R/warthunder
War Thunder
2012.06.20 14:57 Commander_Adama War Thunder
This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series XS. The game is based around combined arms battles on air, land, and sea with vehicles from the Great War to today.
2013.09.23 16:29 BOTY123 War Thunder memes
The place to post memes related to the game Warthunder! Memes are now allowed on the main /warthunder subreddit, but this subreddit will still continue to exist.
2023.05.18 11:50 EnvironmentForsaken WarthunderPlayerUnion
Welcome to the War Thunder Player Union. We are a collective group of players active in discussing the game, in an attempt to improve the game.
2023.06.04 04:40 FlyGrandma Unplayable? Skill issue.
2023.05.31 22:39 Anonimo_Llopi War Thunder Mobile Review: The Good, The Bad (and the ugly?) of Ground Forces
Max level (9) player of Ground Forces here, Normal WT player since 2015, 25 days since I first installed it, 2 extreme grinding days with 4 days of free premium accounts:
Good stuff:
- The optimization, I'm amazed it works at all on my shitty phone (Poco M3) though at 30 fps minimum settings and with fps drops to 20 when there's smoke and worse fucking falling trees on sight (when they aren't down they are 2D textures but if they get taken down they become full 3D with more polygons than the tanks and really reduces fps)
- Gameplay is good, the aiming is exactly the same with drop and aim indicator, you have adjustable zoom from no zoom to max zoom and at max the camera will actually zoom as much as the enemy tank size no matter the distance also you have optional tracking that will perfectly follow an enemy tank moving and all the tanks have this same sight, the driving is as you would expect (the driver seems less stupid even, at least on reverse gears) with an optional visual arrows to help you know where the tank is gonna go, you have death cams, enemy hit cams, you have all the shells that are available on WT (though you can only have 2 types), machine guns work too etc
- Free smoke even when stock
- Free arty no matter what type of tank you have
- No repair cost on vehicles when you die, or shell cost, no more losing SL bs by playing
- Some war thunder premiums are tech tree here like T14, Black prince, M26E1
- You can get 10 GE by watching ads every 2 hours, with 100-130ge you can get 5 squad levels (it gives you a whole tank without grinding) or with 100ge a day of premium which gives 1.5 times rp and SL
- Stock tank crew gets 1 fpe and 1 repair per tank spawn instead of 0 and 0 like in normal WT, you can get up to 4 fpe and 6 repair per tank
- No crew lock if you leave, you can leave uptiers if you want
- This game has bots when there aren't enough players (happens a lot in tier 5) and it makes grinding easy
- The daily login reward bonus IS ACTUALLY GOOD, the normal one gives you either 15k sl or 1 backup, the big rewards gave me 150GE or 1 day of premium (worth 100ge), the best part is that if you watch an ad you can get the daily reward again so thanks to this I actually got 2 days of premium, if you watch enough ads you can get premium platoon tanks (eg 47 ads for T-34E, T-34 1st gvtbr, kv-2 1940, or 57 for Dicker max, Panzer 3 M, and panzer IV J or 377 for KV-220 which I'm gonna get since I'm never gonna get it on normal WT, already at 1400GE of ads)
- When grinding you don't need to stick to a nation, what you can buy is limited by the player level so instead of researching a specific tank with the same nation here you just play whatever you like
- You can get perfect (ace) war thunder crews without GE and pretty easily by just playing the platoon, when you reach level 25 on the platoon you have it (I already have it on my Tiger 2H/JagdtigePanther F crew)
- Currently they are giving some free platoons/tanks (0 sl cost) when you level up, usually it is the less fun choice (br*tish or fr*nch) but pretty nice still since it's free you can select it and then buy with sl the fun tank platoon (tiger h1)
- When you level up they give you 50 GE, a bunch of backups (37 iirc) and consumables
- Less annoying map objects, barely any fences
- Downtiers are really fun with a good heavy tank, eg you can face with a tier 4 Tiger 2P or T26E5 jumbo pershing these tier 3 Tigers H1,hetzer, vk 3002m, T-34-85, IS-1, SU-152, M4A1 76, M6A1, ebr 1951, arl-44, m4a1 fl10, comet, challenger, churchill VII
- You can either buy normal (with sl) or premium (ge without spending any sl) version of any tank platoon you want, so not just a talisman that only increases rp and not sl afaik
The Bad Stuff
