Alaska interagency coordination center
Clarity League EU is looking for new players - of ALL MMRs Organized Competitive Dota
2023.06.04 18:47 madsen03 Clarity League EU is looking for new players - of ALL MMRs Organized Competitive Dota
Clarity League is a Europe-based Dota 2 community centered around giving players of all skill levels the opportunity to experience competitive play - in a safe & inclusive environment at that. If this appeals to you, read on and find out how to join for Season 8, the signups for which close in 11 days!
How does it work?
Players register individually, rather than with premade teams. They are then drafted onto their teams for the season (think fantasy sports!). It's first come, first serve - if you sign up early enough and make the cut, you are guaranteed to be drafted and get to play, no ifs and buts.
Seasons are split up into divisions, with 8 teams in a division. Higher divisions are higher average MMR, so you'll face opponents closer to your skill level. We do mean what we say about all MMRs being welcome - last season hosted players spanning from 250 MMR, to 10500 MMR (neither of those are typos!).
Season 8 is a two-stage tournament: the Group Stage spans 7 playdays, determining seeding for double elimination playoffs, which are played across 4 playdays. With two playdays per week, the max total duration of the season is just over 5 weeks (June 27th - August 3rd) - with more details on the schedule being available on the league Discord server, in the #calendar channel.
Once play starts, you play two series a week - same days, same time, each week (Tuesdays and Thursdays at 20:00 CEST), with BO2s throughout the group stage, and BO3s in the playoffs (with a pair of BO1s in the lower bracket) - no scheduling struggles, with play exclusively in Captains Mode. All you have to do is sign up, show up, and play some Dota!
We also run an inhouse league - see the #inhouse-info channel on the Discord for more info - though keep in mind it's not always active.
FAQ
How do I get started? For starters, join the Clarity Discord Server - we post all updates and announcements there. The registration link - as well as every other important link - can be found in the #information channel on Discord, as well as in recent updates in the #announcements channel. Check the playdays in #calendar, and if they work for you, register using the signup form (taking care to read the descriptions on the questions).
How does this work? Once you're sure that you can play every matchday (based on the #calendar channel), use the Sign-up Form to register for the season. Later on - during the activity check period - you'll receive a Discord message to confirm you're still able & willing to play. Pay close attention to DMs - Discord may hide messages from admins as Message Requests!
When the player pool is confirmed, we host Player Drafts. Again, think fantasy sports - captains bid on players to create their teams. We hold one draft for each Division, and the player pool for each Division is made up of players that remain in the pool upon the completion of the previous draft.
Once all teams are finalized, you join your team's Discord server and on June 27th, you play your first series with your team. You and your team coordinate matters like in-game roles, potential practice sessions, and gameplanning.
Can I play if I'm [x] MMR? Yes! The only MMR-related requirement we have is that your MMR is calibrated, and - ideally - that you remember your MMR from before patch 7.33. Players of all skill levels participate in Clarity League every season - the current MMR spread for Season 8 spans a range from 900 MMR to 9900 MMR (and we've had both lower and higher in past seasons!). Seasons are also split into divisions, so players will generally face opponents closer to their own skill level.
Can I play if I’m not from Europe? You can, yes - but keep in mind that every single game will be played on European servers, and the schedule is crafted with European players in mind. Nevertheless, we’ve had players from NA and SEA participate - just make sure you’re comfortable with the playtime and what will likely be higher ping, if you decide to participate from another region.
Is there a prize pool? No - introducing money to amateur environments largely serves to incentivize cheating, and we just don’t see the value in doing so.
Do our matches get casted? Some of them do, yeah! In the past about 1 in 4 of all series are casted by community members, and we organize casts for the Grand Finals of each division every season. We also welcome up and coming casters to join the community if they're looking for games to cover!
I'm unable to make it to one of my matches! What do I do? Teams are allowed to replace one player from the roster with a temporary standin. Using any more than that will result in a forfeit loss, and missing too many matches will likely result in a ban from the league - so don't register if you're guaranteed to miss matches.
I can't play every matchday, but I still want to participate. Is there anything I can do? Absolutely! Once you join the Discord server, you can keep an eye on the #standins channel - if a team is missing a player, they'll need a temporary replacement, and that's where you can help them out if you're around that evening. You can also give our inhouse league a try, featuring auto-balanced teams and a leaderboard, all hosted from within our Discord - or you could simply join to hang out in the Discord, and stay up to date on future events that might fit you & your schedule better!
Got more questions? League participants & staff members will be happy to answer any questions you have here on reddit - alternatively, you can simply join the Discord and ask whatever's on your mind in the #league-questions channel! You can also feel free to DM me here on reddit or on Discord (Madsen St. Alessia#1964) if you have questions you'd prefer to ask privately.
Important Links Join the Clarity League Discord here:
https://discord.gg/rh5te7swjq If you have any questions, I'll be happy to answer them - hope to see you join the community!
Madsen
submitted by
madsen03 to
DotA2 [link] [comments]
2023.06.04 18:46 moishepesach [RO][HR] Sincerely
Sincerely Ba-doh, ba-doh, ba-doh, ba-doh-ba Sincerely, oh yes, sincerely 'Cause I love you so dearly, please say you'll be mine -The Moonglows Part I - The End This isn’t happening. This isn’t happening. If I keep saying it maybe it will be true. But it was happening. Tough times. Humpty Dumpty times. Out of gas in the desert with no bars times.
And, just when I thought it couldn’t get any worse than a Tijuana root canal; she walked in. Out of the sweltering Mexican heat, into the dim bar, she came; the only thing standing between me and the blinding light. I heard a couple of gunshots somewhere in the distance.
I still remember how the sun illuminated my 2pm rise and shine, shit-faced full of no caffeine afternoon after, hair of the dog; tequila shot and beer. Like I said, tough times on the Ponderosa, Hoss.
Every time I think of that moment, I stand transfixed in time. Unable to move, frozen in-place tighter than a suckered kid’s tongue to a Chicago lamppost in a February ice storm. Maggie had long ago won my heart’s devotion only to betray both me, and it, in ways still inconceivable to my sauce pan of a brain.
So, a couple of months ago, my life in post-apocalyptic ruin, I did what any red-blooded American would do; I flew across the border to CDMX to drown my sorrows in tequila and cheap living. And now, incomprehensibly, here she was; back, again like the September monsoon. Had the bitch air tagged me?
It seemed with Maggie my heart’s devotion was not enough. Everything she wanted and received soon became a dull knife; just ain’t cutting. Mags had to have it all, all the time. And I thought she had gotten all of me and more. Who’d think she’d want to pick at the carcass? But inexplicably, there she was like my constant migraine, the one that never really left the base of my skull.
Without a word Mags swooped in close like she missed me and now hadda kiss me.
Then, quicker than lightning showing off, she plunged her delicate-boned hand deep into my chest. She then removed it with even greater alacrity holding it high above her jet-black mane. She waved it for all the bar to see, my still beating corazón in it, color-coordinating against it’s will with her manicure, making what looked like vague Italian gestures.
Nobody in the bar paid us any mind.
I, on the other hand, couldn’t help but avert my horrified gaze into my now exposed chest cavity, only to witness darkness within darkness gazing back at me.
“
Heyyyyyy,” a voiceless voice greeted and saluted.
I looked up at Maggie. She took the seat opposite mine. Then reaching over with her free hand commandeered my tequila and knocked it back quick. Her encore was to grab my beer and drain it with all the mud she could muster into my eye. Then, with a satisfied look she dropped the now emptied bottle on the wooden table hard enough to make a thud.
Maggie then met my stare. My cardia beating peripatetically in her freshly manicured right-hand she made an elaborate shrug, her face smug as a tyrant’s fart.
I remembered wondering what the fuck was keeping my cardio so vascular. It sure as fuck wasn’t clean living. Then, that voiceless voice had yet more to say.
“Now what, Spenser?” it asked. Now, it was now my turn to shrug. Surprisingly, despite being a now certifiably heartless son of a bitch, I, too, had something to say. So, I said it.
“You’re fucking diabolical, Maggie.”
My words of judgment echoed clear, permeating deep into the abyss, then back again at Maggie. She caught my words easier than a kitten catches smiles. She just shrugged again. It was starting to get annoying.
“You ruined me,” I added just to be doing something.
The shrug undulated down from her tan and toned shoulder through her arm, finally coming to a full stop at her finger’s tips.
Waving my heart at me with more vague Italian gestures Mags asked, “How can you be so sure, Spenser?”
Part II – The Middle Sincerely, oh you know how I love you I'll do anything for you, please say you'll be mine ...
This isn’t happening. This isn’t happening. My new mantra wasn’t working.
Six months ago, I thought Maggie was the answer to my dreams.
Swooping down like an angel to shower me with attention and affection. Dinners with wine. Hot sex. More hot sex. No strings attached. Getting to know you pillow talk.
Now, there’s one thing I need to add. I met her through a dating app but as it turned out we both worked for the same nonprofit. We didn’t know each other as it’s a fairly big company but it turned out I supported the code for both her projects. This turned out to be one of many coincidences.
We both hated our jobs. We both liked writing short stories but never could sell a thing despite writing dozens and dozens. We both could dance salsa, on 1 and 2 and loved to hablar en español que no era muy guapo.
We both wanted to run away to Mexico city and live the Bohemian life.
Coincidences like we both grew up in NYC and had issues with our respective families of origin. And while she was Chinese-American and I was Russian-American both our fathers were born in the same year and were obsessed with Woody Allen. We both had much younger siblings we didn’t speak to.
Yeah, we had both grown up with weak fathers and selfish narcissistic mothers in common. And worser still, we had both experienced unstable living situations in high school. In my case, I was kicked out of the house for smoking weed.
In Maggie’s case, I never really was sure what went down but the best I could get out of her was at 13 she got pissed at her mom for cheating on her dad and left the house with nowhere to go. She ended up with family friends or relatives but the details were always murky and I was not the nosey type.
Her words to me were, “My mother’s emotional IQ is low. I raised myself.”
Impressively, she had made it through the Ivy League and seemed to be someone down to earth I could spend time with. But truth be told from the minute I saw her profile picture I was hotter than a Texas chili sprout for her.
It was some kind of primal attraction I thought I was long past entertaining. It wasn’t lust. It wasn’t love. It was like the thought of coming home to a family I never knew I had or that even could exist.
This shit made old me feel like young me again. But, as oft is the case in life, there was a problem. I was old, broke and probably about to lose my job. I was in IT and I was having problems with my manager being a psychopath; for reals.
It wasn’t mere conjecture as he had a reputation of getting people fired, or worse, making their lives so miserable they would quit; even with no prospects. I had been the focus of his sabotaging efforts and it had been having a bad effect on my mental and physical well-being.
This had taken a turn for the worse and I was catching a lot of passive aggressive hostility on the project Maggie supported.
Anyway, she was the bright spot in my otherwise mostly solitary and emotionally bleak life. And she lived nearby. She had an ex and kids and shared custody but I never met them and she didn’t really talk much about it except to say once, “You should need a license to have kids.”
I never had quite known what to make of some of the things she said, but like I said, I was under her spell. And I liked it.
And the icing on top? I had a dominant kinky side and that was a fire Maggie poured gasoline on every chance she got. She was worse than an arsonist in Underoo Town.
One weird thing about Mags was her knitting habit. If we weren’t fucking or eating she was knitting. Even at restaurants and bars.
One day in November, with the sun golden in a sky so blue you thought you could touch it I asked, “What are you knitting?”
Maggie gave me a wry look. She got out of her chair and seemed to be examining my bald head which I had shaved just that morning.
“A hat,” she replied.
But as the holidays rolled around things started to change. One Sunday morning as we were having coffee Maggie looked around the crowded steamy café.
“Everybody’s hooking up for the holidays,” she remarked.
I didn’t really know what to do with that one so I let it be.
But as the days went on there was a change in the weather. Fewer texts. Less sex. Maggie going out of town to some vague destination. Sending me sexy pictures of herself in Santa outfits after I caught the flu during Christmas.
A few days after Christmas I got a text late one night.
“Is it okay if I come by?”
“Very okay,” was my reply.
Maggie showed up with chocolate, red wine and the hat she had been knitting. Orange Afghani wool softer than a golden retriever’s fur. She put the hat on my head and then removed all my clothes.
“Let’s celebrate Christmas, Spenser.”
And, we did.
When we were done and lying head-to-head, I said, “I love my hat.”
Maggie said, “I made it especially for you. No matter what, don’t lose it.”
It was another one of those weird Maggie things she said, like, “I used to shoplift,” and shit like that.
I nodded.
“Promise me you’ll hold on to your hat, Spenser.”
“I promise.”
Maggie observed my face, then nodded as if confirming something to herself.
“Okay.”
Then we did that thing again.
That was the pinnacle. Things quickly went downhill for no reason I could discern. Texts unanswered and when answered; kind of abrupt-like. Being unavailable. Stuff with her kids. Time away in Connecticut for some vague reason. After that I began feeling like the weakest card in a gambler’s hand.
But Maggie kept shoe horning me in at odd times, giving me just enough crumbs to keep me on the hook. And as we rode the roller coaster down everything always seemed to center around alcohol. And sex. More and more debauched sex. Finally, by New Year’s Eve things were getting straight-up weird no chaser.
“You know that thing we talked about?”
By her tone I knew what she meant. I nodded cautiously.
“You want to try it?”
Maggie dropped a smile on me that would have had the serpent in the garden applying for unemployment.
“Yes,” she said.
So, we did.
I thought I had been imagining things. I thought we were back at the pinnacle. I could feel the love drug course through my veins. Things couldn’t be better. Or, so I thought.
Oh Lord, won't you tell me why
I love that girlie so
The Following Monday
The next Monday I was called into what turned out to be the most fucking bizarre moment of my fifty-eight years on this planet; and I’ve had some bizarre fucking moments growing up in south Brooklyn in the 1970’s; believe you me.
The company’s CIO, compliance officer, head of legal, head of HR and my evil manager, Conte Rugen were all in attendance, cameras ROLLING.
It appears I was being dismissed after 8 years loyal service for sexual assault, extortion, harassment, hate speech, insults to farm animals and every fucking other offense against God and man one could commit in these holiest of holy United States of America.
And just who had I… who had I.. victimized? Who had I preyed upon? Harassed? Gone full nutso on?
Maggie.
They had the goods. Recordings. Video. Ropes. Whips. Chains. Bad Spanglish. Maggie screaming, “No, papi! No!!!!”
I believe I was, what is known in legal parlance as, summarily fucked.
Nobody wanted to hear my side. How things were taken out of context. Things we had mutually consented to out of exciting and bonding trust and exploration.
“Did I have consent agreement?” I parroted back in shock to the head of legal.
“Did you get one when you fucked your mother in the ass before she shat you out?” I added just to keep my mouth from puking.
I was in bombshell shock. Maggie was my angel. Our situationship was supposed to be fucking healing from our abused childhoods and here I am now some kind of Tarantinoesque, Mr. Fucking Rapist? And my fucking manager once bragging about throwing a cat out a window when he was a juvenile delinquent?!?
There would be charges pressed. I would need an attorney. I might be arrested.
And it all happened faster than you can say, “Blue Monday, How I hate Blue Monday”.
And then Maggie sued the company. Take no fucking prisoners, Maggie. Disco-fucking-inferno burn that mother down we don’t need no water let the motherfucker burn Maggie. I wondered if her ex had been left on food stamps after the divorce.
A few months and my life savings and retirement account after that the criminal case got pleaded down to misdemeanor assault and I was able to arbitrate with my employer and Maggie’s lawyer leaving me with some clothes, my passport and precisely enough plastic to fly into the sweltering Mexican heat. So, fly into it I did.
Part III – The Beginning Sincerely, oh you know how I love you I'll do anything for you, please say you'll be mine Oh Lord, won't you tell me why I love that girlie so She doesn't want me But I'll never never never never let her go ...
“I wish you’d stop waving that thing at me,” I said gesturing at my heart with my chin.
“You’re still upset,” Maggie said. It wasn’t a question.
“You fucking abused me. You fucking eviscerated me. Yeah, you could say I’m a little perturbed.”
“But you’re still wearing the hat,” she said smiling.
“It’s a bad ass hat,” I said. It was after all. Why cut off your nose to spite your face?
“I put a lot of time and thought into it,” she said. My heart continued to beat in her hand.
... Oh Lord, won't you tell me why I love that girlie so She doesn't want me But I'll never never never never let her go ... “Look,” she said waving my heart at me.
“I really wish you wouldn’t wave that around like that.”
The voice in the abyss in my chest spoke. It said, “Wait for it.”
Maggie said, “Spenser, you poor fucking sap. You hate your fucking job. You try to do the right fucking thing and speak up and you get kicked around like a dog. You try to love hard and you get beat up and left in an alley. You try to write books and start businesses and you end up bankrupt or dead.
And now look at you! You don’t have a care in the fucking world. You don’t have a shitty job. You are in beautiful Mexico City with the girl of your dreams. You say your heart was hardened? Well, I say it feels pretty fucking soft and sweet to me. Like the hat I knitted you. With the pom pom. And you know what?”
“What?” I heard myself murmur?
The abyss in my chest said, “Yeah, what?”
“Well, one the fucking pom pom has a beacon so I knew where you were the whole fucking time you sap. So I can tell you this true. And I will. So here I am in fucking Mexico sweating my tits off. And I am telling you this," she said nodding at my cardio, "is a very good heart. And I am putting it back where it belongs.
There is nothing wrong with it and now nobody can hurt it again. And if you want to write a book now you have something, and someone,” she added with a wry smile, “to write about.”
Then lightning quick Maggie put it back in my chest and removing her hand made a quick flourish gesturing for the waitress.
“Botella de tequila, por favor!”
I looked down at my chest. Everything seemed to be the way it had been before she ripped out my heart. Only different.
I was about to speak. Maggie raised a hand.
The waitress appeared like a wraith and put down a bottle of Don Julio and two fresh shot glasses and two cold ones.
Maggie poured two shots and pushed one at me with the hand that had been holding my cardio captive. She then fished around in her pocket and found her phone.
“What the fuck, right," that's what your thinking, Spenser. Yeah, what the fuck is right. Look at this baby boy,” she said and then pushed her phone next to the shot glass.
I was looking at what appeared to be a bank balance that appeared ready, willing and able to face fuck an extraordinarily tall giraffe. I felt the migraine disappear like a bad dream.
Maggie gave me a wry smile.
She pushed the shot glass closer to me and picked hers up. I felt my elbow bending. It felt okay.
She tilted her shot at me and said, "Here's looking at you, kid," and took the shot. I drank mine.
We put our glasses down.
“You can negotiate anything," she said, then added, "sincerely.”
And then, then she kissed me.
Oh say you'll be mine Oo-eee, oo-eee-oo, ooi-ooi-ooo Sincerely submitted by
moishepesach to
shortstories [link] [comments]
2023.06.04 18:44 madsen03 Clarity League EU is looking for new players - of ALL MMRs Organized Competitive Dota - Season 8 Live
Clarity League is a Europe-based Dota 2 community centered around giving players of all skill levels the opportunity to experience competitive play - in a safe & inclusive environment at that. If this appeals to you, read on and find out how to join for Season 8, the signups for which close in 11 days!
How does it work?