- Let's get the thing most people are concerned over with:
- The parts and fpe consumables, currently you can watch every 2 hours an ad to get 20 parts uses and 20 fpes (currently at 3256 parts and 3345 fpe, I'm stocking up just in case lol), luckily I've found out that you don't really use that many repairs or fpe per game, it's pretty rare that you will use more than 2 repairs and 1 fpe per game since the games are pretty short usually and if you die you won't use any repair or fps, currently most tanks use only 1 consumable per repair but in tier V the american platoon does use 2 consumable per repaifpe use, in the future gaijin could increase these even more to make high tier unplayable by making a repair 5 consumables for example, you can also buy these consumables with silver lions, 100 parts or fpe cost 15k sl which is about 15 kill game on premium account normal platoon tiger 2H but for now I haven't bought a single one, only ads
- SL gain is currently bad, luckily it's mostly only used to buy tanks and you can (and should) skip the worse tanks in favor of getting/saving up for the best tanks, currently a 15 kill win game with tiger 2H gives you with premium 15k sl or 10-11k sl without premium, every 2 hours you can watch an ad to get 3k sl btw
- The rewards are heavily based on the amount of kills and wherever you win or not, you barely get anything with assists, there's no scouting option either so light tanks kind of suck, you don't get more stuff the longer the match is like in normal war thunder so the quicker it ends with high kill count the better
- The maps and how few of them, oh god they are all city super flat maps like abandoned factory, an edited poland (there aren't these 2 long hall ways where you see the enemy entering the town anymore, it's blocked by the church) and edited stalingrad which again is super flat, as a american tank hulldown enjoyer these maps barely have any spots to hide your hull and hull down so I had to go mainly germany and some soviet
- Spawn points,here you have 3 spawns instead of 2 on normal gamemode of 3 caps, the problem is that these spawns are very close to the cap points, the enemy can be back to the cap really quickly and some of the spawns are so awful that you can literally see them spawn from the cap point
- Some up tiers can suck and you can have up to 1.3 br spread : so this game has completely ditched the BR system for a Tier System, how does this work? well basically two adjacent tiers can face each other so 1 can face 2, 2 can face either 1 or 3, 3 can face 2 or 4 etc luckily the platoon are 3 selected by gaijin vehicles so you can't just have 3 same br tanks, usually there's a higher br tank and 2 worse brs one, like for example 5.3 tiger h1, 5.0 vk3002m and 4.7 hetzer, or 7.0 tiger 2h, 7.3 jagdtiger and 6.3 panther F, 5.3 M4A3 76, 6.0 m41, 6.7 T26E5 etc
- If you leave the game early it will count as an lost match even if you win so if you used all your 3 respawns you can't leave the game if you want the full reward so you will have to spectate, if you know your team is gonna lose you can leave early
- If all that remain are bots it's a pain because you have to wait for the enemy to kill them
- Some level 0 platoons are really unplayable because:
- Stock shell grinding is still here (imagine tiger h1 with 110mm pen HEAT shell as stock until platoon level 3 or T-34s with solid shot, YEAH that was a thing, luckily they removed it)
- How unlocking tanks in the platoon works, at platoon level 0 you have 1 tank, if it's a good tank you are good, but if it's a bad tank you are fucked for a while until you reach level 5 and unlock the second tank and level 10 for the third and level 15 for the usually antiair, with one tank leaving early really sucks, when you get the second and then third tank you will notice a sudden extreme level of getting xp for the crew all the sudden
- Some level 0 platoons having only 1 shitty tank (Tier 4 M4A3 76 stock with solid shit, and then T26E5 on level 10 platoon is prime example) to play and having the good tanks on the platoon/crew level 5 or 10 (this is how you unlock the tanks on all the platoons) the problem of this is that you can only respawn once unless you use backups and if you leave the game early it will count as a lost game so in games you perform well with your shitty tank you will have to wait for the game to end (if your team is clearly winning if it's losing you can leave) luckily you can skip both these prior points by watching 10-13 ads by getting 5 levels with the GE you got from the ads