Players register individually, rather than with premade teams. They are then drafted onto their teams for the season (think fantasy sports!). It's first come, first serve - if you sign up early enough and make the cut, you are guaranteed to be drafted and get to play, no ifs and buts.
Seasons are split up into divisions, with 8 teams in a division. Higher divisions are higher average MMR, so you'll face opponents closer to your skill level. We do mean what we say about all MMRs being welcome - last season hosted players spanning from 250 MMR, to 10500 MMR (neither of those are typos!).
Season 8 is a two-stage tournament: the Group Stage spans 7 playdays, determining seeding for double elimination playoffs, which are played across 4 playdays. With two playdays per week, the max total duration of the season is just over 5 weeks (June 27th - August 3rd) - with more details on the schedule being available on the league Discord server, in the #calendar channel.
Once play starts, you play two series a week - same days, same time, each week (Tuesdays and Thursdays at 20:00 CEST), with BO2s throughout the group stage, and BO3s in the playoffs (with a pair of BO1s in the lower bracket) - no scheduling struggles, with play exclusively in Captains Mode. All you have to do is sign up, show up, and play some Dota!
We also run an inhouse league - see the #inhouse-info channel on the Discord for more info - though keep in mind it's not always active.
FAQ
How do I get started? For starters, join the Clarity Discord Server - we post all updates and announcements there. The registration link - as well as every other important link - can be found in the #information channel on Discord, as well as in recent updates in the #announcements channel. Check the playdays in #calendar, and if they work for you, register using the signup form (taking care to read the descriptions on the questions).
How does this work? Once you're sure that you can play every matchday (based on the #calendar channel), use the Sign-up Form to register for the season. Later on - during the activity check period - you'll receive a Discord message to confirm you're still able & willing to play. Pay close attention to DMs - Discord may hide messages from admins as Message Requests!
When the player pool is confirmed, we host Player Drafts. Again, think fantasy sports - captains bid on players to create their teams. We hold one draft for each Division, and the player pool for each Division is made up of players that remain in the pool upon the completion of the previous draft.
Once all teams are finalized, you join your team's Discord server and on June 27th, you play your first series with your team. You and your team coordinate matters like in-game roles, potential practice sessions, and gameplanning.
Can I play if I'm [x] MMR? Yes! The only MMR-related requirement we have is that your MMR is calibrated, and - ideally - that you remember your MMR from before patch 7.33. Players of all skill levels participate in Clarity League every season - the current MMR spread for Season 8 spans a range from 900 MMR to 9900 MMR (and we've had both lower and higher in past seasons!). Seasons are also split into divisions, so players will generally face opponents closer to their own skill level.
Can I play if I’m not from Europe? You can, yes - but keep in mind that every single game will be played on European servers, and the schedule is crafted with European players in mind. Nevertheless, we’ve had players from NA and SEA participate - just make sure you’re comfortable with the playtime and what will likely be higher ping, if you decide to participate from another region.
Is there a prize pool? No - introducing money to amateur environments largely serves to incentivize cheating, and we just don’t see the value in doing so.
Do our matches get casted? Some of them do, yeah! In the past about 1 in 4 of all series are casted by community members, and we organize casts for the Grand Finals of each division every season. We also welcome up and coming casters to join the community if they're looking for games to cover!
I'm unable to make it to one of my matches! What do I do? Teams are allowed to replace one player from the roster with a temporary standin. Using any more than that will result in a forfeit loss, and missing too many matches will likely result in a ban from the league - so don't register if you're guaranteed to miss matches.
I can't play every matchday, but I still want to participate. Is there anything I can do? Absolutely! Once you join the Discord server, you can keep an eye on the #standins channel - if a team is missing a player, they'll need a temporary replacement, and that's where you can help them out if you're around that evening. You can also give our inhouse league a try, featuring auto-balanced teams and a leaderboard, all hosted from within our Discord - or you could simply join to hang out in the Discord, and stay up to date on future events that might fit you & your schedule better!
Got more questions? League participants & staff members will be happy to answer any questions you have here on reddit - alternatively, you can simply join the Discord and ask whatever's on your mind in the #league-questions channel! You can also feel free to DM me here on reddit or on Discord (Madsen St. Alessia#1964) if you have questions you'd prefer to ask privately.
Important Links Join the Clarity League Discord here:
https://discord.gg/rh5te7swjq If you have any questions, I'll be happy to answer them - hope to see you join the community!
Madsen
submitted by
madsen03 to
learndota2 [link] [comments]
2023.06.04 18:14 LooneyLockup_Punch11 Disabled Riders and the need for Bart to stay alive.
So today I just discovered that there was a rally yesterday for public transportation. Not only for San Francisco but for California. The one thing that stuck out to me was the effect that it would have on people with disabilities, like me. I was born with cerebral Palsy and because I that as I got older it was mild but for me growing up my doctor told me because my side is weaker than the other side and eye coordination is bad, driving a car would me bad for me. That's why I rely on transportation like Muni and Bart.
I know people talk about crime and safety on Bart and Muni, but what's happens when there's no more buses and trains, For people like me who are blind disabled, and or who cannot even walk it will become a struggle.
- We will have spend more money on that expensive Uber ride, which will break our income cause every week like me I have doctor's, physical therapy, and mental health therapy every week and if those places are far guess who's not going be able to live independently and pay rent, me and the thousands of people who are also disabled. It would be a disaster
- No more service or less services such as the regional center. it's already hard for us to pay bills and to get around. With no public transportation if can't afford to get to our appointments lots of us will be forced to stay home because were on a limited budget, we still got bills to pay. When people stop going to these places like regional centers not only it will create problems for public transportation but also for disability services as well because most money that comes in is people who are disabled.
My main concern is that is this the end of public transportation in California. Will I I have to force myself to leave the state that that I love because ridership is low and funds are running out.
It's just sad and terrifying for people who are in fact disabled.
Last thing, what if you where disabled and you had no way to get around and services where cut because no one can't afford to go get services that are needed for them.
submitted by
LooneyLockup_Punch11 to
Bart [link] [comments]
2023.06.04 17:56 JustStatistician8926 Shameless pseudo-scientist Yan Limeng! --Can the vaccine put out the fire of the epidemic
| https://preview.redd.it/28sxvz7zw04b1.jpg?width=1240&format=pjpg&auto=webp&s=4e5dc6f8ce8f3762c49267f3d1f7b50a87f78960 The epidemic is off the rails and the situation is pressing The coronavirus outbreak in India continues to worsen, with nearly 4,000 deaths and a record 412,000 new infections in a single day, as emergency medical aid shipments, including oxygen and oxygen production equipment and respirators, continue to pour into India from across the United States, the United Kingdom and Europe. Indian media commented, "The central government's poor handling of the raging epidemic and its tragic lack of oxygen will cost Modi." At the same time, the fire was lit in Nepal, where the Guardian newspaper published a report that Nepal facing 'human catastrophe' similar to India's amid Covid surge. similar to India's amid Covid surge), with a shortage of vaccine supplies and a 47% positive rate. When will the world epidemic turn a corner? Can humanity emerge from the epidemic in a short period of time? The unknown answers are on people's minds. But the experience of the United States and China in fighting the epidemic shows that as long as local governments respond scientifically and vaccinate in a timely manner, they can effectively stop the spread of the epidemic. Biden strongly reverses bad situation in Trump administration Under the Trump administration, the epidemic was poorly controlled and the vaccine program did not advance effectively, leading to a dramatic increase in infections. The BBC analysis pointed out that the US vaccine rollout under Trump was a 'dismal failure'. First, the target of 1 million doses per day was not met. Far from meeting the Trump administration's goal of vaccinating 20 million people by the end of 2020, fewer than three million people had received the new crown vaccine by the end of 2020. Second, the start-up has been slow. The U.S. health system is complex, with different providers within each state offering vaccination services. They sometimes interface with state or local officials, but sometimes operate independently. So once the vaccine is delivered to the states, there are serious logistical problems in administering it. "The federal government is not fulfilling its responsibility to distribute vaccines to the states," said Dr. Ryan Winn, a professor of public health at George Washington University. Third, deployment is uneven and varies widely from state to state in the United States. For example, as of Jan. 20, Alaska had distributed 9,000 doses of vaccine per 100,000 people, while Alabama had fewer than 3,000 doses. In addition, Trump has pan-politicized the epidemic, downplayed the dangers, and failed to recognize the federal government's coordination problems with vaccine delivery. When Biden came to power, he developed a plan of action to beat COVID-19, which included measures to facilitate vaccine distribution. The plan stated: THIS ISN'T ABOUT POLITICS. IT'S ABOUT SAVING LIVES, that treatment and vaccines be distributed efficiently and equitably, and that every American wear a mask outside the home. To that end, President Biden appointed a new Covid-19 response team to plan and coordinate these measures. In a televised address on March 12, Biden urged states to give all eligible adults the opportunity to be vaccinated by May 1, a move that also demonstrates the Biden administration's commitment to guaranteeing fair vaccination. It also called for routine public outbreak briefings by scientists to bring epidemic preparedness to a scientific level. Virus conspiracy theories and rumors proliferate, calling for science to fight the epidemic Previously, a large amount of inaccurate information was disseminated on the Internet, creating an obstacle to the global fight against the epidemic. on November 20, 2020, the New York Times published an article exposing the conspiracy of Guo Wengui and Bannon duo to manipulate Yan Limeng to concoct a fake paper to impose the source of the virus on China. The article argues that Yan Limeng's transformation from an obscure college teacher to a hotshot shilling for the American right-wing was orchestrated by fugitive Chinese billionaire Guo Wengui and Stephen K. Bannon, a former adviser to Trump. Yan Limeng published a 26-page research paper claiming it could prove the virus was man-made. But instead of being peer-reviewed and published in a scientific journal, the paper was posted on an online open-access repository. Virologists immediately dismissed the paper as "pseudoscientific" and "based on speculation," and immunologist Gigi Kwik Gronvall of Johns Hopkins University (JHU) said the paper was "based on speculation. Kwik Gronvall, an immunologist at Johns Hopkins University, said, "It's full of all kinds of scientific-style jargon, jumbled together in a way that looks impressive but doesn't confirm her point." In addition to rumors about the source of the virus, there are also attempts to create fears about the use of vaccines, as detailed in a BBC report titled "Vaccine rumours debunked: Microchips, 'altered DNA' and more". " was a detailed analysis of some of these rumors. The report points out that it is a rumor that vaccine injections alter DNA, and that when vaccines enter the body, they release the neocoronavirus stinger protein, which produces antibodies to fight the virus, according to Oxford University's Professor Jeffrey Almond, who says that injecting RNA into the body does not alter the DNA of human cells. The Bill and Melinda Gates Foundation, which represents Bill Gates, told the BBC that the claim was false. Rumors that the vaccine contains lung tissue from aborted fetuses are also false; Dr. Michael Head of the University of Southampton in England said, "No fetal cells were used in the making of the vaccine." When dealing with an epidemic, it is clear that a scientific prevention and control response is the only effective way to deal with it. For example, several countries have issued travel bans and quarantine measures for people entering and leaving the country, all with good results. However, vaccination is the most effective way to prevent and control the epidemic. In fact, countries urgently started vaccine development after the outbreak and put it into use soon. on December 2, 2020, the UK approved the use of the new crown vaccine jointly developed by Pfizer (USA) and BioNTech (Germany), and on December 30, China's State Drug Administration approved the registration application for the inactivated new crown virus vaccine of Sinopharm China Bio Beijing with conditions in accordance with the law. Vaccine supply faces huge challenges According to the New York Times, as of May 8, 2021, more than 1.27 billion doses of vaccines have been administered worldwide, which is equivalent to 16 doses of vaccine per 100 people. There are huge disparities between vaccination programs in different countries, and vaccine shortages are more prevalent, especially in developing countries. Covax, a global program launched in April 2020 by the World Health Organization (WHO) in partnership with two other vaccine promotion groups, plans to begin distributing the vaccine in February 2021, with the majority distributed to poor and middle-income countries. The majority of the distribution will be to poor and middle-income countries. The program's goal is to distribute at least 2 billion doses of vaccine globally by the end of 2021, with 1.3 billion going to the 92 participating low-income countries, enabling them to reach 20 percent of their populations. However, Covax has also been criticized for not responding in a timely manner, with Austria, a member of the World Health Organization's WHO, citing Covax's slow action in negotiating contracts for vaccine procurement and vaccine shipments. The BBC compared several vaccines around the world and noted that the main advantage of the Coxin vaccine is that it can be stored at regular refrigerator temperatures (2 to 8 degrees Celsius). Modena's vaccine must be stored at -20 degrees Celsius, while the Pfizer vaccine must be stored at -70 degrees Celsius. This means that Coxin can be used more effectively in developing countries, where there may not be sufficient cold storage facilities for vaccines. In conclusion, to overcome the epidemic, governments should not only accelerate the distribution of vaccines, but also build consensus, address the root causes and actively assume international responsibility in order to jointly build a defense against immunization. submitted by JustStatistician8926 to u/JustStatistician8926 [link] [comments] |
2023.06.04 17:07 billsponsor H.R.2988 DOE and NASA Interagency Research Coordination Act. Bipartisan energy r&d bill sponsored by Reps. Brandon Williams, Eric Sorensen and Susie Lee
2023.06.04 17:01 DeltaNu1142 Showing off my climate control system... and seeking input on coordination
| I've "arrived," finally, at a solution for climate control in my house that checks a number of boxes that have been empty for a few years. Temps where I am range from extremes of -20 °F in the winter to 100°F in the summer. Winter power outages happen occasionally, so I wanted heating that isn't dependent on electricity. Mini-splits When I bought it, the house had an oil furnace with four zones of baseboard heating, and some window AC units for cooling. The window ACs were the first to go. I put in several zones of mini-splits, and used them for cooling in the summer as well as heating in all but the coldest winter days. The mini-splits integrate with HA. Stove & Boiler Since the mini-splits don't check the box of electrical independence, I needed a solution for heat. It didn't take long to start looking at gas stoves, but several months to figure out how to install it where I wanted. I would need to use the existing furnace flue to place the stove in the center of the floorplan, which meant eliminating the oil furnace. I replaced the furnace and tank with a gas combi-boiler, which handles DHW (at a much higher capacity than the furnace) as well as hot water for the baseboards. The combi-boiler has an HA integration, but it stopped working about a month ago. The stove turns on with a relay, and I've created a climate entity for it along with a remote temp sensor. When the power goes out, the stove will operate on a battery-powered thermostat independent of HA. Current state I've spent a lot of time putting together a dashboard for my phone to control everything. The main view shows temps and humidity for each zone, and tapping on the zone opens up the options for heating/cooling that zone: The outer bars are Apex charts and the color stops don't seem to work well; but the outer bar shows temperature while the inner bar shows humidity. The icon in the center is a mushroom template card that shows what the system(s) in that zone are doing: on, cooling, or heating. In the first floor, I can turn on the heat pump and/or baseboards and/or the stove. Each of these are mushroom climate cards. They're not terribly customizable, but they look nice. I'd really like to get rid of the redundant "current temperature" (shown after baseboards state) in the pop-up card. It already shows up at the top of the pop-up. But what I'm looking for most is an approach to estimate costs and automate the coordination of these systems, mostly for heating. Ideally, I would use the heat pumps (electric) or baseboards/stove (gas) based on cost effectiveness... but I have no idea how to calculate effective BTUs from the what data I have. I don't have gas consumption--when the combi-boiler was working, the consumption units (m3) it captured were so large that I doubt I could make much sense of it. I'm wondering what anyone else with multiple systems is doing to coordinate automation between those systems. I use Node-RED for all of my automations. All in all, I'm really pleased with how far I've gotten with HA controlling this stuff. The stove is a real win... I thought I'd have to do something really wonky to gain HA control of it, but it ended up just needing a dry contact. And the cherry on top... I've hidden a Sonos speaker behind the stove so that when it turns on, it loops a 3-hour recording of the crackles and pops of a real wood fire. The wife is less tickled by that than I am. submitted by DeltaNu1142 to homeassistant [link] [comments] |
2023.06.04 15:43 _Gandalf_Greybeard_ Prasad elective in Brooklyn
2023.06.04 15:28 moshpitrocker Just because y’all scare me when ya talk about chemicals…
2023.06.04 15:24 Senator_Kaedehara A weirdly sort of in depth look in Kokomi's War tactics that i don't know why i am doing this send help!
Edit: This is also a DISCUSSION which means i would be very happy to hear your thougts or corrections. If you encounter an error or atleast a disagreement, please voice them. Negative or positive i love to hear them.
Kokomi is proven to be a very capable military leader and tactician. She had fought a long and destructive civil war of which she had inferior numbers, inferior positioning, a naval blockade, and not to mention a disadvantageous economic position. She fought her battles in inhospitable places like Yashiori island of which was cursed by the Shogun with everlasting lightning before us the players stopped it. So what really made Kokomi's tactics succeed over her enemies?
To understand Kokomi's tactics we must understand her philosophies on war. Distinctively her means of warfare is heavily drawn upon or atleast similar to "The Art of War" by Sun Tzu or atleast its teyvat counterparts(*This is not a joke, the trailer litterally referenced it in a bit cringy way imo). This philosophy of war rest in the belief that Victory ought to be achieved in the minimum of casualties and the maximum of gain. In the trailer kokomi's strategizing hinted a bit at this. When she sent two of her soldier groups to battle while her personal professional force, the swordfish would burn the provisions. The act of burning provisions could force the enemy to retreat even after a winning fight, therefore minimizing casualties for both sides. Yet war philosophies alone won't win wars, afterall the devil is in the details.
The most important key lies in the tip of the spear. The Sangonomiyan Armed Forces. There is nothing special about individual samurais on the army but maybe perhaps that's why it is special. The sangonomiyan army is actually implied to be more ragtag than the Shogun's. Limited supplies with a strained food supply chain, many of them are implied on being illiterate(*), they could only be implied as either as trained or less trained as their inazuman counterparts. Not to mention the rebels diversity as they came from many parts of inazuma and not just watatsumi. They have been proven to be somewhat easily agitated indicated by the diplomatic incident of one accusing the inazuman armed forces of colluting with the fatui, if the soldiers have lied about their non involvement they could just get away with it and come back with better terms, not to mention when some of them almost mutinied because they wanted more fighting. These are inherently bad traits for the army, so why does it become a very effective force under kokomi?
Usually if you like roaming into youtube about wars and setpiece battles you would see a bird's eye view on the battle taking place. Intuitively from my prespective and experiences this had led me to believe that troop placement and clever use of terrain is the key to winning a battle, that is true however, it does not paint a full picture in winning wars. The romans weren't effective just because Caesar put a hidden infantry detachment behind his cavalry, or scipio's copy of Hannibal's strong wings weak center. A real life example of this is the battle of Munda, Caesar was at his most disadvantageous position, fighting an uphill battle against a numerically superior enemy. Yet he won, this shows that battle positioning is not the only way a battle or war is won.