- Antiair is unplayable against planes afaik
- You can't free look without turning the turret which is annoying with both fast turrets (showing an enemy your side turret eg tiger 2H) and slow turrets (moving the turret into an undesirable position eg Panther D)
- Currently missing all the war thunder ways to check the armour and shells on the hangar or test drives, currently I wouldn't recommend this to anyone that doesn't have war thunder already because of this
- Updates are a pain, you have to keep redownloading the apk from the wtmobile page every time and install it
- Currently everytime you open it you get an ad of GE of some premium platoon which is annoying
Ok, that's all I could think I've been writing for more that 2 hours bruh, btw if your phone is good unlike mine you might be able to connect to your pc and play with basically pc mouse controls thanks to tc games, it makes grinding way more bearable but I've gotten pretty decent with touch controls and I'm max level so I won't need it anymore:
https://www.reddit.com/Warthundecomments/13u6cn8/8_kill_game_in_war_thunder_mobile_with_mouse_aim/?utm_source=share&utm_medium=web2x&context=3 submitted by
Anonimo_Llopi to
Warthunder [link] [comments]
2023.05.31 21:36 KindaGayNoWay War thunder locks person out of important account after he goes into negative GE due to a steam refund and they refuse to let him pay it back to get his account back
submitted by
KindaGayNoWay to
Warthunder [link] [comments]
2023.05.31 12:14 moguy164 Werhaboos at WT, who's surprised
2023.05.30 12:21 ComradeColorado How accurate is this?
2023.05.29 20:07 Kerdly_fan Here comes lancer
2023.05.29 16:34 iilethalkevinii Did I do it right?
2023.05.29 15:18 CMDR_Pumpkin_Muffin Holy shit! (it was a discussion about potential Ukrainian techtree)
2023.05.29 14:07 Foul-Ole_Ron War Thunder drama continues as players try to boycott the game and form a union, only for one organizer to be immediately spotted while playing, and others accusing developer Gajin of artificially inflaiting the player count
Context: War Thunder is a vehicle based combat-MMO from 2013. Vehicles in game are planes, tanks, and ships ranging from the early 1920s to the 1990s. The game is ostensibly free to play, but at higher tiers especially it becomes very difficult to play the game without a premium subscription (which earns you 50% more money per match) or a premium vehicle. Without premium, you're basically guaranteed to lose Silver Lions when you die at higher tiers.
Gajin, the developer, is notorious for implementing mechanics that increase the grind/are not player friendly (for example: when first playing a new tank, you have to research and buy a fire extinguisher. If your tank catches fire before this, you're shit out of luck, and you'll have to wait until your tank burns down and your crew dies).
Now the playerbase, and
/WarThunder in particular, has a reputation for being fairly toxic and for hating the game while continuing to play. The reason given being that no other game hits that sweet spot of historical combined arms combat.
When Gajin announced the newest changes to the economy, a portion of the playerbase finally had enough and raised an outcry, as described in
this SRD post. After this the
/warthunder sub was
dominated for days by players
review bombing the game on Steam and Google, changing the game's overall reception to 'mixed'.
Gajin eventually
removed Steam from their listed platforms, but as far as I know the game is still playable through Steam.
Ten days ago, Gajin announced that they were reverting
the latest economy change. They also invited players to take part in a survey about the in-game economy (with predictable results) Later they followed this up with a
blog post, apologizing for the state of the economy, and promisied a road map with changes to be published next month (The aplogy blog post has since been deleted from the website).This was received with
suspicion on
/WarThunder: redditors either believed this was a move by Gajin to stop the review bombing, or were convinced this proved they were not aware of the state of their own game because they do not test it properly.
While all this was going on, some players formed the subreddit
/WarThunderPlayerUnion. A sub dedicated to organizing a boycott of the game, starting on the 26th of may. Anticipation rose to a fever pitch, posts on both subs reminding people not to play (
although there seemed to be some confusion about how long the boycott was suposed to last: a day, or several weeks).
The 26th rolled around and... nothing happened.