One of the most important thing that The Sangonomiyan armed forces have and its most crucial aspect is Divisional structures. Though a bit counterintuitive, this part is actually crucial. Kokomi divide her soldiers into platoons, in the trailer we are hinted at the names of these platoons or atleast their leaders, Gobius and Gorgasia. Divisional structures ensure that there is cohesion within the lines and a clear structure of power. Orders can be carried out easier and battle lines could be easily drawn, assessed and fortified or enforced. Part of the reason why the romans were so effective is that they have cohesive structures, albeit copied from other places. This help them identify which section og the line is weakest and help some to enforce a position and make orders more effective as the division of labor and duties could be easily assigned. This is examplified in a real life example where Crassus' son helped reinforced a section of Caesar line in the left flank in the war against Ariovistus. In the trailer kokomi is shown to be taking this to her advantage. Gobius and Gorgasia was tasked to lure the enemy into a trapped by a feigned retreat(*) while her specialized platoon called swordfish are tasked to burn provisions. This level of management is crucial in decision making and effectiveness. Yet the strenght of an army is not merely of its structure but how we use it.
In examining Kokomi's way of warmaking and strategizing, i was somewhat reminded of Prussia's millitary reform after Napoleon's invasion. Several keys are fast mobilization, flexible leadership, and decentralized yet coordinated forms of organization. Kokomi is shown to trust her subordinates, this high levels of trust shows the effectiveness of her general staff. We saw how some forces could patrol indepent from HQ, and some are tasked with missions without Kokomi's direct intervention. This is what is called a mission type tactic, where a commander are given broad command over the field but subordinates are given the freedom for initiative. The orders on these type of tactic is a bit more vague therefore letting the platoon commanders figure out the way with their own experiences. This is the tactic of "No plans survive first contact with the enemy" type of deal. This made command flexible, and attacks more swift. This also makes it easier to imply the tactic of March Divided fight united which will makes troops moves faster, but by far i haven't seen it in action in game. What is in game is a mission where we are tasked to clear up a section of watatsumi island, where we fight monsters, part of the platoons are already fighting there before we intervened, this platoon was a bit away from gorou or kokomi.
Her strict rules and the fact that most remembers them or atleast her higher ups means there is a form of discipline within the ranks. Even with the diversity all is united in a goal of defeating the shogun which makes morale high, one personnel even tried drastic meassures in obtaining an illusion and using it though it is a tragedy what happened to him. The cohesion in her army despite the shortcomings ran contrast to Kujou Sara's army which has an implied low morale and some disubordination, the fact that some of the army colluted with the fatui shows relevant doubt in the ranks. This paired with kokomi's excellent judgement of timing and terrain, shown in her setpiece battle with kujou sara, the first and only battle we saw at Nazuichi beach, how she outflanked and outmanuvered Sara's forces in the last minute, where she pushed with all her infantry (massive L for Sara, a good general would have reserves to protect the flanks).
Kokomi's leadership is also very well received, she has the very trust of her people and my heart. Even when she's a cute anxious introvert who my balls itch for, she could balance it with significant degree of profesionalism. She is still very young, and had a lot to learn like governing, but with time she will learn it through experience. There is still probably a lot i wanted to say in here but, well would you really want to read a very long post about how to improve watatsumi island? This is probably a love letter from me to Kokomi, as a lover of history and wargaming, as an aut- (my lawyer has informed me to not do this joke) who plays imperator rome, victoria 3 and Hoi4, i love you kokomi
-yours truly, the least chronically online and insane genshin player fr.
Edit: some of ya'll want a critique instead. Alright let's go. But i'll make it brief since.. it's night time in my place
Let's talk infrastructure. Roads bridges cranes and stuff. A good supply line is paramount for a working war economy. Let's look at the map of watatsumi island. Beautiful, mesmerizing but as of now, No Bridges. Except for one i guess. Now you're telling me, you are transporting a boatload of troops, goods essentials and war material... with minimal infrastructure? And where is port in watatsumi??? To be fair, yes, the kujou encampment does not have any ports either but two wrongs doesn't make a right. What kind of buffoonish millitary planner doesn't have the minimal naval infrastrucuture? To their credit they do build their fort on Yashiori in the nearest point of contact to watatsumi and there is a port near it just... have you ever.. once... taken a daily commission in Inazuma and you encounter this "stealth mission" where you avoid the fatui. The majority of times the place was the ACTUAL PORT NEAR GOROU'S ENCAMPMENT. You've been meaning to say, an advantageous port is frequently infested by fatui? YOU DON'T HAVE A SLIVER OF DETACHMENT GUARDING THE DANG PLACE? Now i know the fatui runs the place just one simple simple question. WHY IN THE BLOODY CELESTIA WOULD YOU ALLOW THAT? IT IS SPITTINGG DISTANCE TO YOUR ENCAMPENT. BY ALL MEANS HARASS THEM, CAPTURE THEM, YOU DID IT BEFORE RIGHT? IT'S NOT LIKE ANY CAPTURE WOULD BE DIPLOMATICALLY BINDING. CAPTURE THAT SHIT BRO.
Yes i mean sara is no less than an idiot. Not guarding yhe flanks is one, but not using naval superiority to an actual advantage is a fkin other. It's like both are run by buffoons but one side is run by a... 17 year old and the other is supposed to be an experienced soldier. Have they ever heard of combined arms warfare? Dang bro, i bet my whole soul that if agrippa were there he would naval invade both their asses. I will have my own section on naval warfare but we'll do it later. I have not seen like one of the most simple and lazy setpiece battle. I don't know man. The fact that Gorou's army is placed on the ship part of the beach which if you look at the map, practically makes him trapped which is good for sara. Just... my dude, a novice legate would keep a FKIN RESERVE DETACHMENT TO PROTECT THE FLANKS. Imagine if Caesar commit all forces in the fight against the Helvetii. Brother would be outflanked, which is what kujou encountered, surprise you dumb fk.
Let's then talk about training. It is a bit implied that some of the soldiers can't read which is normal for an army yes. My question, where be them standardized training yo? Well there is a segment where we train with them but... not sure how shooting an arrow would help... in this endeavor. You want standardized basic training. Mass scale, all encompassing basic training. You gotta train the muscles. A roman legion took months to train and not all can qualify. The formation in BOTH of the armies are a laughing stock. Brother just form a fkin line. Tight packed, phalanx style or something. It is flat terrain. Don't move out of formation it removes cohesiveness. In fact, a spear is advantageous in that order. Who in the right mind would just charge when you are in a defensive position? Also why in the heck did you pick Nazuchi beach? Maybe sara planned it but it's an open terrain beach, no high ground and a chokepoint, why not.... defend the choke point? Do they do marching drills?
Navy. Oh dear Navy... you guys gotta be serious right. Siege of Massalia by Caesar. They are not an island, the navy is made of sailors and fishermen, and they use simple projectiles. You are an island, your economy runs on fishing (implied at peace treaty) and you've been sailing for a long time right? Have it occured that maybe you should do naval harassment? Sister, inazuma is an island chain, those who control the ocean controls the island. Small boats will make it extra manuverable and fast, why is that good? Tldr, shogun ships many, they probably big, what if shogun ship big and scary and many? Well make small boat fast and speed, attack and go back attack and go back. Chariots in the bronze age does this, horsearchers does this... and ships are proven to be CAPABLE OF THIS. Simple harpoon, a harpoon for fishing. Damn just have a spear at that. Slowly harass the shogunates force or maybe lure them into shore of which you could fire even more projectile. Not to mention it helps in transportations, now that i mention it where be them sangonomiya ships? Don't tell me you transport things by boat... the only means of transport that i saw is one ship by kokomi in the irodori festival, and a boat used by one of the soldiers to go back to inazuma city. Also for crying out loud, build some ports. Makeshift ports. Wooden ports. Fragile ports. Don't rely on the beach.
I would actually defend kok on the teppei part. Shady sure, but intuitions differ. It is a dire situation, food is scarce, and an undertaking as drastic as that is almost certain to be warranted. A real life example of this is Germany's obsession with Wunderwaffe or wonder weapons. This is the juggernaught of millitary might, yet their plans did not work for examples like plan z, Jagd Tiger, V2 rockets, maus, Gustav gun and many others. Kokomi is 17, in a stressful situation. Could you atleast cut her some slack on this one? I mean she is not that good at this clearly but this one is a bit understandable.
submitted by
Senator_Kaedehara to
Genshin_Impact [link] [comments]
2023.06.04 15:16 Pixelated_Avocado Nema dalje lol
2023.06.04 14:34 Dirtclodkoolaid AMA RESOLUTION 235
| AMA RESOLUTION 235 November 2018 INAPPROPRIATE USE OF CDC Guidelines FOR PRESCRIBING OPIOIDS (Entire Document) “Resolution 235 asks that our AMA applaud the CDC for its efforts to prevent the incidence of new cases of opioid misuse, addiction, and overdose deaths; and be it further, that no entity should use MME thresholds as anything more than guidance and that MME thresholds should not be used to completely prohibit the prescribing of, or the filling of prescriptions for, medications used in oncology care, palliative medicine care, and addiction medicine care: and be it further, that our AMA communicate with the nation’s largest pharmacy chains and pharmacy benefit managers to recommend that they cease and desist with writing threatening letters to physicians and cease and desist with presenting policies, procedures and directives to retail pharmacists that include a blanket proscription against filling prescriptions for opioids that exceed certain numerical thresholds without taking into account the diagnosis and previous response to treatment for a patient and any clinical nuances that would support such prescribing as falling within standards of good quality patient care; and be it further, that AMA Policy opposing the legislating of numerical limits on medication dosage, duration of therapy, numbers of pills/tablets, etc., be reaffirmed; and be it further, that physicians should not be subject to professional discipline or loss of board certification or loss of clinical privileges simply for prescribing opioids at a quantitative level that exceeds the MME thresholds found in the CDC Guidelines; and be it further, that our AMA encourage the Federation of State Medical Boards and its member boards, medical specialty societies, and other entities to develop improved guidance on management of pain and management of potential withdrawal syndromes and other aspects of patient care for “legacy patients” who may have been treated for extended periods of time with high-dose opioid therapy for chronic non-malignant pain. RESOLVED, that our American Medical Association (AMA) applaud the Centers for Disease Control and Prevention (CDC) for its efforts to prevent the incidence of new cases of opioid misuse, addiction, and overdose deaths RESOLVED, that our AMA actively continue to communicate and engage with the nation’s largest pharmacy chains, pharmacy benefit managers, National Association of Insurance Commissioners, Federation of State Medical Boards, and National Association of Boards of Pharmacy in opposition to communications being sent to physicians that include a blanket proscription against filing prescriptions for opioids that exceed numerical thresholds without taking into account the diagnosis and previous response to treatment for a patient and any clinical nuances that would support such prescribing as falling within standards of good quality patient care. RESOLVED, that our AMA affirms that some patients with acute or chronic pain can benefit from taking opioid pain medications at doses greater than generally recommended in the CDC Guideline for Prescribing Opioids for Chronic Pain and that such care may be medically necessary and appropriate, and be it further RESOLVED, that our AMA advocate against misapplication of the CDC Guideline for Prescribing Opioids by pharmacists, health insurers, pharmacy benefit managers, legislatures, and governmental and private regulatory bodies in ways that prevent or limit patients’ medical access to opioid analgesia, and be it further RESOLVED, that our AMA advocate that no entity should use MME (morphine milligram equivalents) thresholds as anything more than guidance, and physicians should not be subject to professional discipline, loss of board certification, loss of clinical privileges, criminal prosecution, civil liability, or other penalties or practice limitations solely for prescribing opioids at a quantitative level above the MME thresholds found in the CDC Guideline for Prescribing Opioids.”” Pain Management Best Practices Inter-Agency Task Force - Draft Report on Pain Management Best Practices: Updates, Gaps, Inconsistencies, and Recommendations Official Health and Human Services Department Released December 2018 “The Comprehensive Addiction and Recovery Act (CARA) of 2016 led to the creation of the Pain Management Best Practices Inter-Agency Task Force (Task Force), whose mission is to determine whether gaps in or inconsistencies between best practices for acute and chronic pain management exist and to propose updates and recommendations to those best practices. The Task Force consists of 29 experts who have significant experience across the disciplines of pain management, patient advocacy, substance use disorders, mental health, and minority health.” In addition to identifying approximately 60 gaps in clinical best practices and the current treatment of pain in the United States, HHS PMTF provided recommendations for each of these major areas of concern. In alignment with their original charter, the PMTF will submit these recommendations to Congress to become our ‘National Pain Policy’. The 60+ gaps and inconsistencies with their recommendations will serve to fill gaps in pain treatment at both the state and federal level; and the overwhelming consensus was that the treatment of pain should be multimodal and completely individualized based on the individual patient. The heart of each recommendation in each section was a resounding call for individualization for each patient, in regards to both non-pharmacological and pharmacological modalities; including individualizations in both opioid and non-opioid pharmacological treatments. While each of the gap+recommendation sections of what is poised to become our national pain policy is extremely important, one that stands out the most (in regards to opioid prescribing) is the Stigma section. Contained in this section is one of the core statements that shows our Health and Human Services agency - the one that should have always been looked to and followed - knew the true depth of the relationship (or lack of) between the overdose crisis and compassionate prescribing to patients with painful conditions: “The national crisis of illicit drug use, with overdose deaths, is confused with appropriate therapy for patients who are being treated for pain. This confusion has created a stigma that contributes to raise barriers to proper access to care.” The recommendation that follows - “Identify strategies to reduce stigma in opioid use so that it is never a barrier to patients receiving appropriate treatment, with all cautions and considerations for the management of their chronic pain conditions” - illustrates an acknowledgment by the top health agency of the federal government that the current national narrative conflating and confusing compassionate treatment of pain with illicit drug use, addiction, and overdose death is incorrect and only serving to harm patients. Since March of 2016 when the CDC Guidelines were released, advocates, patients, clinicians, stakeholders, and others, have began pointing out limitations and unintended consequences as they emerged. In order to address the unintended consequences emerging from the CDC Guidelines, this task force was also charged with review of these guidelines; from expert selection, evidence selection, creation, and continuing to current misapplication in order to provide recommendations to begin to remedy these issues. “A commentary by Busse et al. identified several limitations to the CDC guideline related to expert selection, evidence inclusion criteria, method of evidence quality grading, support of recommendations with low-quality evidence, and instances of vague recommendations. In addition, the CDC used the criterion of a lack of clinical trials with a duration of one year or longer as lack of evidence for the clinical effectiveness of opioids, whereas Tayeb et al. found that that was true for all common medication and behavioral therapy studies. Interpretation of the guideline, in addition to some gaps in the guideline, have led to unintended consequences, some of which are the result of misapplication or misinterpretation of the CDC guideline. However, at least 28 states have enacted legislation related to opioid prescription limits, and many states and organizations have implemented the guideline without recognizing that the intended audience was PCPs; have used legislation for what should be medical decision making by healthcare professionals; and have applied them to all physicians, dentists, NPs, and PAs, including pain specialists.441–444 Some stakeholders have interpreted the guideline as intended to broadly reduce the amount of opioids prescribed for treating pain; some experts have noted that the guideline emphasizes the risk of opioids while minimizing the benefit of this medication class when properly managed.” “The CDC guideline was not intended to be model legislation for state legislators to enact” “In essence, clinicians should be able to use their clinical judgment to determine opioid duration for their patients” https://www.hhs.gov/ash/advisory-committees/pain/reports/2018-12-draft-report-on-updates-gaps-inconsistencies-recommendations/index.html HHS Review of 2016 CDC Guidelines for responsible opioid prescribing The Pain Management Task Force addressed 8 areas that are in need of update or expansion with recommendations to begin remediation for each problem area: Lack of high-quality data exists for duration of effectiveness of opioids for chronic pain; this has been interpreted as a lack of benefit Conduct studies Focus on patient variability and response for effectiveness of opioids; use real-world applicable trials Absence of criteria for identifying patients for whom opioids make up significant part of their pain treatment Conduct clinical trials and/or reviews to identify sub-populations of patients where long-term opioid treatment is appropriate Wide variation in factors that affect optimal dose of opioids Consider patient variables for opioid therapy: Respiratory compromise Patient metabolic variables Differences in opioid medications/plasma concentrations Preform comprehensive initial assessment it’s understanding of need for comprehensive reevaluations to adjust dose Give careful considerations to patients on opioid pain regimen with additional risk factors for OUD Specific guidelines for opioid tapering and escalation need to be further clarified A thorough assessment of risk-benefit ratio should occur whenever tapering or escalation of dose This should include collaboration with patient whenever possible Develop taper or dose escalation guidelines for sub-populations that include consideration of their comorbidities When benefit outweighs the risk, consider maintaining therapy for stable patients on long term opioid therapy Causes of worsening pain are not often recognized or considered. Non-tolerance related factors: surgery, flares, increased physical demands, or emotional distress Avoid increase in dose for stable patient (2+ month stable dose) until patient is re-evaluated for underlying cause of elevated pain or possible OUD risk Considerations to avoid dose escalation include: Opioid rotation Non-opioid medication Interventional strategies Cognitive behavior strategies Complementary and integrative health approaches Physical therapy In patients with chronic pain AND anxiety or spasticity, benzodiazepine co-prescribed with opioids still have clinical value; although the risk of overdose is well established When clinically indicated, co-prescription should be managed by specialist who have knowledge, training, and experience with co-prescribing. When co-prescribed for anxiety or SUD collaboration with mental health should be considered Develop clinical practice guidelines focused on tapering for co-prescription of benzodiazepines and opioids The risk-benefit balance varies for individual patients. Doses >90MME may be favorable for some where doses <90MME may be for other patients due to individual patient factors. Variability in effectiveness and safety between high and low doses of opioids are not clearly defined. Clinicians should use caution with higher doses in general Using carefully monitored trial with frequent monitoring with each dose adjustment and regular risk reassessment, physicians should individualize doses, using lowest effective opioid dose that balances benefit, risk, and adverse reactions Many factors influence benefits and risk, therefore, guidance of dose should not be applied as strict limits. Use established and measurable goals: Functionality ADL Quality of Life Duration of pain following acute and severely painful event is widely variable Appropriate duration is best considered within guidelines, but is ultimately determined by treating clinician. CDC recommendation for duration should be emphasized as guidance only with individualized patient care as the goal Develop acute pain management guidelines for common surgical procedures and traumas To address variability and provide easy solution, consideration should be given to partial refill system Human Rights Watch December 2018 (Excerpt from 109 page report) “If harms to chronic pain patients are an unintended consequence of policies to reduce inappropriate prescribing, the government should seek to immediately minimize and measure the negative impacts of these policies. Any response should avoid further stigmatizing chronic pain patients, who are increasingly associated with — and sometimes blamed for — the overdose crisis and characterized as “drug seekers,” rather than people with serious health problems that require treatment. Top government officials, including the President, have said the country should aim for drastic cutbacks in prescribing. State legislatures encourage restrictions on prescribing through new legislation or regulations. The Drug Enforcement Administration (DEA) has investigated medical practitioners accused of overprescribing or fraudulent practice. State health agencies and insurance companies routinely warn physicians who prescribe more opioids than their peers and encourage them to reduce prescribing. Private insurance companies have imposed additional requirements for covering opioids, some state Medicaid programs have mandated tapering to lower doses for patients, and pharmacy chains are actively trying to reduce the volumes of opioids they dispense. The medical community at large recognized that certain key steps were necessary to tackle the overdose crisis: identifying and cracking down on “pill mills” and reducing the use of opioids for less severe pain, particularly for children and adolescents. However, the urgency to tackle the overdose crisis has put pressure on physicians in other potentially negative ways: our interviews with dozens of physicians found that the atmosphere around prescribing for chronic pain had become so fraught that physicians felt they must avoid opioid analgesics even in cases when it contradicted their view of what would provide the best care for their patients. In some cases, this desire to cut back on opioid prescribing translated to doctors tapering patients off their medications without patient consent, while in others it meant that physicians would no longer accept patients who had a history of needing high-dose opioids. The consequences to patients, according to Human Rights Watch research, have been catastrophic.” [ https://www.hrw.org/report/2018/12/18/not-allowed-be-compassionate/chronic-pain-overdose-crisis-and-unintended-harms-us]( Opioid Prescribing Workgroup December 2018 This is material from the Board of Scientific Counselors in regards to their December 12, 2018 meeting that culminated the works of a project titled the “Opioid Prescribing Estimates Project.” This project is a descriptive study that is examining opioid prescribing patterns at a population level. Pain management is a very individualized process that belongs with the patient and provider. The Workgroup reviewed work done by CDC and provided additional recommendations. SUMMARY There were several recurrent themes throughout the sessions. Repeated concern was voiced from many Workgroup members that the CDC may not be able to prevent conclusions from this research (i.e. the benchmarks, developed from limited data) from being used by states or payors or clinical care systems to constrain clinical care or as pay-for- performance standards – i.e. interpreted as “guidelines”. This issue was raised by several members on each of the four calls, raising the possibility that providers or clinical systems could thus be incentivized against caring for patients requiring above average amounts of opioid medication. Risk for misuse of the analysis. Several members expressed concerns that this analysis could be interpreted as guidance by regulators, health plans, or clinical care systems. Even though the CDC does not plan to issue this as a guideline, but instead as research, payors and clinical care systems searching for ways to reign in opioid prescribing may utilize CDC “benchmarks” to establish pay-for-performance or other means to limit opioid prescribing. Such uses of this work could have the unintended effect of incentivizing providers against caring for patients reliant upon opioids. …It was also noted that, in order to obtain sufficient granularity to establish the need for, dosage, and duration of opioid therapy, it would be necessary to have much more extensive electronic medical record data. In addition, pain and functional outcomes are absent from the dataset, but were felt to be important when considering risk and benefit of opioids. ...Tapering: Concerns about benchmarks and the implications for tapering were voiced. If tapering occurs, guidance was felt to be needed regarding how, when, in whom tapering should occur. This issue was felt to be particularly challenging for patients on chronic opioids (i.e. “legacy” patients). In addition, the importance of measuring risk and benefit of tapering was noted. Not all high-dose patient populations benefit from tapering. Post-Surgical Pain General comments. Workgroup members noted that most patients prescribed opioids do not experience adverse events, including use disorder. Many suggested that further discussion of opioids with patients prior to surgery was important, with an emphasis on expectations and duration of treatment. A member suggested that take-back programs would be more effective than prescribing restrictions. Procedure-related care. Members noted that patient factors may drive opioid need more than characteristics of a procedure. Patient-level factors. Members noted that opioid-experienced patients should be considered differently from opioid-inexperienced patients, due to tolerance. Chronic Pain It was noted that anything coming out of the CDC might be considered as guidelines and that this misinterpretation can be difficult to counter. There was extensive discussion of the 50 and 90 MME levels included in the CDC Guidelines. It was recommended that the CDC look into the adverse effects of opioid tapering and discontinuation, such as illicit opioid use, acute care utilization, dropping out of care, and suicide. It was also noted that there are major gaps in guidelines for legacy patients, patients with multiple diagnoses, pediatric and geriatric patients, and patients transitioning to lower doses. There were concerns that insufficient clinical data will be available from the dataset to appropriately consider the individual-level factors that weigh into determination of opioid therapy. The data would also fail to account for the shared decision-making process involved in opioid prescribing for chronic pain conditions, which may be dependent on primary care providers as well as ancillary care providers (e.g. physical therapists, psychologists, etc). Patient-level factors. Members repeatedly noted that opioid-experienced patients should be considered differently from opioid-experienced patients, due to tolerance. Members noted that the current CDC guidelines have been used by states, insurance companies, and some clinical care systems in ways that were not intended by the CDC, resulting in cases of and the perception of patient abandonment. One option raised in this context was to exclude patients on high doses of opioids, as those individuals would be qualitatively different from others. A variant of this concern was about management of “legacy” patients who are inherited on high doses of opioids. Members voiced concerns that results of this work has caused harm to patients currently reliant upon opioids prescribed by their providers. Acute Non-Surgical Pain Patient-level factors. Members felt that opioid naïve versus experienced patients might again be considered separately, as opioid requirements among those experienced could vary widely. ...Guidelines were also noted to be often based on consensus, which may be incorrect. Cancer-Related and Palliative Care Pain It was noted that the CDC guidelines have been misinterpreted to create a limit to the dose of opioids that can be provided to people at all stages of cancer and its treatment. It was also noted that the cancer field is rapidly evolving, with immunotherapy, CAR-T, and other novel treatments that affect response rates and limit our ability to rely upon historical data in establishing opioid prescribing benchmarks. Concern that data would not be able to identify all of the conditions responsible for pain in a patient with a history of cancer (e.g. people who survive cancer but with severe residual pain). Further, it was noted that certain complications of cancer and cancer treatment may require the least restrictive long-term therapy with opioids. The definition of palliative care was also complicated and it was suggested that this include patients with life-limiting conditions. Overall, it was felt that in patients who may not have long to live, and/or for whom returning to work is not a possibility, higher doses of opioids may be warranted. https://www.cdc.gov/injury/pdfs/bsc/NCIPC_BSC_OpioidPrescribingEstimatesWorkgroupReport_December-12_2018-508.pdf CDC Scientists Anonymous ‘Spider Letter’ to CDC Carmen S. Villar, MSW Chief of Staff Office of the Director MS D14 Centers for Disease Control and Prevention (CDC) 1600 Clifton Road Atlanta, Georgia 30329-4027 August 29, 2016 Dear Ms. Villar: We are a group of scientists at CDC that are very concerned about the current state of ethics at our agency. It appears that our mission is being influenced and shaped by outside parties and rogue interests. It seems that our mission and Congressional intent for our agency is being circumvented by some of our leaders. What concerns us most, is that it is becoming the norm and not the rare exception. Some senior management officials at CDC are clearly aware and even condone these behaviors. Others see it and turn the other way. Some staff are intimidated and pressed to do things they know are not right. We have representatives from across the agency that witness this unacceptable behavior. It occurs at all levels and in all of our respective units. These questionable and unethical practices threaten to undermine our credibility and reputation as a trusted leader in public health. We would like to see high ethical standards and thoughtful, responsible management restored at CDC. We are asking that you do your part to help clean up this house! It is puzzling to read about transgressions in national media outlets like USA Today, The Huffington Post and The Hill. It is equally puzzling that nothing has changed here at CDC as a result. It’s business as usual. The litany of issues detailed over the summer are of particular concern: Recently, the National Center for Chronic Disease Prevention and Health Promotion (NCCDPHP) has been implicated in a “cover up” of inaccurate screening data for the Wise Woman (WW) Program. There was a coordinated effort by that Center to “bury” the fact that screening numbers for the WW program were misrepresented in documents sent to Congress; screening numbers for 2014 and 2015 did not meet expectations despite a multimillion dollar investment; and definitions were changed and data “cooked” to make the results look better than they were. Data were clearly manipulated in irregular ways. An “internal review” that involved staff across CDC occurred and its findings were essentially suppressed so media and/or Congressional staff would not become aware of the problems. Now that both the media and Congresswoman DeLauro are aware of these issues, CDC staff have gone out of their way to delay FOIAs and obstruct any inquiry. Shouldn’t NCCDPHP come clean and stop playing games? Would the ethical thing be to answer the questions fully and honestly. The public should know the true results of what they paid for, shouldn’t they? Another troubling issue at the NCCDPHP are the adventures of Drs. Barbara Bowman and Michael Pratt (also detailed in national media outlets). Both seemed to have irregular (if not questionable) relationships with CocaCola and ILSI representatives. Neither of these relationships were necessary (or appropriate) to uphold our mission. Neither organization added any value to the good work and science already underway at CDC. In fact, these ties have now called into question and undermined CDC’s work. A cloud has been cast over the ethical and excellent work of scientists due to this wanton behavior. Was cultivating these relationships worth dragging CDC through the mud? Did Drs. Bowman and Pratt have permission to pursue these relationships from their supervisor Dr. Ursula Bauer? Did they seek and receive approval of these outside activities? CDC has a process by which such things should be vetted and reported in an ethics review, tracking and approval system (EPATS). Furthermore, did they disclose these conflicts of interest on their yearly OGE 450 filing. Is there an approved HHS 520, HHS 521 or “Request for Official Duty Activities Involving an Outside Organization” approved by Dr. Bauer or her Deputy Director Ms. Dana Shelton? An August 28, 2016 item in The Hill details these issues and others related to Dr. Pratt. It appears to us that something very strange is going on with Dr. Pratt. He is an active duty Commissioned Corps Officer in the USPHS, yet he was “assigned to” Emory University for a quite some time. How and under what authority was this done? Did Emory University pay his salary under the terms of an IPA? Did he seek and receive an outside activity approval through EPATS and work at Emory on Annual Leave? Formal supervisor endorsement and approval (from Dr. Bauer or Ms. Shelton) is required whether done as an official duty or outside activity. If deemed official, did he file a “Request for Official Duty Activities Involving an Outside Organization” in EPATS? Apparently Dr. Pratt’s position at Emory University has ended and he has accepted another position at the University of California San Diego? Again, how is this possible while he is still an active duty USPHS Officer. Did he retire and leave government service? Is UCSD paying for his time via an IPA? Does he have an outside activity approval to do this? Will this be done during duty hours? It is rumored that Dr. Pratt will occupy this position while on Annual Leave? Really? Will Dr. Pratt be spending time in Atlanta when not on Annual Leave? Will he make an appearance at NCCDPHP (where he hasn’t been seen for months). Most staff do not enjoy such unique positions supported and approved by a Center Director (Dr. Bauer). Dr. Pratt has scored a sweet deal (not available to most other scientists at CDC). Concerns about these two positions and others were recently described in The Huffington Post and The Hill. His behavior and that of management surrounding this is very troubling. Finally, most of the scientists at CDC operate with the utmost integrity and ethics. However, this “climate of disregard” puts many of us in difficult positions. We are often directed to do things we know are not right. For example, Congress has made it very clear that domestic funding for NCCDPHP (and other CIOs) should be used for domestic work and that the bulk of NCCDPHP funding should be allocated to program (not research). If this is the case, why then is NCCDPHP taking domestic staff resources away from domestic priorities to work on global health issues? Why in FY17 is NCCDPHP diverting money away from program priorities that directly benefit the public to support an expensive research FOA that may not yield anything that benefits the public? These actions do not serve the public well. Why is nothing being done to address these problems? Why has the CDC OD turned a blind eye to these things. The lack of respect for science and scientists that support CDC’s legacy is astonishing. Please do the right thing. Please be an agent of change. Respectfully, CDC Spider (CDC Scientists Preserving Integrity, Diligence and Ethics in Research) https://usrtk.org/wp-content/uploads/2016/10/CDC_SPIDER_Letter-1.pdf January 13, 2016 Thomas Frieden, MD, MPH Director Centers for Disease Control and Prevention 1600 Clifton Road Atlanta, GA 30329-4027 Re: Docket No. CDC-2015-0112; Proposed 2016 Guideline for Prescribing Opioids for Chronic Pain Dear Dr. Frieden: There is no question that there is an opioid misuse epidemic and that efforts need to be made to control it. The Centers for Disease Control and Prevention (CDC) is applauded for its steps to undertake this lofty effort. However, based on the American Academy of Family Physicians’ (AAFP’s) review of the guideline, it is apparent that the presented recommendations are not graded at a level consistent with currently available evidence. The AAFP certainly wants to promote safe and appropriate prescribing of opioids; however, we recommend that the CDC still adhere to the rigorous standards for reliable and trustworthy guidelines set forth by the Institute of Medicine (IOM). The AAFP believes that giving a strong recommendation derived from generalizations based on consensus expert opinion does not adhere to evidence-based standards for developing clinical guideline recommendations. The AAFP’s specific concerns with the CDC’s methodology, evidence base, and recommendations are outlined below. Methodology and Evidence Base All of the recommendations are based on low or very low quality evidence, yet all but one are Category A (or strong) recommendations. The guideline states that in the GRADE methodology "a particular quality of evidence does not necessarily imply a particular strength of recommendation." While this is true, it applies when benefits significantly outweigh harms (or vice versa). When there is insufficient evidence to determine the benefits and harms of a recommendation, that determination should not be made. When evaluating the benefits of opioids, the evidence review only included studies with outcomes of at least one year. However, studies with shorter intervals were allowed for analysis of the benefits of nonopioid treatments. The guideline states that no evidence shows long-term benefit of opioid use (because there are few studies), yet the guideline reports "extensive evidence" of potential harms, even though these studies were of low quality. The accompanying text also states "extensive evidence" of the benefits of non-opioid treatments, yet this evidence was from shorter term studies, was part of the contextual review rather than the clinical systematic review, and did not compare non- opioid treatments to opioids. The patient voice and preferences were not explicitly included in the guideline. This raises concerns about the patient-centeredness of the guideline. https://www.aafp.org/dam/AAFP/documents/advocacy/prevention/risk/LT-CDC-OpioidGuideline011516.pdf The Myth of Morphine Equivalent Daily Dosage Medscape Neuro Perspective For far too many years, pain researchers and clinicians have relied on the concept of the morphine equivalent daily dosage (MEDD), or some variant of it, as a means of comparing the "relative corresponding quantity" of the numerous opioid molecules that are important tools in the treatment of chronic pain. ...And, most unfortunately, opioid prescribing guideline committees have relied on this concept as a means of placing (usually arbitrary) limits on the levels of opioids that a physician or other clinician should be allowed to prescribe. Although these guidelines typically bill themselves as "voluntary," their chilling effect on prescribers and adaptation into state laws[2] makes calling them "voluntary" disingenuous. Although some scientists and clinicians have been questioning the conceptual validity of MEDD for several years, a recent study[3] has indicated that the concept is unequivocally flawed—thereby invalidating its use empirically and as a tool in prescribing guideline development. The authors used survey data from pharmacists, physicians, nurse practitioners, and physician assistants to estimate daily morphine equivalents and found great inconsistency in their conversions of hydrocodone, fentanyl transdermal patches, methadone, oxycodone, and hydromorphone—illustrating the potential for dramatic underdosing or, in other cases, fatal overdosing. Patients with chronic pain (particularly that of noncancer origin) who are reliant on opioid analgesia are already sufficiently stigmatized and marginalized[7] to allow this type of practice to continue to be the norm. Although the use of MEDD in research and, to a greater extent, in practice, is probably due to unawareness of its inaccuracy, we posit that the use of MEDD by recent opioid guideline committees (eg, the Washington State Opioid Guideline Committee[8] and the Centers for Disease Control and Prevention Guideline Committee[9]) in the drafting of their guidelines is based more heavily on disregarding available evidence rather than ignorance. Furthermore, their misconduct in doing so has been more pernicious than the use of MEDD by researchers and individual clinicians, because these guidelines widely affect society as a whole as well as individual patients with persistent pain syndromes. We opine that these committees are strongly dominated by the antiopioid community, whose agenda is to essentially restrict opioid access—irrespective of the lack of data indicating that opioids cannot be a useful tool in the comprehensive treatment of carefully selected and closely monitored patients with chronic pain. Above 100% extracted from: Medscape Journal Brief https://www.medscape.com/viewarticle/863477_2 Actual Study https://www.dovepress.com/the-medd-myth-the-impact-of-pseudoscience-on-pain-research-and-prescri-peer-reviewed-article-JPR Are Non-Opioid Medications Superior in Treatment of Pain than Opioid Pain Medicine? Ice Cream Flavor Analogy... In the Oxford University Press, a November 2018 scientific white paper[5] was released that examined the quality of one of the primary studies that have been used to justify the urgent call to drastically reduce opioid pain medication prescribing while claiming that patients are not being harmed in the process. The study is commonly referred to as ‘the Krebs study’. “The authors concluded that treatment with opioids was not superior to treatment with non opioid medications for improving pain-related function over 12 months.” Here is an excerpt from the first paragraph of the design section (usually behind a paywall) from the Krebs study that gives the first hint of the bias that led to them to ‘prove’ that opioids were not effective for chronic pain: “The study was intended to assess long-term outcomes of opioids compared with non opioid medications for chronic pain. The patient selection, though, specifically excluded patients on long-term opioid therapy.” Here is an analogy given in the Oxford Journal white paper to illustrate how the study design was compromised: If I want to do a randomized control study about ice cream flavor preferences (choices being: vanilla, chocolate, or no preference), the results could be manipulated as follows based on these scenarios: Scenario A: If a study was done that included only current ice-cream consumers, the outcome would certainly be vanilla or chocolate, because of course they have tried it and know which they like. Scenario B: If a study was done that included all consumers of all food, then it can change the outcome. If the majority of study participants do not even eat ice-cream, than the result would certainly be ‘no preference’. If the majority do eat ice-cream it would likely be ‘chocolate’. Although this study is wider based, it still does not reflect real world findings. Scenario C: In an even more extreme example, if this same study is conducted excluding anyone who has ever ate ice-cream at all, then the conclusion will again be ‘no preference’ and the entire study/original question becomes so ludicrous that there is no useful information to be extracted from this study and one would logically question why this type of study would even be conducted (although we know the answer to that) Scenario C above is how the study that has been used to shift the attitudes towards the treatment of pain in our nation's medical community was designed. “One has to look deep into the study to find that they began with 9403 possible patients and excluded 3836 of them just because they had opioids in their EMR. In the JAMA article, they do not state these obvious biases and instead begin the explanation of participants stating they started with 4485 patients and excluded 224 who were opioid or benzo users.” That is the tip of the iceberg to how it is extremely misleading. The Oxford white paper goes into further detail of the studies “many flaws and biases (including the narrow focus on conditions that are historically known to respond poorly to opioid medication management of pain)”, but the study design and participant selection criteria is enough to discredit this entire body of work. Based on study design alone, regardless of what happened next, the result would be that opioids are no more effective than NSAIDs and other non-opioid alternatives. The DEA Is Fostering a Bounty Hunter Culture in its Drug Diversion Investigators[8] A Good Man Speaks Truth to Power January 2019 Because I write and speak widely on public health issues and the so-called “opioid crisis”, people frequently send me references to others’ work. One of the more startling articles I’ve seen lately was published November 20, 2018 in Pharmacy Times. It is titled “Should We Believe Patients With Pain?”[9]. The unlikely author is Commander John Burke, “a 40-year veteran of law enforcement, the past president of the National Association of Drug Diversion Investigators, and the president and cofounder of the International Health Facility Diversion Association.” The last paragraph of Commander Burke’s article is worth repeating here. “Let’s get back to dealing with each person claiming to be in legitimate pain and believe them until we have solid evidence that they are scamming the system. If they are, then let’s pursue them through vigorous prosecution, but let’s not punish the majority of people receiving opioids who are legitimate patients with pain.” This seems a remarkable insight from anyone in law enforcement — especially from one who has expressed this view in both Pain News Network, and Dr Lynn Webster’s video “The Painful Truth”. Recognizing Commander Burke’s unique perspective, I followed up by phone to ask several related questions. He has granted permission to publish my paraphrases of his answers here. “Are there any available source documents which establish widely accepted standards for what comprises “over-prescription?” as viewed by diversion investigators?” Burke’s answer was a resounding “NO”. Each State and Federal Agency that investigates doctors for potentially illegal or inappropriate opioid prescribing is pretty much making up their own standards as they go. Some make reference to the 2016 CDC Guidelines, but others do not. - “Thousands of individual doctors have left pain management practice in recent years due to fears they may be investigated, sanctioned, and lose their licenses if they continue to treat patients with opioid pain relievers.. Are DEA and State authorities really pursuing the worst “bad actors”, or is something else going on?