The player count basically stayed just as high as usual. Meanwhile union members (mostly centered on Discord) immediately
spotted one of the organizers still playing the game. The player count led to several
conspiracy theories about Gajin artificially inflating the player numbers. Other posts on the player union sub even accused Gajin of remotely taking control of their PC, and logging into the game. Union organizers started getting pretty slap-happy with the banhammers on people pointing out that they still logged into the game. Infighting between conspiracy theorists and moderates happened, and this all led to several dramatic
'I'm resigning as a union admin'-posts. The
/Warthunder sub seems to be mostly back to normal now. Normal of course being complaining about the state of game, posting about anime body pillows, with the occasional post
exhorting players to not give Gajin money. EDIT: added some missing links.
submitted by
Foul-Ole_Ron to
SubredditDrama [link] [comments]
2023.05.29 03:04 Youngpeople_840 Is Gaijin botting playercount? I found something but don't know what to think of it
| I have been researching two topics related to War Thunder, the spike in player count on May 26th and the increase in average players per battle since then. I suspect these two events are somehow connected, but I have not found any evidence so far. TLDR: 1, The spike showed +13k player on SteamDB but ingame counter doesn't reflect that increase. 2, More player sitting in hangar than ever First, let me explain the spike that occurred on May 26th at 20:00 UTC. According to SteamDB, the player count increased by 13k within 10 minutes. This is data collected by Marlowe This data does not include launcher and console players, so I wanted to compare it with the in-game player count. I found a streamer who was live during that time, but his stream made me even more confused. It seemed that the in-game player count did not increase at all. All those 13k steam players just disappeared into thin air. In this VOD(please watch this video and jump to timestamps if you want some confirmation), at 03:55:28 the streamer entered a battle on Arctic. Polar base. You can find this battle's replay on official replay search website searching his username, this is the result Key point is this battle starts at 19:59 UTC On top left corner it states this battle started on 19:59 UTC(all time in this post is in UTC), which is 11 minutes before the spike. The ingame playercount right before he enters that battle is 138,624 and active battles is 3,128. Now we jump forward 13 minutes to 04:08:53, the top left player count shows 135,255 players and 3046 battles, in just a few seconds he will join his next battle in Ardennes (winter). Which you can also find on the official replay search website Notice that battle starts on 20:12 UTC Now if the SteamDB data is accurate, there should be at least 13k players joined the game during the streamer's Arctic. Polar base game but it actually lost 3,369 players during that 13 minutes. Here's a diagram of timeline What does this mean? I don't know, maybe there are 13k players unanimously decided to just log in for a short period of time just so steamdb can record their login and immediately log off afterwards. The second thing is about average player per battle. I did some research on past streams on Twitch and YouTube and found out that the average players per battle of War Thunder on weekdays is 37, on weekends or holidays it is around 39. However, recently that number has become 43. Let me explain a bit about the number 37. This implies that for each battle there should be 32 players actively playing the game, because most game modes can hold up to 32 players per battle. Some modes/BR can hold less, for example at ARB 6.0 matches it is usually a 6v6 with 4 ju288s. So let’s assume that the actual number of players playing per battle drops to 28, leaving 9 players in hangaafk. But with the current ratio of 43 players per battle, this means that for each active battle there are 4 extra players just sitting in hangar. This goes beyond the effect of increased player numbers, because if it were, we should see an overall increase in both player count and active battles, which should keep the ratio between those two relatively stable. To show why those 4 players per battle matters, for weekends it should have around 39 players whereas now it actually has 43! It is about a 10% increase in overall playercount and a 36% increase in afk/hangar player. I don't know what to make of it, maybe this shows Gaijin is botting, maybe this is just some bug but this is definitely something worth noting. For those who want some data, I'll post a list of youtubers/streamers I looked into. Please don’t delete my post, I have evidence. Let me know if I'm not clear about anything, I'll try my best to clarify it ykyc_bomzha_dd jeyahoo ykyc_bomzha_DD's youtube channel BLCKDETHsGamingLounge this is a video of war thunder recorded last year during Memorial day weekend. The player per battle is 39, not as high as this year's. Edit: people asked for pre boycott data, Here is some. It's some random youtube videos from Phlydaily and Tankenstein in the past 9 months. Here's youtube link to each data in cast someone is interested. submitted by Youngpeople_840 to WarthunderPlayerUnion [link] [comments] |
2023.05.28 16:50 Loot_box_Terminal Reponses to the Latest QA
| Many friends still do not know what's happening in War Thunder (at least 15% premium players does not) We need to spread the message about what players can do and should do. https://preview.redd.it/vyh1yrwtom2b1.png?width=1092&format=png&auto=webp&s=15c5c0265827d963d17da032c4f214569ba582cd Unfortunate Developments on Dev Server More Fees and Less Pay https://www.reddit.com/Warthundecomments/13qkvwn/comment/jlg23y5/?utm_source=share&utm_medium=web2x&context=3 The BDS' longevity might surpass everyone's expectations! You can take action in any way possible – whether that's writing an honest and straightforward review or deciding not to participate in the summer sale. Your participation in this initiative can greatly assist everyone in the long run. https://preview.redd.it/znduzgldmm2b1.jpg?width=1780&format=pjpg&auto=webp&s=d4bb11220471c1b5cec5ffaecf27c81eead41e6f A Message from Your Adversaries: Revise or Face Resistance Proposed Economic Revisions by Yours Official Opposition We suggest modifying Research Point (RP) and Silver Lion (SL) acquisition to an adequate rate across ALL gameplay styles. The suggested changes include: ● Replacing all time-dependent rewards with higher action-oriented rewards. The community firmly believes this can be a vital restructuring of the game's economy. ● Eliminating all reward caps. ● Either extend the expiration duration of consumables and boosters or remove them entirely. ● Overhaul the Enduring Confrontation (EC) reward system. Extend the time for useful actions to either 30 minutes or one hour. With the required time to locate and engage adversaries, three hours of combat should not be segmented. ● Restore Simulator (SIM) battle rewards to their former value, in line with the required skill level and difficulty of this mode. ● Unify RP and SL multipliers at each Battle Rating (BR)/Rank. Minimize the discrepancy in earning between vehicles with comparable performance. ● Implement distinct repair costs (or even BR) for aircraft in Ground Realistic Battles (GRB) and Air Realistic Battles (ARB), as their significance differs greatly in each mode. ● Decrease repair costs for naval units, particularly at top tiers. ● Significantly amplify rewards for Helicopter Enduring Confrontation (Heli EC) modes. ● Reinstate 5x Win-Wager. ● Reduce repair costs and standardize them for vehicles within the same BR. ● Ensure that the net reward from each match remains positive (all players' aggregated rewards minus costs), with premium players earning more. ● Modernize and align the expert crew costs of older premium vehicles with newer ones. ● Economic attributes of premium vehicles should never be decreased. If players own a premium vehicle in a rank they have not yet unlocked, they should receive 2-3 spawns in that vehicle until they purchase a vehicle of that rank, preventing players from leaving after one death. ● The winning team's reward multiplier should revert to 1.4x and should also apply to the top three players of the losing team. ● Substantially increase rewards for Arcade mode. While these rewards should be less than those for Realistic mode, they should not be embarrassingly low. ● Overhaul kill assist rewards to either count as kills themselves, OR base assist rewards on a percentage of total damage inflicted on an opponent. Such reward systems, promoting teamwork, are present in numerous PvP games. ● Re-introduce the x2 RP conversion bonus during major sales, Christmas, and War Thunder Anniversary. ● Crew training costs serve no purpose. We want a one-time payment model. submitted by Loot_box_Terminal to WarthunderPlayerUnion [link] [comments] |
2023.05.28 15:07 Several-Notice1182 The only feeling you can trust is pain
| https://preview.redd.it/epvk2t5nlk2b1.png?width=1124&format=png&auto=webp&s=e8f0d746b4a59630c83615d81be3657a6c425786 Gaijin and its relationship with community feedback has always been subpar, and at times has bordered on mistreatment towards their fans. Whenever I read one of their PR responses, it reminds me of all the times the mask has slipped, With this one from about 5 years ago sticking quite firmly in my mind due to the meme that is the title it spawned. I have played this game longer than most (11,600 ish hours last I checked) and the cycle just seems to repeat itself, as there is a clear disconnect between the player base and the devs/management. If I were to guess it is partially due to the fact if they are playing the game they will be using a dev/press account with literally everything unlocked and unlimited resources, which is why they have to crutch on these unshared statistics, as they don't actually play the game is it is laid out for the average user. A good example of this is smaller nations' planes, like for example according to thunder skill me and a friend spaded the two Chinese mig 9's and made up about 70% of the games played according to the site, which then rocketed the two planes into the 20k sl repair cost as our kd was about 5 to one combined when they are functionally identical to the two in the Russian tech tree. Regardless just my two cents, on the matter, so take of it what you will. Original post with the backstory for the screenshot: https://www.reddit.com/Warthundecomments/9k78c3/repost_from_rwarthunder_10_months_ago_just_to/ submitted by Several-Notice1182 to Warthunder [link] [comments] |
2023.05.28 14:27 Aggressive-Motor673 This subreddit is a prime example of an echo chamber (and why the boycott failed)
It's kinda sad and funny at the same time that the boycott completely failed. Did people seriously think that
Warthunder community is so large? It has 370k members, out of those half probably don't even play the game anymore or don't use reddit anymore, so we are left with 180k people, and even if all 180k stopped playing (not gonna happen), that's still only 180k people, while war thunders playerbase is millions of people. People just forgot that reddit is pretty niche and 90% of active players don't go to the subreddit. And than because of the echo chamber that formed, people were expecting that the whole playerbase would stop playing. Like what?