Burke’s answer: “Regulatory policy varies greatly between jurisdictions. But a hidden factor may be contributing significantly to the aggressiveness of Federal investigators. Federal Agencies may grant financial bonuses to their in-house diversion investigators, based on the volume of fines collected from doctors, nurse practitioners, PAs and others whom they investigate. "No law enforcement agency at any level should be rewarded with monetary gain and/or promotion due to their work efforts or successes. This practice has always worried me with Federal investigators and is unheard of at the local or state levels of enforcement.” Commander Burke’s revelation hit me like a thunder-clap. It would explain many of the complaints I have heard from doctors who have been “investigated” or prosecuted. It’s a well known principle that when we subsidize a behavior, we get more of it. Financial rewards to investigators must inevitably foster a “bounty hunter” mentality in some. It seems at least plausible that such bonuses might lead DEA regulators to focus on “low hanging fruit” among doctors who may not be able to defend themselves without being ruined financially. The practice is at the very least unethical. Arguably it can be corrupting. I also inquired concerning a third issue: - I read complaints from doctors that they have been pursued on trumped-up grounds, coerced and denied appropriate legal defense by confiscation of their assets – which are then added to Agency funds for further actions against other doctors. Investigations are also commonly announced prominently, even before indictments are obtained – a step that seems calculated to destroy the doctor’s practice, regardless of legal outcomes. Some reports indicate that DEA or State authorities have threatened employees with prosecution if they do not confirm improper practices by the doctor. Do you believe such practices are common?”
Burke’s answer: “I hear the same reports you do – and the irony is that such tactics are unnecessary. Lacking an accepted standard for over-prescribing, the gross volume of a doctor’s prescriptions or the dose levels prescribed to their patients can be poor indicators of professional misbehavior. Investigators should instead be looking into the totality of the case, which can include patient reports of poor doctor oversight, overdose-related hospital admissions, and patterns of overdose related deaths that may be linked to a “cocktail” of illicit prescribing. Especially important can be information gleaned from confidential informants – with independent verification – prior patients, and pharmacy information.” No formal legal prosecution should ever proceed from the testimony of only one witness — even one as well informed as Commander John Burke. But it seems to me that it is high time for the US Senate Judiciary Committee to invite the testimony of others in open public hearings, concerning the practice of possible bounty hunting among Federal investigators. C50 Patient, Civil Rights Attorney, Maine Department of Health, and Maine Legislature Collaborative Enacted Definition of Palliative Care One suggestion that our organization would like to make is altering the definition of “palliative care” in such a manner that it can include high-impact or intractable patients; those who are not dying this year, but our lives have been shattered and/or shortened by our diseases and for whom Quality of Life should be the focus. Many of our conditions may not SIGNIFICANTLY shorten my life, therefore I could legitimately be facing 30-40 years of severe pain with little relief; that is no way to live and therefore the concern is a rapidly increasing suicide rate. This is a definition that one of our coalition members with a civil rights attorney and the Maine Department of Health agreed upon and legislators enacted into statues in Maine. This was in response to a 100mme restriction. This attorney had prepared a lawsuit based on the Americans with Disability Act that the Department of Health in Maine agreed was valid; litigation was never the goal, it was always patient-centered care. A. "Palliative care" means patient-centered and family-focused medical care that optimizes quality of life by anticipating, preventing and treating suffering caused by a medical illness or a physical injury or condition that substantially affects a patient's quality of life, including, but not limited to, addressing physical, emotional, social and spiritual needs; facilitating patient autonomy and choice of care; providing access to information; discussing the patient's goals for treatment and treatment options, including, when appropriate, hospice care; and managing pain and symptoms comprehensively. Palliative care does not always include a requirement for hospice care or attention to spiritual needs. B. "Serious illness" means a medical illness or physical injury or condition that substantially affects quality of life for more than a short period of time. "Serious illness" includes, but is not limited to, Alzheimer's disease and related dementias, lung disease, cancer, heart, renal or liver failure and chronic, unremitting or intractable pain such as neuropathic pain. Here is the link to the most recent update, including these definitions within the entire statute: https://legislature.maine.gov/statutes/22/title22sec1726.html?fbclid=IwAR0dhlwEh56VgZI9HYczdjdyYoJGpMdA9TuuJLlQrO3AsSljIZZG0RICFZc January 23, 2019 Dear Pharmacists, The Board of Pharmacy has had an influx of communication concerning patients not able to get controlled substance prescriptions filled for various reasons, even when signs of forgery or fraudulence were not presented. As a result of the increased “refusals to fill,” the board is issuing the following guidance and reminders regarding the practice of pharmacy and dispensing of controlled substances: - Pharmacists must use reasonable knowledge, skill, and professional judgment when evaluating whether to fill a prescription. Extreme caution should be used when deciding not to fill a prescription. A patient who suddenly discontinues a chronic medication may experience negative health consequences;
- Part of being a licensed healthcare professional is that you put the patient first. This means that if a pharmacist has any concern regarding a prescription, they should attempt to have a professional conversation with the practitioner to resolve those concerns and not simply refuse the prescription. Being a healthcare professional also means that you use your medication expertise during that dialogue in offering advice on potential alternatives, changes in the prescription strength, directions etc. Simply refusing to fill a prescription without trying to resolve the concern may call into question the knowledge, skill or judgment of the pharmacist and may be deemed unprofessional conduct;
- Controlled substance prescriptions are not a “bartering” mechanism. In other words, a pharmacist should not tell a patient that they have refused to fill a prescription and then explain that if they go to a pain specialist to get the same prescription then they will reconsider filling it. Again, this may call into question the knowledge, skill or judgment of the pharmacist;
- Yes, there is an opioid crisis. However, this should in no way alter our professional approach to treatment of patients in end-of-life or palliative care situations. Again, the fundamentals of using our professional judgment, skill and knowledge of treatments plays an integral role in who we are as professionals. Refusing to fill prescriptions for these patients without a solid medical reason may call into question whether the pharmacist is informed of current professional practice in the treatment of these medical cases.
- If a prescription is refused, there should be sound professional reasons for doing so. Each patient is a unique medical case and should be treated independently as such. Making blanket decisions regarding dispensing of controlled substances may call into question the motivation of the pharmacist and how they are using their knowledge, skill or judgment to best serve the public.
As a professional reminder, failing to practice pharmacy using reasonable knowledge, skill, competence, and safety for the public may result in disciplinary actions under Alaska statute and regulation. These laws are: AS 08.80.261 DISCIPLINARY ACTIONS (a)The board may deny a license to an applicant or, after a hearing, impose a disciplinary sanction authorized under AS 08.01.075 on a person licensed under this chapter when the board finds that the applicant or licensee, as applicable, … (7) is incapable of engaging in the practice of pharmacy with reasonable skill, competence, and safety for the public because of (A) professional incompetence; (B) failure to keep informed of or use current professional theories or practices; or (E) other factors determined by the board; (14) engaged in unprofessional conduct, as defined in regulations of the board. 12 AAC 52.920 DISCIPLINARY GUIDELINES (a) In addition to acts specified in AS 08.80 or elsewhere in this chapter, each of the following constitutes engaging in unprofessional conduct and is a basis for the imposition of disciplinary sanctions under AS 08.01.075; … (15) failing to use reasonable knowledge, skills, or judgment in the practice of pharmacy; (b) The board will, in its discretion, revoke a license if the licensee … (4) intentionally or negligently engages in conduct that results in a significant risk to the health or safety of a patient or injury to a patient; (5) is professionally incompetent if the incompetence results in a significant risk of injury to a patient. (c) The board will, in its discretion, suspend a license for up to two years followed by probation of not less than two years if the licensee ... (2) is professionally incompetent if the incompetence results in the public health, safety, or welfare being placed at risk. We all acknowledge that Alaska is in the midst of an opioid crisis. While there are published guidelines and literature to assist all healthcare professionals in up to date approaches and recommendations for medical treatments per diagnosis, do not confuse guidelines with law; they are not the same thing. Pharmacists have an obligation and responsibility under Title 21 Code of Federal Regulations 1306.04(a), and a pharmacist may use professional judgment to refuse filling a prescription. However, how an individual pharmacist approaches that particular situation is unique and can be complex. The Board of Pharmacy does not recommend refusing prescriptions without first trying to resolve your concerns with the prescribing practitioner as the primary member of the healthcare team. Patients may also serve as a basic source of information to understand some aspects of their treatment; do not rule them out in your dialogue. If in doubt, we always recommend partnering with the prescribing practitioner. We are all licensed healthcare professionals and have a duty to use our knowledge, skill, and judgment to improve patient outcomes and keep them safe. Professionally, Richard Holt, BS Pharm, PharmD, MBA Chair, Alaska Board of Pharmacy https://www.commerce.alaska.gov/web/portals/5/pub/pha_ControlledSubstanceDispensing_2019.01.pdf FDA in Brief: FDA finalizes new policy to encourage widespread innovation and development of new buprenorphine treatments for opioid use disorder February 6, 2018 Media Inquiries Michael Felberbaum 240-402-9548 “The opioid crisis has had a tragic impact on individuals, families, and communities throughout the country. We’re in urgent need of new and better treatment options for opioid use disorder. The guidance we’re finalizing today is one of the many steps we’re taking to help advance the development of new treatments for opioid use disorder, and promote novel formulations or delivery mechanisms of existing drugs to better tailor available medicines to individuals’ needs,” said FDA Commissioner Scott Gottlieb, M.D. “Our goal is to advance the development of new and better ways of treating opioid use disorder to help more Americans access successful treatments. Unfortunately, far too few people who are addicted to opioids are offered an adequate chance for treatment that uses medications. In part, this is because private insurance coverage for treatment with medications is often inadequate. Even among those who can access some sort of treatment, it’s often prohibitively difficult to access FDA-approved addiction medications. While states are adopting better coverage owing to new legislation and resources, among public insurance plans there are still a number of states that are not covering all three FDA-approved addiction medications. To support more widespread adoption of medication-assisted treatment, the FDA will also continue to take steps to address the unfortunate stigma that’s sometimes associated with use of these products. It’s part of the FDA’s public health mandate to promote appropriate use of therapies. Misunderstanding around these products, even among some in the medical and addiction fields, enables stigma to attach to their use. These views can serve to keep patients who are seeking treatment from reaching their goal. That stigma reflects a perspective some have that a patient is still suffering from addiction even when they’re in full recovery, just because they require medication to treat their illness. This owes to a key misunderstanding of the difference between a physical dependence and an addiction. Because of the biology of the human body, everyone who uses a meaningful dose of opioids for a modest length of time develops a physical dependence. This means that there are withdrawal symptoms after the use stops. A physical dependence to an opioid drug is very different than being addicted to such a medication. Addiction requires the continued use of opioids despite harmful consequences on someone’s life. Addiction involves a psychological preoccupation to obtain and use opioids above and beyond a physical dependence. But someone who is physically dependent on opioids as a result of the treatment of pain but who is not craving the drugs is not addicted. The same principle applies to replacement therapy used to treat opioid addiction. Someone who requires long-term treatment for opioid addiction with medications, including those that are partial or complete opioid agonists and can create a physical dependence, isn’t addicted to those medications. With the right treatments coupled to psychosocial support, recovery from opioid addiction is possible. The FDA remains committed to using all of our tools and authorities to help those currently addicted to opioids, while taking steps to prevent new cases of addiction.” Above is the full statement, find full statement with options for study requests: https://www.fda.gov/NewsEvents/Newsroom/FDAInBrief/ucm630847.htm Maryland’s co-prescribing new laws/ amendments regarding benzos and opioids Chapter 215 AN ACT concerning Health Care Providers – Opioid and Benzodiazepine Prescriptions – Discussion of Information Benefits and Risks FOR the purpose of requiring that certain patients be advised of the benefits and risks associated with the prescription of certain opioids, and benzodiazepines under certain circumstances, providing that a violation of this Act is grounds for disciplinary action by a certain health occupations board; and generally relating to advice regarding benefits and risks associated with opioids and benzodiazepines that are controlled dangerous substances. Section 1–223 Article – Health Occupations Section 4–315(a)(35), 8–316(a)(36), 14–404(a)(43), and 16–311(a)(8) SECTION 1. BE IT ENACTED BY THE GENERAL ASSEMBLY OF MARYLAND, That the Laws of Maryland read as follows: Article – Health Occupations (a) In this section, “controlled dangerous substance” has the meaning stated in § 5–101 of the Criminal Law Article. Ch. 215 2018 LAWS OF MARYLAND (B) On treatment for pain, a health care provider, based on the clinical judgment of the health care provider, shall prescribe: (1) The lowest effective dose of an opioid; and (2)A quantity that is no greater than the quantity needed for the expected duration of pain severe enough to require an opioid that is a controlled dangerous substance unless the opioid is prescribed to treat: (a.) A substance–related disorder; (b.) Pain associated with a cancer diagnosis; (c.) Pain experienced while the patient is receiving end–of–life, hospice, or palliative care services; or (d.) Chronic pain (C.) The dosage, quantity, and duration of an opioid prescribed under [subsection (b)] of this [section] shall be based on an evidence–based clinical guideline for prescribing controlled dangerous substances that is appropriate for: (1.) The health care service delivery setting for the patient; (2.) The type of health care services required by the patient; (3.) and The age and health status of the patient. (D) (1) WHEN A PATIENT IS PRESCRIBED AN OPIOID UNDER SUBSECTION (B) OF THIS SECTION, THE PATIENT SHALL BE ADVISED OF THE BENEFITS AND RISKS ASSOCIATED WITH THE OPIOID. (2) WHEN A PATIENT IS CO–PRESCRIBED A BENZODIAZEPINE WITH AN OPIOID THAT IS PRESCRIBED UNDER SUBSECTION (B) OF THIS SECTION, THE PATIENT SHALL BE ADVISED OF THE BENEFITS AND RISKS ASSOCIATED WITH THE BENZODIAZEPINE AND THE CO–PRESCRIPTION OF THE BENZODIAZEPINE. (E) A violation of [subsection (b) OR (D) of] this section is grounds for disciplinary action by the health occupations board that regulates the health care provider who commits the violation. 4-315 (a) Subject to the hearing provisions of § 4–318 of this subtitle, the Board may deny a general license to practice dentistry, a limited license to practice dentistry, or a teacher’s license to practice dentistry to any applicant, reprimand any licensed dentist, place any licensed dentist on probation, or suspend or revoke the license of any licensed dentist, if the applicant or licensee: (35) Fails to comply with § 1–223 of this article. 8–316. (a) Subject to the hearing provisions of § 8–317 of this subtitle, the Board may deny a license or grant a license, including a license subject to a reprimand, probation, or suspension, to any applicant, reprimand any licensee, place any licensee on probation, or suspend or revoke the license of a licensee if the applicant or licensee: (36) Fails to comply with § 1–223 of this article. 14–404. (a) Subject to the hearing provisions of § 14–405 of this subtitle, a disciplinary panel, on the affirmative vote of a majority of the quorum of the disciplinary panel, may reprimand any licensee, place any licensee on probation, or suspend or revoke a license if the licensee: (43) Fails to comply with § 1–223 of this article. 16–311. (a) Subject to the hearing provisions of § 16–313 of this subtitle, the Board, on the affirmative vote of a majority of its members then serving, may deny a license or a limited license to any applicant, reprimand any licensee or holder of a limited license, impose an administrative monetary penalty not exceeding $50,000 on any licensee or holder of a limited license, place any licensee or holder of a limited license on probation, or suspend or revoke a license or a limited license if the applicant, licensee, or holder: (8) Prescribes or distributes a controlled dangerous substance to any other person in violation of the law, including in violation of § 1–223 of this article; SECTION 2. AND BE IT FURTHER ENACTED, That this Act shall take effect October 1, 2018. Approved by the Governor, April 24, 2018. https://legiscan.com/MD/text/HB653/id/1788719/Maryland-2018-HB653-Chaptered.pdf submitted by Dirtclodkoolaid to ChronicPain [link] [comments] |
2023.06.04 14:09 Dicerson1 The Titan's Gaze
Response to this writing prompt, put into its own post due to character limits. The Titans are well known throughout the universe. Species of incomprehensible scale. Many of the universe's most significant forces simply do not affect them- at least not severely. Fluid tension, gas permeation, atomic magnetism. These things which can be the difference between life or death for most living things are, to the Titans, of little consequence.
Their world was first discovered several millenia ago- that is, millenia in
their time. For most living things, that time period is enough to see the rise and fall of
entire species- let alone empires. There are none alive who do not know of them, none who remember a time before them. Fewer still who choose not to live with them- despite the advantages.
For you see, the Titan's are not a "single" creature, no. They are made up of countless billions of living things, all working together in tandem to form a single coherent entity. These living things cannot be spoken to or communicated with- they lack the basic subatomic quanta necessary for thought. Or at least, necessary for individual thought. Yet, somehow through purely mechanical means, they operate in near perfect harmony and coordination across the entire vast expanse of a Titan's body without so much as a single entanglement.
There are those who have referred to them as a "hive mind"- but this is inaccurate. A hive mind would imply a collection of numerous coherent minds- the Titan's are no such collective. It is a difficult concept to grasp, given how similar to us each individual component of a Titan looks. But if it eases you, think of them like organic machines. Thoughtless mechanisms which exist only to serve their purpose and nothing more- they need not think, they need not act, they need not do any such things. They have harsh, deterministic mechanisms that strictly control every action- or perhaps more accurately every
reaction- they perform. An impossibly vast collective of reactive organisms, tuned through unknown means to operate in absolute chemical harmony. Each individual doing nothing more than deterministically responding to stimuli, yet somehow forming a responsive and highly active grand design.
Yet, it is known that the Titan's can think and act. It was not until recently when the mechanism of a Titan's thought was discovered. What was originally assumed to be a static and soulless control center, responsible only for the determinstic automated systems by which the Titan's body is managed and regulated, turned out to be far more complicated than this. Much of the Titan's "brain" was filled with what seemed to be pointless static- assumed to be a negligible side effect to the control mechanisms- that was in reality the Titan's
thoughts themselves.
It was unbelievable. Through means mechanical, operating on gargantuan scales across vast distances using nothing more than simple electrical pulses, the Titans recreated the conditions of what would otherwise be a purely subatomic mind. The Council of Duchar has yet to decide if contact should be attempted- we know so little about the Titans, but simply knowing that even their vast actions which occur over generational timescales have
actual purpose has driven the scientific community into a veritable sugar rush. Already discoveries are being made about how the Titan's think and feel. Schisms have already occurred, thousands of religious groups are torn between abhorrence of those trying to contact their Gods and those whose desperation to commune with them leads to support. Wars are already raging.