submitted by
Aggressive-Motor673 to
Warthunder [link] [comments]
2023.05.28 01:44 Genluk A couple of posters that I posted to r/WarThunder and were deleted in minutes
2023.05.28 01:09 Loot_box_Terminal Bots Evidence Deaddrop: Players are too Poorly Educated to Understand My Theory, Sadly
2023.05.27 20:23 Big_Respect_2375 Gaijin being a fascist regime as per usual
2023.05.27 19:19 HermitCracc Definitely not a paid shill
2023.05.27 16:56 Loot_box_Terminal Player Bot Boosting Theory (You need a Science Degree)(Repost from WTPU after the Great Witch Hunt) (Edited without Author's Approval)
| This is a counter-meme, sorry I lurk. This experiment is designed to expose the supposed use of bots in Gaijin's games. The hypothesis is that Gaijin is using bots disguised as real player accounts to populate server games during off-peak hours. The suspicion is that these bots are injected into already-started matches to avoid server overload. https://preview.redd.it/p46vyepmif2b1.png?width=713&format=png&auto=webp&s=01eca722dbc357205f11f9a3feba183dfa67e700 To test this hypothesis, the following steps are carried out: - Join a matchmaking game.
- Wait until the lobby reaches a player count of at least 10 versus 10.
- Record the names of the players in the lobby.
- Quit the lobby.
- Use the recorded names to search for match replays.
- Watch and record the replay, paying particular attention to bot-like behavior.
- Unveil the results of this experiment to the public, particularly showing evidence of bot behavior.
The goal is to either confirm or refute the hypothesis that Gaijin uses bots in their games, and to raise awareness about the issue. Gaijin is injecting bots into already-formed matches. The number of online players changes rapidly, both increasing and decreasing, but the battles/matches remain unchanged. Based on observations from previous posts, these fluctuations suggest that 'sleeper cell' bots only contribute to server load after injection. (You can find a video demonstrating player count fluctuations here: https://www.reddit.com/WarthunderPlayerUnion/comments/13sn125/player_number_generator_found/) There are also images that show player accounts being hijacked: https://preview.redd.it/7qvqc8vuga2b1.png?width=1862&format=png&auto=webp&v=enabled&s=ac474076c8cf27d381eb26aabcb39f72913a2c42 https://www.reddit.com/WarthunderPlayerUnion/comments/13st3u7/wtf_is_this_bs_i_never_even_logged_in_how_is_my/ For most players, it is common to have 3v3 or 6v6 matches during non-peak hours. However, there are reports of unusual 16v16 or 12v12 and larger matches, which are not typical. In addition, there are accounts of lengthy matchmaking times. The theory is that Gaijin is using real players' accounts as bots to populate the server. However, Gaijin cannot inject these "bots" directly into the matchmaker system because it could overload the server. Instead, they are inserted into already-started battles, similar to joining a game where everyone is already in position and you're just leaving the base. This is a common strategy for games that use bots. They first fill the game with as many real players as possible, then inject the bots to prevent bot-versus-bot matches that could lead to server overload and undesirable gameplay scenarios. This is how games like Enlisted operated in 2013, when player counts were lower. Here is the flow chart( Unfortunately, I can't physically draw a flowchart for you, but I can describe it in words. ) in the making: - Start
- Gaijin makes matches: Player enters the lobby - This is the first step where players enter the lobby created by Gaijin for matchmaking.
- Gaijin awakes "bots" - At this stage, Gaijin activates the bot accounts that have owners.
- Gaijin Injects bots into the game - Here, the bots are introduced into the game, interacting with the players.
- Battle starts - This is the stage where actual gameplay happens. Loyal players get the chance to combat the bots, potentially believing that they are combating human players.
- Players receive silver lions - Players earn rewards based on their gameplay and the number of kills they have made during the battle.
- Gaijin disbands the lobby - Post the battle, Gaijin disbands the lobby.
- Bots log off (go to sleep) - Bots are then logged off or put to sleep post the gameplay.
- Server player count goes down - The server count decreases as both the bots and players log off after the game.
- End
There is a way to test this: I would say people should quit before respawn and search that replay to extract a perfect unholy bot vs bot match to show the world what is wrong. - Start
- Join Matchmaking - This is the first step, where you join the matchmaking queue in the game.
- Wait for the lobby to reach 10 vs 10 players - You need to wait until the lobby has enough real players, which in this case is a minimum of 10 players on each team.
- Record Player Names - Make note of the names of the players in the lobby.
- Quit the lobby - After recording player names, you leave the lobby.
- Search for Replays Using Recorded Names - You then search for replays of matches using the player names you recorded earlier.
- Watch and Record the Replay - When you find the right replay, you watch and record the gameplay. This step is about capturing evidence of bot behavior in the match.
- Unveil How Bots vs Bots Works to the Real World - Use your recorded replay to expose how bots interact with each other in a game to the gaming community.
- Profit! - This could be an end goal or result, perhaps generating interest, creating content for a gaming channel, raising awareness about the issue, etc.
- End
This process creates a systematic way to capture evidence of bot behavior in the game, and to share it with the broader community. See the names, you can use them to search https://cdn.discordapp.com/attachments/375776113357488129/1111840775941128303/Screen_Shot_2023-05-26_at_9.18.12_PM.png Search tutorials https://www.reddit.com/WarthunderPlayerUnion/comments/13suptj/i_start_the_strike_early_and_i_now_see_gaijin/ https://preview.redd.it/mey7co9oif2b1.png?width=943&format=png&auto=webp&s=3c02040db15536c87dc6c1bd9326b125ad69e490 The number of players will jump up and down like crazy if my theory is true. The sleep to save server load and only inject to matches already formed. If the author theory is correct, then the rapid fluctuation in the number of players is indeed indicative of bot activity. According to hypothesis, these 'sleeping' bots conserve server load and are only activated (or "injected") into already-formed matches. Therefore, the unusual increase and decrease in the player count could be a result of this activity. This kind of bot operation would allow for more efficient use of server resources while maintaining the appearance of an active player base. Original Post: https://www.reddit.com/WarthunderPlayerUnion/comments/13swjdplayer_bot_boosting_theory/ https://preview.redd.it/7n0llc2pif2b1.png?width=847&format=png&auto=webp&s=92573a7a639a1a960581ed479d36e65ab5cddb1c The Witch Hunting is Real on that Forum, both the main and the WTPU, I guess infiltration successful Dont worry, I am now Lenin_Exiled_2023! https://preview.redd.it/e1l6ecrojf2b1.jpg?width=1780&format=pjpg&auto=webp&s=015bd22493b29c4c7cfc5aca85d8edc6b739b0a1 submitted by Loot_box_Terminal to warthundermemes [link] [comments] |
2023.05.27 13:47 VanillaNCookies Lessons Learned
| If you guys want this movement to succeed, you first need to find a way to get in touch with that majority of the playerbase that is against you for any change and you need to improve your representation. Yes, I mean the discord server. That has officially ruined any chance of the movement being taken seriously. I still believe you guys can make a change, but you all need to live up to your word and dedication to the task at hand. I've also been temporarily banned from the War Thunder subreddit, which is alright because I could care less about it anyway. submitted by VanillaNCookies to WarthunderPlayerUnion [link] [comments] |
2023.05.27 13:22 Door_Holder2 Should we ban sock puppets from r/WarthunderPlayerUnion?