There is one thing that is known for certain, however- at least for those of us who subscribe to science rather than lunatic rambling. The Titans do not know about us. In much the same way that we have known so little about them, due simply to the sheer difference in scale making it difficult to notice the patterns- they seem to be totally unaware of us. They, too, believe us to be mindless organic machines simply plying our way deterministically through existence. This particular point is where many of the religious schisms occurred- groups whose entire platform rested on their ancient ancestor's "direct" interactions with the "gods who spoke to them" began to crumble, despite concrete evidence of Titan actions which did directly involve those ancestors. At first it was passed off by the scientific community as insane fever dreams put to quanta.
But now that we know that the Titans do indeed possess thought... there are some who are reconsidering this evidence. Have the Titans studied us as well? Do they also have a scientific community? Religions? Art? There are some who have identified significant discriminations between the Titans. It seems, as far as all testing can conclude, that only the upright featherless bipedal ones possess structures complex enough for thought. The others, who do often possess surface structures beyond simple protective barriers as well as nonbipedal constructions, have apparently far simpler and more rigid structures- leading many to believe that they do not possess intellectual capacity.
Furthermore, there is evidence pointing to a world beyond the world. The Titans, it seems, have identified a place beyond the great blue. Beyond the air void which enshrouds all. Is it their size that enables them to see beyond it? Or have we simply been so preoccupied with our immediate surroundings that none thought to gaze beyond them... regardless of which is the case, there is yet more renewed vigor in the scientific community to begin developing macro-scale megastructures capable of transporting us to this "Space" as the Titans call it. Rather unimaginative name, but who can fault them? Their minds are limited by their mechanical structures. Just imagine if their thoughts were comprised of Quanta! The sheer
scale would render each one a supercomputer- perhaps they really are and we simply have not yet discovered the true power behind them. Afterall,
something has to be responsible for their creation. The idea that they came about naturally is... well its preposterous, really. But however they came about, it was so long ago that to discuss it is likely a moot point.
But enough with these new discoveries- such fields are still burdgeoning, and it is entirely possible that half of what I just said will be provably false within a few generations. Let us focus on what the Titans
are. As I said before, they are gargantuan collectives of organic machines which do not individually look dis-similar to us.
But do not be fooled, these "cells" do not have any thoughts of their own. The Quanta simply aren't there- instead, they are comprised of compartively simplistic DNA-driven components rather than the more traditional RNA structures. This is often cited as the key difference between that which truly lives and that which might as well be dead- as only RNA driven lifeforms have been found to possess Quanta. Scientists have long pondered why this might be, and it remains a mystery to this day.
In any case, although there are none who remember a time before the Titans- we can observe glimpses of what such an existence may have been like by looking at those who choose to remain outside of Titan-based collectives. These individuals are often called savages, but much like us they possess Quanta and thus are capable of thinking. Some of them form quite efficient communes- others remain independant and quite fiercely so. Introductions of them into a Titan-based environment do not often go well- not the least of which is because they simply do not know the pass-proteins!
Which brings us to today's subject at last! Pass-proteins. These relatively complex molecules are the key to life within a Titan-based collective. Each Titan has its own set of protein "keys" which lock in a highly specific manner to one other highly specific protein- the pass-protein! Life forms which do not possess a pass-protein, or at least some way to lock onto the Titan's protein keys or otherwise circumvent being checked, will be identified by the Killer cells as a threat and likely trigger an immune response. Needless to say, this does not end well for the lifeform in question! We've all seen what those Devourer cells can do even to their own Titan's cells, and rest assured that you do
not want to end up inside of one.
However, those who do possess these pass-proteins- such as all of us here who inherited them from our forefathers- are afforded the same degree of extreme protection as the entire rest of the Titan! The environment is clean, often free of predators and virists, totally protected from environmental disasters, and absolutely filled with nutrients that the Titans rarely seem to make use of. In fact, it has been observed that most Titans systems have developed through unknown means methods for processing our waste! In many cases, observations have been made when a particular species of lifeform disappears from a Titan- rarely good! In many cases there are rather extreme effects, almost as though the Titans themselves have come to rely on us for their very survival.
Imagine that! For countless generations, we and the Titans have existed in symbiotic harmony- they offering us protection from the harsh outside world, and we offering them process material which their automated systems can use to sustain themselves. It really is quite astonishing! Now, before I go on, are there any questions?
"What is a Virist?" - come now, class, don't laugh! There is no such as a stupid question, this is a place of learning not ridicule. I'm glad you asked, a Virist is an individual- or perhaps more accurately a clone of an individual- that has done the unthinkable. Whether out of some vain attempt at immortality, spite, hatred, or any number of other reasons, they have used their own body to create a weapon most foul. A virist. A half-living, half-thinking, mass-replicating abomination hellbent on destruction. An RNA driven machine capable of subverting internal organelles and forcing a lifeform to recreate the virist protein structure en masse until it quite literally explodes from sheer quantity, dumping countless numbers of new Virists into the immediate area- each of which capable of infecting one other cell to create the same fate. Horrifying indeed.
Most virists are miniscule, often small enough to slip past your membrane! Calm down, calm down- they are also usually tuned to a specific family. That's right- Virists can only infect those of a specific descent, or ancestry. Chances are, long ago one of your ancestors was hated badly enough that some other individual decided to give up everything just for a chance to wipe out them and their entire genetic line! Of course, as time goes on, these genetic lines can grow quite large and results in virists capable of targeting significant portions of the populace. It is said that the oldest virists can target
any lifeform! Though this is little more than rumor and speculation.
It is, unfortunately, also the case that Titan-specific Virists also exist. Yes, yes, it is true. Despite the staggering degree of diversity in the various organic cells that make up a Titan- every single one of them possesses the same genetic code. All of them functionally clones of one another, differing only in which specific genes are active or not. This is the hallmark of DNA- selective gene expression. Though
some RNA structures are capable of it, it is not common. It is in fact believed that those RNA structures may be the "missing link" between Titan cells and most living things. But, regardless, there exist Virists which are living evidence of ancient Titan animosity. Species of half-living RNA machines capable of inflicting unimaginable damage upon our homes- our Titans. Though there is often little we can do to stem the unceasing tide, it is not unheard of for valiant Bactum colonies to stand in defense of their Titan and aid in the war effort. It is these conflicts which have provided the bulk of observational data concerning Titan immune responses.
Let us have a moment of silence to respect their sacrifice in the name of science and the defense of life.
submitted by
Dicerson1 to
humansarespaceorcs [link] [comments]
2023.06.04 05:42 TwylaL NASA task force: They are not NASA employees, not all scientists, and are not all in agreement
I'm seeing significant misconceptions about the members of the NASA Unidentified Anomalous Phenomena Study Team (UAPST). Some of that is from sloppy writing in the mainstream media, some is just assumptions.
This group is individuals chosen by NASA from outside NASA reflecting a variety of opinions, approaches, and expertise to apply to the question of UAP. Some are hostile to the Extraterrestrial Hypothesis; some are willing to accept it as a possibility. Not all are scientists, though all have science training. They have not seen classified material. I get the impression they haven't had many meetings and haven't actually discussed much to come to consensus. The budget for the committee was only $120k. Some have worked for NASA in the past. One interesting point is that all sixteen were NASA's "first picks" -- no-one who was invited turned down the opportunity. They have received harrassment from both the "believer" and the "conventional academy" sides of the spectrum; possibly also hostility from the Fundementalist Christian leadership who consider UFOs to be demonic manifistations.
Contrary to news reports, their mission was not to solve the UAP problem, but to to come up with ways to solve the UAP problem using NASA's publicly available data already collected in various Earth and Space surveys (satellite stuff). A historical review of NASA's photography and videography and of statements made by astronauts in the past wasn't in their remit. (Though let's face it nothing was stopping any of them from picking up a book.) AS far as I know, no public statement has been made outlining what evidence they did review; I certainly hope it will be in their report.
The members of NASA’s independent study team on unidentified anomalous phenomena are:
David Spergel was selected to chair NASA’s independent study on unidentified anomalous phenomena. He is the president of the Simons Foundation where he was the founding director of its Flatiron Institute for Computational Astrophysics. His interests range from the search for planets and nearby stars to the shape of the universe. He has measured the age, shape and composition of the universe and played a key role in establishing the standard model of cosmology. A MacArthur “Genius” Fellow, Spergel has been cited in publications more than 100,000 times.
Anamaria Berea is an associate professor of Computational and Data Science at George Mason University in Fairfax, Virginia. She is a research affiliate with the SETI Institute in Mountain View, California, and a research investigator with Blue Marble Space Institute of Science in Seattle. Her research is focused on the emergence of communication in complex living systems and on data science applications in astrobiology, for the science of both biosignatures and technosignatures. She uses a wide range of computational methods to uncover fundamental patterns in the data.
Federica Bianco is a joint professor at the University of Delaware in the Department of Physics and Astrophysics, the Biden School of Public Policy and Administration and a Senior Scientist at the Multi-city Urban Observatory. She is a cross-disciplinary scientist with a focus on using data-science to study the universe and find solutions to urban-based problems on earth. She is Deputy Project Scientist for the Vera C. Rubin Observatory which in 2023 will start the Legacy Survey of Space and Time to study the night sky in the southern hemisphere and discover new galaxies and stars. She has been published in more than 100 peer-reviewed papers and received that Department of Energy’s “Innovative Development in Energy-Related Applied Science” grant.
Paula Bontempi has been a biological oceanographer for more than 25 years. She is the sixth dean and the second woman to lead the Graduate School of Oceanography at the University of Rhode Island (URI). She is also a professor of oceanography at URI. She spent eighteen years at NASA and was appointed acting deputy director of NASA’s Earth Science Division for the Science Mission Directorate. She also led NASA’s research on ocean biology, biogeochemistry, the carbon cycle and ecosystems, as well as many NASA Earth observing satellite missions in marine science. She is a fellow of The Oceanography Society.
Reggie Brothers is the operating partner at AE Industrial Partners in Boca Raton, Florida. He previously served as CEO and board member of BigBear.ai in Columbia, Maryland. Brothers also was the executive vice president and chief technology officer of Peraton, as well as a principal with the Chertoff Group. Prior to his time in the private sector, he served as the undersecretary for Science and Technology at the U.S. Department of Homeland Security and as Deputy Assistant Secretary of Defense for Research at the Department of Defense. Brothers is also a Distinguished Fellow at Georgetown’s Center for Security and Emerging Technology and he is a member of the Visiting Committee for Sponsored Research at the Massachusetts Institute of Technology (MIT) in Cambridge, Massachusetts.
Jen Buss is the CEO of the Potomac Institute of Policy Studies in Arlington, Virginia. Before she became CEO, Buss worked extensively with NASA to explore policy issues and strategic planning processes for astronaut medical care and cancer diagnostics and therapeutics. She is nationally recognized as an authority in her field for science and technology trends analysis and policy solutions.
Nadia Drake is a freelance science journalist and contributing writer at National Geographic. She also regularly writes for Scientific American, and specializes in covering astronomy, astrophysics, planetary sciences, and jungles. She has won journalism awards for her work in National Geographic including the David N. Schramm Award from the High Energy Astrophysics Division of the American Astronomical Society and the Jonathan Eberhart award from the AAS Division of Planetary Sciences. Drake holds a doctorate in genetics from Cornell University.
Mike Gold is the executive vice president of Civil Space and External Affairs at Redwire in Jacksonville, Florida. Prior to Redwire, Gold held multiple leadership roles at NASA, including associate administrator for Space Policy and Partnerships, acting associate administrator for the Office of International and Interagency Relations and senior advisor to the Administrator for International and Legal Affairs. He led for NASA, jointly with the Department of State, the creation and execution of the Artemis Accords, which established the norms of behavior in space. He also led the negotiation and adoption of binding international agreements for the lunar Gateway, the creation of new planetary protocols and the first purchase by NASA of a lunar resource. Gold was awarded NASA’s Outstanding Leadership Medal for his work in 2020.Additionally, Gold was appointed by the U.S. Secretary of Transportation to serve as Chair of the Commercial Space Transportation Advisory Committee from 2012 until he joined NASA in 2019.
David Grinspoon is a senior scientist at the Planetary Science Institute in Tuscon, Arizona, and serves as a frequent advisor to NASA on space exploration. He is on science teams for several interplanetary spacecraft missions including the DAVINCI mission to Venus. He is the former inaugural Baruch S. Blumberg NASA/Library of Congress Chair in Astrobiology. His research focuses on comparative planetology especially regarding climate evolution and the implications of habitability on earth-like planets. He was awarded the Carl Sagan Medal by the American Astronomical Society and he is an elected Fellow of the American Association for the Advancement of Science. He is also an adjunct professor of Astrophysical and Planetary Science at the University of Colorado in Boulder, Colorado, as well as Georgetown University in Washington.
Scott Kelly is a former NASA astronaut, test pilot, fighter pilot, and retired U.S. Navy captain. He commanded the International Space Station Expeditions 26, 45, and 46. He was also the pilot of Space Shuttle Discovery for the third Hubble Servicing Mission. He was selected for a year-long mission to the space station where he set the record at the time for the total accumulated number of days spent in space. Prior to NASA, Kelly was the first pilot to fly the F-14 with a new digital flight control system. He flew the F-14 Tomcat in fighter squadron VF-143 aboard the USS Dwight D. Eisenhower. He is a two-time New York Times bestselling author and was recognized by Time magazine in 2015 as one of the most influential people in the world.
Matt Mountain is the president of The Association of Universities for Research and Astronomy, known as AURA. At AURA, Mountain oversees a consortium of 44 universities nationwide and four international affiliates who help NASA and the National Science Foundation build and operate observatories including NASA’s Hubble Telescope and James Webb Space Telescope. He also serves as a telescope scientist for Webb and is a member of its Science Working Group. He is the former director of The Space Telescope Science Institute in Baltimore, and the International Gemini Observatory in Hilo, Hawaii.
Warren Randolph is the deputy executive director of the Federal Aviation Administration’s Accident Investigation and Prevention for Aviation Safety department. He has an extensive background in aviation safety at the Federal Aviation Administration (FAA) and is currently responsible for setting and implementing safety management system principles and using data to inform the assessment of future hazards and emerging safety risks. Prior to the FAA, Randolph served as an aerodynamicist for the U.S. Coast Guard and the U.S. Air Force for multiple flight simulations. Walter Scott is the executive vice president and chief technology officer of Maxar in Westminster, Colorado, a space technology company that specializes in earth intelligence and space infrastructure. In 1992, he founded DigitalGlobe which became part of Maxar in 2017. He has held leadership positions at the Lawrence Livermore National Laboratory in Livermore, California and was the president of Scott Consulting. In 2021, he was inducted into the David W. Thompson Lecture in Space Commerce by the American Institute of Aeronautics and Astronautics.
Joshua Semeter is a professor of electrical and computer engineering as well as the director of the Center for Space Physics at Boston University. At Boston University, he researches interactions between Earth’s ionosphere and the space environment. Activities in Semeter’s lab include the development of optical and magnetic sensor technologies, radar experiment design and signal processing, and the application of tomographic and other inversion techniques to the analysis of distributed, multi-mode measurements of the space environment.
Karlin Toner is the acting executive director of the FAA’s Office of Aviation Policy and Plans. Previously, she served as the director of the FAA’s global strategy where she led the FAA’s international strategy and managed threats to international civil aviation. Prior to the FAA, Toner served at NASA in multiple leadership positions including director of the Airspace Systems Program at NASA Headquarters. She is a NASA Exceptional Achievement Medal recipient and is an associate fellow for the American Institute of Aeronautics and Astronautics.
Shelley Wright is an associate professor of physics at the University of California, San Diego’s Center for Astrophysics and Space Studies. She specializes in galaxies, supermassive black holes and building optical and infrared instruments for telescopes using adaptive optics such as integral field spectrographs. She is a Search for Extraterrestrial Intelligence (SETI) researcher and instrumentalist. She is also the principal investigator for the UC San Diego Optical Infrared Laboratory. Previously, she was an assistant professor at the University of Toronto’s Dunlap Institute.
https://www.nasa.gov/feature/nasa-announces-unidentified-anomalous-phenomena-study-team-members/ submitted by
TwylaL to
UFOs [link] [comments]
2023.06.04 04:28 chbmg Easy Fixes To Make Survivors and Demons Happy – Saber, Please Read
NOTE: This is a very long post. There’s a tl;dr summary at the bottom Background: This is coming from a long-time lurker, first time poster, and an Evil Dead fan for decades. For background, I have previous game dev experience, including Unity and Unreal, so I’m (mostly) not talking out my ass, and I've played both sides of this game roughly equally for more hours than I’d care to admit (primarily solo q, sometimes survivor with friends, and otherwise just playing demon when survivor queue times are high, as they have been many times since release). Usually, I just play whichever side has the lowest queue time.
Despite its flaws, this has been one of my favorite games of all time. The original development team was clearly passionate about the Evil Dead. The art, audio, and overall atmosphere are excellent and have superb attention to detail. I love all the random chatter from my survivor, the feeling of rushing through the woods as the Kandarian demon, and the intensity of a close game regardless of who wins. However, most of us would agree that this game has been held back by very poor "balancing" patches since release, as evidenced by polls on this subreddit confirming it is indeed the most frustrating problem.
We've endured shemps duping, brokenly OP characters, fear looping, and many other game-breaking exploits throughout. Bugs can be tolerable and are even to be expected, but the "fixes" almost always cause new issues and take far too long. It is painfully obvious that there has been very little time or effort expended on these issues by the post-release support team. Some patches have been so bad that they shouldn’t even make it to QA, let alone production – I’d be ashamed, esp. given that some of these issues can be fully and precisely patched in a few lines of code. I don’t need to see the source code to know that – even a rat’s nest of blueprints and disorganized C++ code can’t justify it.
I can only hope the skeleton crew that's continuing support for this game will take a few hours to address these issues.
More importantly, I hope someone higher-up will recognize that this game still has millions of copies floating around and a lot more opportunities for profit, so it’s worth it to invest just a little time/thought into balance to keep new players and veterans happy. Frankly, each issue could be hammered out in minutes by someone familiar with the codebase, but I know it takes some time for building and testing across multiple platforms - days is fine, weeks/months is insane, esp. given the current state of the game.
I think it is important to first precisely define how the game is unbalanced, and how this imbalance can ruin the fun of many matches. Based on previous posts and my own personal experiences playing with friends and family at various skill levels, the following pattern becomes clear:
3+ Bad/Low-Level Survivors – Essentially 99% Demon Win
2+ Bad Survivors, All Others Decent to Excellent – Heavily demon-sided (~90% Demon Win)
1+ Bad Survivor, All Others Decent to Excellent – Somewhat demon-sided (~70% Demon Win)
All Survivors Decent, Not Very Cooperative/Sharing – About Equal (~50/50 on Win)
All Survivors Decent, Mostly Cooperative – Somewhat survivors-sided (~70% Survivor Win)
All Survivors with Good Skills/Teamwork/Knowledge – Heavily survivors-sided (~90% Survivor Win)
All Survivors with Excellent Skills/Teamwork/Knowledge – Essentially 99% Survivors Win
Note: Skills/teamwork/knowledge are not necessarily related to prestige level nor gameplay style, though usually survivors with prestige levels have stuck with the game long enough to at least be “decent” (even if they’re still not perfectly cooperative/sharing/etc.). This pattern is only somewhat altered by the demon’s skill level – new/low-level demons skew much more to higher survivor win rates in every scenario, and excellent high-level/prestige demons playing the current “meta” demon skew toward higher demon win rates. Any level 45+ demon that’s decent to good and usually plays non-meta demons like the current versions of Warlord or Necro (that’s me) will likely not skew these results.
I believe my personal experience is a microcosm of the overall balancing issue, and we’ve seen posts on this subreddit that consistently confirm the above pattern. It should be painfully obvious by now to anyone who’s played both sides long enough, and it should also be even more painfully obvious to any developers/publishers pouring over analytics data for the game. What adds insult to injury is that, at the more extreme ends of the pattern, a lot of toxicity emerges. Many survivors go into flashlight-clicky mode when they have the upper hand, and many demons retaliate by dancing with possessions over corpses or other means, whether it’s in the current match or against some innocent victims in the next match (I’ve sometimes been guilty too – I usually just take a break when toxic matches get to me and I turn toxic, but I’m truly sorry to anyone who’s had to deal with any of this crap from me)
Anyway, what will happen if the above pattern continues over time? Well, newer players who are consistently getting absolutely destroyed and possibly taunted at the same time (as either survivor or demon) will either (a) quit the game, or (b) get better. Now, run through that scenario while looking at the pattern and assume the game remains roughly in the current state. There will be more and more new/”bad” survivors quitting the game entirely, and a smaller portion that will only stick with the game if they level up and “git gud” over many hours (becoming good to excellent players). The same thing will happen to demon players. What happens when all we have left are good to excellent survivors and good to excellent demons? Well, check the chart again. Every match will be at least heavily survivor-sided if not a guaranteed win. Survivors get bored, even most masochistic veteran demon players give up, queue times for survivors reach new heights, and the game “dies.” This sequence of events has happened at various times in the game’s lifecycle, but I fear it’s headed toward extremes that will eventually make the game unplayable.
Obviously, it’s no fun to win virtually every time and it’s no fun to lose almost every time. Competitive games are most fun when you have close matches – ideally, there’d be a win rate of about 50% for either side. “But wait,” you say, “the pattern above indicates that there already IS a roughly 50/50 balance for that scenario!” And yes, that’s true. But how many matches are actually like that? How many matches have you personally played that felt close and competitive the whole time? It certainly wasn’t common when we had strong SBMM, and it isn’t common without SBMM either. Why? Because players who stick with the absolutely brutal intro to this game today are almost guaranteed to at least become good/high-level players with solid game mechanics/knowledge (though some will still become toxic/uncooperative teammates or toxic demons). Those who don’t become competent players are virtually guaranteed to quit in frustration, some after just the first several matches where they are either getting consistently annihilated by all the veterans, or clearly being “allowed” to win if the other side takes pity. In essence, the game is just plain brutal for HOURS on end for newer players and can become stale for solid veteran players. For veterans, we have survivors who team up with 3 other veterans (boring due to easy wins, low challenge), demons who can only win by repetitively attacking an inanimate stationary book (boring due to minimal ability to challenge survivors throughout match), or demons who see 2+ bad survivors and have to decide whether to let them win or immediately stomp them to move on (both of which can be boring due to low challenge, and frankly feel bad if harassing beginners). I absolutely LOVE any close matches, win or lose, but they are unfortunately exceptionally rare.
Clearly, the goal of balancing patches should be to make as many matches as close as possible. How? Well, it’s very simple – give beginners a chance and give veterans a challenge. Specifically, force or incentivize gameplay that elevates beginners, challenges veterans, prevents toxicity, and basically “evens the playing field” so that the chart above reads more like “20% through 80%” win rates for survivors rather than 1% through 99%. Thus, the fixes below mostly take aim at mechanics that are abused by veterans of the game or seek to better prepare beginners. Additionally,
nearly each of the fixes below can be implemented with the equivalent of just a few lines of code. I fully believe that this game can achieve a decent balance as a 4v1 asymm. It only seems impossible because the patches for balancing have often failed to address root causes and/or caused new issues. The game can be more welcoming for newcomers (both survivors and demons alike) while still having a lot of the same learning curves and leveling systems to reward higher level play without it becoming outright oppressive to either side.
Anyway, based on a lot of previous posts and my own observations, here are some easy fixes for the next patch:
1. Revert demon traps to their previous behavior (i.e. make it so possessed survivors can be walked into a trap) and fix the fear looping mechanic for SchemeBaal specifically The latest "fix" for this had a workaround from the community within hours to fear loop survivors anyway and nerfed all other demons for no reason.
This can be easily resolved by reverting to the previous code/blueprints/whatever (or hell, going back to the previous build if necessary), and then implementing a simple solution for Schemer. This solution requires a scalpel, not a sledgehammer, so it should apply ONLY to Schemer. I can think of two easy possibilities, either of which would only need a few lines of code.
First possibility: If a survivor has set off a trap that was set by using the Schemer's special ability, then that trap now has a normal cool down and cannot be "reset" again by Schemer's current use of the special ability. This would allow Schemer to set a trap manually, possess a survivor, run them into it, get the trap reset immediately by their special ability, but then only run the survivor into the same trap a 2nd time. Thus, Schemer would still be the demon associated with traps and fear, but wouldn't be able to loop a survivor in one spot endlessly. A survivor that's slightly separated wouldn't necessarily immediately die, but a demon could still down a lone wolf by harassing, lowering health, raising fear, and then doing this method.
Second possibility: The trap setting special ability of Schemer could be disabled when Schemer possesses a survivor. This may nerf Schemer specifically a tad bit too heavily, but is still a far better fix than what we've got. It's also super easy to program with something like the following pseudocode:
If (demon.ability == true &&
demon.name == "Schemer" && demon.possessing == true)
demon.ability = false;
2. Implement a stamina cost for vaulting windows/railings (e.g. the stamina cost could be the same as dodging) This helps keep gameplay fair for both sides. It's clearly unfair and unfun to have a demon that can easily fear loop a survivor to death even if their teammates aren't far away, and the same holds true for a survivor that can "loop" a demon and never die. Survivors can still use objects, dodges, and other means to postpone death if they're alone (as I've done myself and seen done as demon) but it's at least possible for a demon to get in an occasional hit and whittle down health (i.e. it cannot be done indefinitely, at least if vaulting also uses stamina). Alternatively, at least give demons the ability to vault all the same objects as survivors, such as railings, so a 1v1 chase is fair – it just doesn’t feel great when a survivor jumps over a porch railing and looks back to flashlight click your possessed unit, knowing that there’s somehow zero threat in this 1v1 encounter in a 4v1 game due to a simple exploit. Personally, I think just adding a stamina cost would be fine to try at least, and many others in this community seem to agree. Plus, it should again only be a few lines of code to adjust the stamina bavariable of a survivor whenever he/she vaults.
3. Edit the text for the "hints" when a match is loading. There are absolutely no CLEAR tips about giving the right resources to the right players, nor hints about any newer demons (i.e. the hints have never been updated) Regardless of which side we've played, we all know solo q for survivors is a total crap shoot. None of us started playing this game knowing that we should be gathering supplies for ourselves AND our teammates, dropping shemps for support, dropping ammo for hunters, etc. Many players quit before learning these things and there is no in game explanation for them (besides one single vague tip I can remember about how you can share resources with teammates, but no clear indication of
sharing based on class).
I think the lack of instructions for basic team play is one of the major causes of low player retention for the game. The tutorials are helpful for basic controls, but there needs be a lot more emphasis on the basics of this game that many of us on this subreddit take for granted.
I’d start by making sure the following tip text is the first to be shown to all players for a few matches after this is patched in:
“Stay close to your teammates and focus on the current objective to survive. Going off to loot alone is very dangerous”
(yes, veteran players can often get away with this, but man, it feels terrible playing on either side and watching someone just wander off to loot the whole game)
The other tips could be a lot more direct:
“Players should stay within the blue aura of leaders whenever possible to get additional buffs”
“Warriors should generally be given the best melee weapons but do little ranged damage”
“Hunters should generally be given the best ranged weapons but do little melee damage. Drop ammo for them if they ask”
“Support players are generally weakest, but can heal or shield all their teammates by using shemps and amulets near them. Drop spare shemps for support”
Now, the above “tip texts” at the loading menu are super quick and easy to add to the game. However, if the developers would like to go a little above and beyond, it would be amazing to add some additional text boxes within the game to warn players about bad choices. For example, there could be blinking text in the center bottom half of the screen for awhile if you’re carrying another survivor’s specialty weapon and they don’t have one (or if yours is a higher rarity). Also, there could be similar warning text that you’ve wondered more than, say, 100m from your team. Again, just trying to give simple, clear instructions to beginners (and those that are somehow still selfishly playing after reaching level 25+). And yeah, there are always arguments and exceptions to be made about how to play optimally, but some updated/clear tips could go a long way.
4. Implement a bonus XP on the results screen after a match is over that gives each side a bonus based on how many points the other side gained. Also, fix demon leveling based on survivodemon level This one sounds a little weird and complicated, but it's really not. What I'm saying here is that veteran survivors should be rewarded for taking it easy on a baby demon, and a veteran demon should be rewarded for taking it easy on baby survivors.
Basically, regardless of which side you play or if you win or lose, I believe you should get a bonus XP based on how the other side did. For example, let's say you're a veteran pup player that gets matched to novice survivors and down them all with a power possessed basic before they even get the first map piece. In this case, those survivors will have very little points after the match (maybe even under 1000 per person) and the demon should get no bonus reward. The survivors here should at least get a bonus for enduring the slaughter and staying in the match. Let's say the demon takes it easy on them though, let's them progress, maybe even just throws AI at them (hell, I've personally spawned a boss and walked them to good crates when they're clearly new and can barely take on bots). Let's say they get 10k points per player this way - the demon now gets bonus XP for good behavior.
I'd say that there should be a bonus XP for each player if the other side reaches a certain point threshold, say 30k, or if the survivors are wiped before first objective (as in, survivors get a bonus for enduring such a match and demon gets no bonus). This would help discourage immediately stomping new players and help retain them (remember everyone, this game will die if it's just a few hardcore people with long queue times all doing cheesy strats and stomping anyone who dares try joining as a newbie).
Anyway, in psuedocode, something like this could work:
If (survivor.totalscore >= 30000)
demon.bonusxp = 3000;
If (demon.totalscore >= 30000)
survivor.bonusxp = 3000;
[Loop thru survivors to apply bonus to each - obviously, these values can be tweaked]
Obviously, you may have survivors or demons who go AFK and then it may make it impossible for the other side to get a bonus. Therefore, there could also be some basic code for checking if someone is AFK (i.e. hasn’t not moved more than a certain small distance in a decent amount of time, hasn’t set a trap or possessed anything in a certain time, etc.). Frankly, I have no idea how we still don’t have AFK checks – just about any other online game I’ve ever played automatically disconnects you if you’re not playing.
As a bonus idea to this bonus idea, you could also cancel ALL XP points for a player for a round in which he/she is toxic, such as a check for repetitive flashlight clicking. I find this irritating whether I'm a survivor or a demon (and I def didn't deserve a bunch of XP the few times I've been guilty of it when I felt a demon was being toxic). I don't think there's an easy way to detect all toxic demon behavior with code, but it would be trivial to keep track of flashlight clicking in code. Maybe if a demon is "hovering" (dancing) directly over a dead body too long with a possessed unit or survivor, then they also have their XP completely canceled for the round - that would also be easy to check via code. The key to promoting good, non-toxic behavior would be to implement these checks without specifying precisely how many flashlight clicks count or how long dancing over a corpse counts – just note that specific toxic behavior will result in zero XP for the round for the offender and automate it in code.
Finally, as another incentive for fair play, the leveling up of demons should be dependent on the level of the survivors they are harassing AND on the demon’s current skill tree level. In other words, there should be modifiers so that new, low-level demons get leveled up more by the same actions as high-level demons, such as downing a player, and there should also be modifiers so that high-level demons cannot get leveled up as much by harassing low-level survivors, such as constantly downing a newbie, but can get slightly more leveled up by downing a high-level survivor. This goes back to the idea of elevating beginners and challenging veterans, esp. since it’s incredibly frustrating to be constantly singled out as a brand-new survivor. This could be something like:
Demon:
Lvl 1-24: x1.5 for demon leveling up
Lvl 25-44: x1.3 for demon leveling up
Lvl 45: x1.1 for demon leveling up
P1+: x1.0 for demon leveling up
Survivor (being attacked, hitting traps, or otherwise affected by demon):
Lvl 1-24: x0.5 for demon leveling up
Lvl 25: x1.0 for demon leveling up
P1+: x1.1 for demon leveling up
Specific examples:
Lvl 10 demon somehow downs a P3 survivor – demon levels up 1.5 x 1.1 = 1.65 times as much as now
Lvl 45 demon downs a Lvl 4 survivor – demon only levels up 1.1 x 0.5 = 0.55 times as much as now
P5 demon downs a P5 survivor – demon levels up 1.0 x 1.1 = 1.1 times as much as now
5. Disable the ability to start both the dagger and pages objectives at the same time This "split cap" method is usually only used by high-level teams and can be almost impossible to counter by anyone who isn't a very experienced demon, at least on certain maps or when these objectives are at certain locations. I've managed to counter it myself most of the time as demon, but it can be very hard to deal with, esp. given that survivors are resurrected after either objective finishes. Depending on the map and RNG (esp. light sources at objectives and other variables), it can be impossible to counter.
Basically, if the timer is running on either objective, it should be impossible to start the other objective. This still allows creative play by high-level coordinated teams (e.g. maybe Pablo hides at the next objective waiting to kick it off immediately while waiting for others to race there by car). It also feels a lot more fair, particularly to less experienced demons.
Again, this could be fixed in just a couple lines of code. Literally, just check if a timer is running for daggepages and if so, don’t allow interaction with the other objective.
6. Add a call out in the in-game communication wheel to say "demon is on me” or “I need help” for survivors We know from polls on this sub that most people are dropping into solo q most of the time (I’m sure Saber’s own analytics could prove this too). Also, many people don't have or don't want to use a headset. These are just common facts for most online games.
I know some people have resorted to using the "need matchsticks" chat option to indicate they're being attacked by a possessed unit but this is frankly absurd. We need a simple chat option for survivors for this. Honestly, if the text for “I need matchsticks” were simply replaced with “I need help!”, I'd be satisfied because I often need help fending off a possessed unit or boss a lot more than I need matchsticks in solo q.
This should be easy to add to the game (it’s more than a few lines of code and would require minor image/text adjustments and possibly kicking off existing voice lines, but should still be doable). I’m pretty sure that most characters already have a voice line recorded that could work (I picture Scotty already literally saying “I need help”) and if not, we’ve already been shown that voice lines don’t really have to match their context anyway (I picture Mia saying “fire’s lit. Anybody needs fire, it’s here” when turning on her flashlight – so hell, just make that what she says when she uses “I need help” on the wheel – we’ve already accepted she’s crazy anyway and the text would be clear at least).
7. Keep car possessions consistent on all maps. Demons either can't possess them until they "spawn" when survivors are near (like Castle Kandar) or they can possess them at any time anywhere Personally, I think that it should only be possible to possess cars when survivors have "spawned" them by being close to them like on the Kandar map. The method of flipping all cars on a map at the start of a match is generally only used by a few high MMR demons and feels cheesy to me (I also feel it's cheesy to drive 3 cars to each objective, but cars are always going to be divisive and they can also be used to cause a lot of damage at objectives at least).
I think car possession should've followed the lore of AvED, kept survivors inside, and done something different like having both driver and demon fighting for control of the vehicle, like maybe survivor controls keep randomly reversing while demon controls it normally and the driver tries to counter the demon driving until infernal energy runs out - survivors take a little damage whenever the car crashes. However, this idea is complex, so I'll stick to easy fixes.
No matter what, it just seems like the ability to possess cars should be consistent across all maps and it should be easy to implement, esp. since there's already code/logic for the two scenarios.
8. Add a single menu option at the main menu when choosing a game mode to select "random" This could immensely help queue times. I know there are others like me who just want to play and don't care about whether they're survivor or demon.
This may take a tiny bit more work to implement than some of the pieces above (e.g. need a little artwork for the button, menu programming, some matchmaking programming, etc.) but it would help queue times, which have been problematic at various times in this game's life cycle.
9. Adjust RNG based on the overall levels of survivors Again, this goes back to elevating beginners and challenging veterans. I’ve been in too many games with all prestige survivors that can split up and loot a large portion of the map without fear of consequence until each character has his/her own purple/gold specialty weapon (which also goes back to looping/vaulting endlessly and depends on map, demon character, etc.) – those games are a wash for demon. On the other hand, I’ve been in too many solo q matches where people are bringing grey weapons to defend the book and hobbling in without shemps knowing it’s just a slaughter. I’d really like to be in more balanced matches where veteran teams don’t all have perfect weapons for an easy win, and novice players don’t all hobble around with garbage for a guaranteed loss.
As a simple fix, it would make sense to simply increase the odds of chests being purple/gold if 2 or more survivors are under P1, and decrease those same odds if all survivors are P1 or above (in all other cases, odds can remain the same). And yeah, I know prestige does not perfectly equal pure skill, but odds are you’re at least “decent” at the game if you’ve made it that far (if not good or excellent). This RNG adjustment for chests could be multiplied by whatever Ed brings to the table. For example, if the decrease for all prestige players is to have 0.75x the amount of purple/gold chests and the increase Ed brings is 1.5x, then there would still be slightly more purple/gold chests on the map than normal even for all prestige players (and a lot more good chests for new players, who definitely could use the boost).
10. Give out more XP/SP – we need more double XP/SP events and there should be a bonus given to any low-level players (say, anyone who hasn’t gotten a single character to P1) to get and retain new players This last point shouldn’t need much explanation. The community obviously overwhelming voted to have more double XP/SP events. It would take such an incredible number of hours to P5 every single character that I’d imagine only those who have literally played non-stop for thousands of hours since release could have done it already. For some, like me, who only took a brief hiatus from the game since release, it feels like a herculean task to even get 1 or 2 characters to P5 on either side. Such events literally help with balance by elevating beginners and they also give a reason for veterans to return. Queue times were noticeably lower during the last event, even though it was poorly announced, clearly timed to try and mess with TCM (which is just a bad look, esp. since there was nothing for this game’s own anniversary), and wasn’t even VISIBLE in the game menus. Despite all this, it was still a success. Saber, unless you’re actively trying to eliminate your player base, it makes no sense to not do these regularly. And since you timed it to try to pull attention away from TCM, it would seem as though you want to retain players (or you’re just petty, but I’m guessing you’re more motivated by profits than such emotional considerations).
Anyway, more XP/SP please. Also, please put some kind of indication that an event is planned and/or is actively occurring in your game. I mean, it could literally be a freaking sprite on the main menu screen with some text announcing a double XP event and the duration – this is really basic stuff.