If yes, it should happen only when we are 100% sure that it's a sock puppet and not someone with different opinions.
View Poll submitted by
Door_Holder2 to
WarthunderPlayerUnion [link] [comments]
2023.05.27 13:12 Advanced_Ad5867 Can we report r/Warthunder for power abuse?
2023.05.27 09:43 Legatt Understanding paid trolls and sockpuppets (Strategy)
I've brought up sockpuppets several times and people act like it's tinfoil hat hocus pocus. It isn't conspiracy theory tier stuff: it's a modern marketing tactic, and hopefully by explaining how sockpuppets work, I can demystify them and you'll be on the lookout for these kinds of accounts in threads. This way if there's a wave of backlash and negativity over something totally reasonable, you won't mistake it for 100% genuine and fall into despair.
What is a sockpuppet?
A sockpuppet is an account that exists to be used in a social media PR campaign. Sometimes they're created on the spot and have no history. Other times they have a very scant history of thin but innocuous content unrelated to the topic at hand. Rarely, it is a carefully curated account meant to look real, and those are tough to distinguish from real users.
A large number of sockpuppets will be used by a small number of people posting from multiple accounts. Sometimes these people are in a "war room" setting, coordinating to identify multiple threads to operate in, while maintaining enough separation that no two sockpuppets appear in the same place, so that the overriding strategy proceeds undetected.
The key to identifying most sockpuppets is a lack of their own posts, a comparatively large number of comments vs posts, a very narrow set of topics of interest (2 comments on
football, 30 comments on
warthunder), or a recent account age.
Sockpuppet Thread Tactics
Sockpuppets are deployed to a thread to manufacture false "diversity" of opinions, and to shift the narrative forcibly towards what their employer wants.
They generate a
starting statement, something that obliquely attacks people, in this case, for wanting a better economy, without proposing any ideas of their own or asking anything of Gaijin.
The sock puppet relies on bystanders, people who want to be seen as savvy, to hop on board so that the sockpuppet can reply and generate rapport, creating a feedback loop.
Example
We're in a thread. OP suggests that the boycott is justified because of historical pricing vs 2023 pricing. Maybe they include a screenshot of their earnings from a match in 2019. They encourage people to join the boycott.
Sockpuppet: "God you losers are so cringe, did you really think the boycott would work? Your discord is a mess it was doomed to fail."
Bystander who might agree that the economy is fucked but is on the fence about a boycott, or just wants to be a bully, or just wants clout replies: "Yeah all they do is post cringe communist memes. They don't understand the game lmao addicts."
Again, the goal is to redirect the narrative and change what is considered a "normal" opinion. So above, instead of "Gaijin releases one too many egregious pay to win economic nerfs and players upset and boycotting" it morphs into "players too stupid to successfully boycott, also they're cringe."
Blame is successfully shifted to the dissatisfied customer by making it seem like the other, uncomplaining players, better understand the game. Importantly, the conversation breaks down in such a way that evidence and principles take more energy to defend, while ridicule is very easy to sling around.
So what?
Sockpuppets are just one part of a very standard social media PR blitz kit in the year of 2023 and it's been the status quo for the last decade.
They exist to demoralize and shift the conversation away from their client's weaknesses. The danger to the sockpuppet is that once identified,
you have a very clear picture of the topics your opponent doesn't want discussed, and their current level of desperation. The difficulty is that when calling out a sockpuppet, you call out everyone who somewhat agrees with them, even tangentially. The sockpuppet will gaslight you and call you crazy or cringe, because you'll sound like a lunatic blaming social media spec ops for what appears to be the opinion of 3 normies, when it's really 1 sockpuppet riling up 2 useful idiots.
So don't necessarily engage. If you do, engage in a way which deprives them of oxygen and denies them the chance to bait you into discussion which they'll undermine. Simply downvote the sockpuppet, call them a shill, and don't reply further.
Or take note of the account and try to recognize the tactics beneath the comments. Analyze their post history. Why are they in this thread? What are they encouraging? What are they discouraging?
Happy hunting!
submitted by
Legatt to
WarthunderPlayerUnion [link] [comments]