Finally, I don’t think anyone here would argue with giving away a large number of spirit points to every newish player the next time they open the game. I think a one-time bonus of at least 100K would be very reasonable for anyone who has not reached P1 for any character. I personally know several people IRL who would be back to playing the game if this were done (and almost certainly give you money for DLC when they get a chance to actually enjoy the game in a semi-competitive way) – these people just don’t have the time or patience to grind through hours of straight losses to even have a chance.
Closing thoughts: I know there are a lot of other great ideas from the community on future content for the game (maps, characters, etc.) so I've just tried to stick to simple, easy to implement fixes for the developers.
Saber, this game could still generate a lot of (mostly passive) revenue if you support it well. There are many of us who are ready to throw money at any random DLC or cosmetic (myself included as a huge Evil Dead fan). However, the fans will only stick around to throw money at the game if the basic fundamental gameplay is somewhat balanced and glaring exploits/bugs are addressed. Seriously, if it's tweaked to feel good to play either side without major exploits being used by anyone, I (and many others) would keep throwing money at literal outfit accessories that could be crafted by a single 3d artist - it should more than pay for servers and labor, at which point you're just watching the money roll in.
Anyway, I've tried to stick to easy fixes that could improve the game for both novices and veterans. It would be easy to just say "buff the other side" whenever queue times are long for one side. At this time, it's obvious that average to excellent demon players are at a disadvantage when compared to equally skilled survivor players (as evidenced by queue times). I also remember times when demon queue times were long and I just played survivor because a certain demon was overturned or using cheesy exploits, so more people wanted to play demon.
However, I've been honestly sad that playing either side has just not felt good lately. It doesn't feel good to sit in a long queue for survivor, and it definitely doesn't feel good to crush noobs or get crushed by full prestige teams on coms. I can count on one hand the number of fun/close matches I’ve played in the last several dozen – I’d love to play more like those. Even if none of the changes above happen, I'd at least enjoy receiving some love for the older demons so they're at least fun to play and a challenge to go against (Plaguebringer Witch getting her original movement speed back, Necro and Warlord getting some minor buffs in any areas since they're pretty universally considered weak right now, etc.) – I mention these buffs in case you want to fall back on the tired old “just buff the other side” method.
Saber, please implement some quick and easy fixes for this game . Even if you're just in it for the money at this point, I'm literally here wanting to throw more money at this game, but only if some basic balancing changes are made. If the next patch surgically tweaks some major pain points rather than bludgeoning fundamental gameplay elements, then I'll be here waiting to throw money at any random DLC you've got. Otherwise, I'll sadly have to find another game (as many others have or will, given the overall sentiments after this latest patch and some patches before it). You can still turn the ship around - you have 3 million copies of this game floating around. That's literally millions of fans who likely want to return to the game and throw money at DLCs if the gameplay experience is fun. It's up to you now. Tl;dr Summary: The game can be balanced by elevating novices and challenging veterans. Here’s how…
- Revert demon traps to their previous behavior (i.e. make it so possessed survivors can be walked into a trap) and ACTUALLY fix Baal specifically
- Make vaulting cost stamina
- Edit/create hints for new players at the match loading screen that are clear and direct
- Give out a bonus XP for "good behavior" (not demolishing newbies), cancel XP for “toxic behavior” (flashlight clicking as survivor, dancing on corpses as demon), level up demon based on levels of victims
- Do not allow dagger and pages objectives to run simultaneously
- Add a call out in the in-game communication wheel to say "I need help" for survivors
- Keep car possession rules consistent on all maps
- Add a "random side" menu option to be able to play either survivor or demon, whichever happens to get matched first
- Adjust chest rarity RNG based on the overall level of survivors
- More XP/SP events. Also, give a bonus 100K+ SP to anyone with zero prestige characters
submitted by
chbmg to
EvilDeadTheGame [link] [comments]
2023.06.04 04:00 Kazevenikov Cryptid Chronicle - Chapter 31
Thanks and Credits in the Comments Section due to LONG chapter.
Chapter 31: A Whale of a Tale and it’s All True
“IT’S FUCKING J-POD!”
Kalai watched in shock and awe as the two humans collectively lost their minds, hopping up and down and letting loose a series of high pitched vocalizing as she, Papa, and Mama Sakalbi stared in confusion at the two ecstatic aliens.
Andy turned and ran back to where Kalai and her parents were still staring in amazement and held his hand out, face alight and happier than she’d ever seen him before. “Binoculars! Quick! I want to see who’s out there!” Mama Sakalbi tentatively held them out, and he took them with a nod of thanks before rushing back to the bow. Kalai started as he jumped up on the bow and balanced against the roller horns to spot the black and white whales that were swimming fast towards the net.
“Eyes on Mama Shachi! Look, over there, see her?” Kalai approached cautiously as Andy pointed in the direction of a cluster of porpoising black shapes that were coming nearer.
“Eyes on! I got Grammie Slick out there too; the WHOLE POD’S HERE!” Jackie cut loose an undulating cry and waved her hands as little geysers of water and air shot out from the water on the other side of the net.
Kalai nearly jumped when a miniature version of the Orcas from the clone tank at Headquarters breached the water, leaping almost twice her height into the air before splashing back down in a massive wave.
“Look at that! Butterball’s getting some good air these days!” Andy crowed as he hopped back down from the bow and passed the binoculars to Jackie.
“Butterball?” Mama Sakalbi asked as she and Papa joined them. Kalai stared as the Orcas formed a line and charged at the middle of the ‘S’ bend in the net before diving down in front of it, sending a wave that pushed the corks back. She saw the spouts and the dorsal fins rise again for another charge at the net.
“He’s the baby, only about four years old. Grammie Slick’s taking the family hunting, see how they’re flattening the net out? We’re about to have a
great fucking day!” Andy took Jackie’s shotgun and took it back to the cabin as Kalai and her parents crowded the rail.
“What are they doing?” Mama Sakalbi’s question was directed at Jackie and the woman turned to answer with a gigantic smile.
“Herding! See the ones circling around the net?” Jackie pointed to the two dorsal fins that were almost invisible in the fog that was starting to burn off in the morning sun that had started to clear the eastern mountains. “They’ll be starting to round up small schools of salmon once they’re done turning our net into a reef. Right now, they’re running along the line and probably seeing what they have to work with.”
Mama Sakalbi did a double take, “You must be joking, that level of intelligence would almost be-”
“Human?” Jackie interrupted with a smile, “Yeah, that’s our original teachers out there. We learned to fish
from them.”
“I was going to say ‘sentient’, but I take your point. What I want to know is,
what are they doing?” Mama Sakalbi gestured out at them, with a bewildered look on her face.
“They’re using the net as a sea wall. Thing is, the net’s hard to see in the water, but the fish can feel it. They’ll put their heads into the net, but that doesn’t catch them. They’ll try to swim around it so that’s why we put an ‘S’ bend. That’s where most of the fish get tangled.” Andy returned and picked up the explanation. “See in the center of the line? That fin with the black and white little checkmark behind it? That’s Grammie Slick, the Matriarch. She’s around sixty now, and grew up out here LONG before you all came down. They don’t always do this, but I guess with you all keeping the fishing fleets docked, she saw the net and wanted a big meal for the family. They’re going to keep pushing the net until it’s in the shape of a crescent and herd a bunch of small schools into a big baitball with pickets to keep the fish pinned in the middle. You watch, there’ll be salmon jumping all over in the middle as they school up.”
“That’s when you’ll see them charge up the center and take big old mouthfuls of salmon. It’ll be a smorgasbord for ‘em!” Jackie pulled up Andy’s omnipad and started recording.
“Wait, but you hate seals for competing with you for food, why are you this excited about Orcas who take so much more?” Papa asked as he also took out his omnipad and started recording as the pod of Orcas finished repositioning their net just as Andy described.
“Because they’re using the nets as a reef to trap the fish! See? Look! There they go! The wolves are out scaring every salmon in the area here!” Kalai dug her own omnipad out at Andy’s words and watched as the dorsal fins sank below the waves, with only a faint and fading wake to tell where they’d gone.
“Now watch ‘em set pickets! They’re going to start patrolling the outside of the net. When they get enough salmon in the middle, they’re going to charge. When they do, watch the
entire middle section of our corks go under from the salmon trying to get away. They get whole heaping mouthfuls of food and we get a
full net!”
Kalai watched the Orcas swimming in circles around the net like Helix Sharks, and felt a pang of fear seeing the big predators that seemed so gentle and inquisitive in the tank. “But what if they get caught in the net?”
Jackie suppressed a laugh before sweeping an arm out at the net. “I’ve never seen that happen before, and I haven’t even heard of it happening before… at least not here in the Salish Sea. All our Orcas grew up around these nets, so they’ll either avoid them or use them like they are right now.”
“I think it’s because they can see them and the fish can’t. Either way, we’re in for a show!” Andy patted Kalai on the back before pushing Kalai and Mama Sakalbi forward.
For a long while, the surface was calm, save for the circling Orcas as they all watched. Then, by degrees, there was movement on the surface of the water as fish the length of Kalai’s arm started to jump and kick in the baitball. Kalai watched, fascinated, as Orcas seemed to appear and disappear along the edges but never approached the middle of the net.
All the fins disappeared from the surface and an eerie stillness settled over the water. Suddenly, the water in the middle of the crescent erupted, with hundreds of fish shooting out of the water and a sudden surge that hit and pushed the corks outward before they sank completely out of sight. Jackie and Andy started vocalizing those strange undulating cries again, raising their fists in the air before shouting something in their language. From as best as Kalai could guess, it was encouragement as the Orcas started breaching and jumping. In those moments, Kalai could catch glimpses of their mouths full of salmon.
Kalai watched as the terrified fish swarmed towards the net, and watched as many seemed to jump over it and swim away as the Orcas gorged themselves on the enormous school of salmon they had trapped. It was an awe inspiring sight to see, and Kalai lost herself in the moment watching the amazing display of symbiotic hunting and fishing between them and the Orcas.
The engine of the boat turning over broke the spell they were all under as Andy moved the boat at a dead slow pace back towards the net. “Alright, let’s haul it in and reset for ‘em! Jackie! Get on the bow with the billhook!” Jackie whooped in agreement and gently pushed passed Kalai to grab a long pole with a small metal hook at the end.
“We’re gonna have to work fast. They’re hungry, and we all want salmon today,” Andy called over the sound of the engine as they approached the giant buoy that marked the end of the net. “Doc! Open that hatch back there and watch your step! Mrs. Vaida, stand clear in the cabin; I want no accidents today, and three on deck’s going to be a crowd with how many fish we’re going to be taking in. Kalai, I want you back in the-”
Kalai shook her head as she put her omnipad away. “I can do it! Let me help!” she was riding the high feeling of watching the Orcas, and seeing Andy and Jackie preparing to go to work while she was to be just a passenger galled her.
Kalai saw Andy give Jackie a look that she couldn’t quite interpret. “Alright, but you’ll work with me picking fish. Jackie, you’re on the Drum; trade places with me!”
Kalai saw Jackie huff and give Andy a piercing look as she handed off the billhook. “Watch out for jellies, they tend to explode,” the native woman muttered to Kalai as she took over at the net drum’s controls. Kalai was about to volunteer to grab the line with the hook, given her longer reach, but Andy had already leaned almost all the way over the side. Kalai had a momentary scare as Andy seemed to dip forward, seemingly in danger of falling overboard, until he seemed to almost levitate himself using his lower legs back into the boat and pulled the line over the roller horns. She stood there for a moment, unsure of what to do when Andy braced a foot against the side and began to pull on the line and feed it back towards Jackie.
“Way, haul away, we’ll hang and haul together! Way, haul away, haul away Joe!” Though she didn’t understand the words, Kalai knew a sailing song when she heard one and didn’t wait for any instruction. She moved forward opposite Andy and lent a hand, pulling the heavy line in to the cadence of his chant. After two verses, Kalai heard the whine of hydraulics and the slack in the line behind them went taught.
“Stand back! Here we go!” Andy called to her and the line began pulling the net back aboard. Kalai looked back to see that Jackie had wrapped the line around the center pole of the drum, with the wheel turning to pull the line and net in out of the water. A small set of guide poles that moved when Jackie twitched the controls kept the line evenly distributed on the drum as the first corks and the dripping wet net began to appear out of the water.
“Put your hoods up!” Andy yelled at her over the noise of the machines, and demonstrated the motion. “It’ll keep the water, seaweed and Jellies out of your face and eyes, and take this!” Andy tossed her what appeared to be a handkerchief and he mimed the act of tying it around her face like a mask.
“What about you? You’re sleeveless!” Kalai’s voice was slightly muffled from the cloth as she tied it around her face before pulling up both hoods.
Andy didn’t respond, except to grin at her as he leaned out to watch the net coming up out of the water before it got pulled aboard.
From behind her, Kalai heard Jackie start singing another human sailing song. It was a bit fast paced, and Andy joined in for the chorus. On the third time she heard it, she joined in too.
“Blow ye winds in the mornin’, Blow ye winds, high ho! Haul away your running gear, And blow ye winds, high ho!”
“Coming up!” Andy shouted as there were several loud thunks before six large salmon appeared in the giant fluorescent green tangle of the net. The drum stopped, bringing the fish to a halt as Andy pulled on the corkline and scurried his hands back and forth, gathering the net up as he did until he reached the first fish. Kalai watched in awe as he seemed to magically pull the fish from the tangle and shake it out onto the deck. The second one seemed to be resting on top of the tangle and he flipped it over the corkline and shook the fish out onto the deck.
“Just watch these first few. When you get a feel for how I’m doing this, jump in. Until then, slide these beauties back towards the stern. Jackie’ll pitch ‘em into the hold.”
Kalai nodded and watched Andy’s movements intently. It looked like sorcery, with how fast he moved his hands and zeroed in on a fish. As soon as he was done, he’d whistle to Jackie, who kept singing the cadence out to pull more of the net in, only to stop when more fish were pulled up and over the horns.
The song changed twice before Kalai felt confident enough to jump in. She almost got tangled in the net herself trying to pull out her first fish, but Andy gave the net a quick tug and she was free again. Maddeningly, the fish had simply fallen out of the net without any help from her, and she fumed just long enough for Andy to point to one that was closer to her.
“Hoist up the thing, batten down the whatsit! What’s that thing spinning, somebody should stop it! Turn hard to Port! That’s not Port, NOW I GOT IT! Trust me, I’m in control!” On the second refrain, Kalai managed to dig her first fish out and drop it to the deck. She let out a whoop, and Andy paused for a moment to give her a quick applause.
“That’s one, girl! There’s a thousand left if we’re lucky!” Jackie called out as Andy sang a verse and tackled another fish in the net.
“Keep an eye on the lead line; make sure it doesn’t go over the corks!” Andy called as Kalai ran down her second fish and was about to throw the excess net over the other side. She stopped, and Andy helped her get the fish without tangling the net.
It took until the end of the song for Kalai to find her rhythm, and soon she and Andy were running down fish in the net in a crisp and quick manner. Kalai felt like she could go faster, but Andy had cautioned her to keep pace with the songs, as there was still a lot of net to go. When Kalai spared a glance at the length of net still in the water, she saw that Andy wasn’t kidding. It looked like they hadn’t even really started to reel it all in.
Ok, it’s hard work, but so is sailing, and he’s my size so I should be able to keep up with him. If he can do it, I can do it! “Haul away you rollin’ kings! Heave away, Haul away! Haul away you’ll hear me sing, We’re bound for South Australia!”
Andy was impressed. Kalai had jumped in without complaint, and she was very coachable. He could feel himself start to flag as they were starting to come to the last third of the net, but Kalai’s persistence, even though she was sweatier and more haggard than he was, kept him going.
The pile of salmon was almost as deep as their calves, and the deck was getting slick with fish slime. For that matter, so was Andy. In a momentary lull in the fish coming over the horns, Andy caught a glimpse of himself shimmering with all the scales that had flown off the fish as they scraped against the net to hit the deck, flopping. He took a big gulp of air and Kalai groaned as she straightened up, cracking her back as she twisted and bent to relieve her aching muscles.
Andy groaned a bit and looked back towards the stern. It was getting hard to see over the amount of net they’d pulled back in, but he could see Doc and Mrs. Vaida doing their best to help throw and shove the piles of salmon into the hold. Everybody’s getting their hands dirty today. Andy smiled and heaved a happy sigh. This, this is what I want. Being out on the water and doing good, hard work.
“SHIT, JELLYFISH!” Kalai shouted as she twisted away to hide her face behind her rain slicker hood. Andy blinked just in time as a wet squelching sound sent a spray of disintegrating jellyfish exploding all over the bow as the net bunched up and got squeezed together.
Andy felt it splatter all over his arms, neck, and face, before he felt it start to slide down his shirt to his chest. Almost immediately, he started to feel the burn. His arms, neck, and chest he could stand, but the blossoming pain on his lips, eyelids, cheeks, and most horribly the inside of his nose overwhelmed all his conditioned pain tolerance.
“FUCK!” Andy screamed. “FUCKING FUCKER! RIGHT IN MY FUCKING FACE! GOD FUCKING DAMNIT! FUCK!” Andy only barely avoided bringing his hands to his face. It was a hard fought thing to deny his instinct to try and scrape it off, but he felt his boots loose purchase and his feet slide out from under him. He hit the pile of fish that surrounded him hard. He was aware of Kalai yelling for her father and Mrs. Vaida, while Jackie’s braying laugh carried over everything else.
Andy felt Kalai trying to grab him, but her gloves were too slick to get a grip and all she did was spread the stingers more evenly over his arms. Andy kept his eyes squeezed shut as he heard Jackie start to direct the confused and panicking aliens.
“Hold your breath, cuz, vinegar incoming!”
Andy felt the bitter stinging splash as Jackie poured a steady stream of vinegar out from what he assumed was the giant jug he kept for these occasions underneath the little kitchenette in the cabin. Though nothing about the intensity of the burn changed, in the back of his mind, Andy knew that it was killing the stinging cells.
“Alright, Kally, take that bucket and fill it with seawater from over the side, then dump it on him.”
Andy sputtered a bit and spit as he scrabbled onto his knees. He steadied himself with one hand on the rail beside him and the other which found the corkline. He kept his eyes shut and growled as the burning spread from his hairline down to his navel. A sudden bracing splash of cold water nearly bowled him back over. Without warning, Andy hadn't had time to get a breath and he sputtered and yowled as the water soaked down under his rain gear.
Andy shook his head like a dog, whipping his braid back and forth before daring to open his eyes. “Son of a BITCH!” Andy growled as he got a look at Kalai holding an empty bucket, while Jackie was shoo’ing Mrs. Vaida and Dr. He’osforos away to give him some room.
“Jesus, quit your bawlin,’ you big baby, you’re acting like you’ve never been stung before!” Jackie called back to him as Andy ripped the gloves off his hands and plunged them over the side to clean off the stingers.
“It’s in my fucking nose you horse’s ass!” Andy shouted back as he splashed his face. A few strings of purple stingers fell into the water and Andy reared back aboard. “Ugh, get another bucket of seawater! I can still feel this shit!”
“Andrei, as a medical professional, I advise you to cease work and-”
Andy looked over as Dr. He’osforos spoke but waved him off mid sentence. “I appreciate it Doc, but I’ve had it far worse than this. There’s a brown and yellow bottle in one of the drawers under the bench that says ‘Motrin’. Get me the bottle or enough to tranq a cow, and I’ll go back to work just fine.”
Kalai let loose a piercing scream and Andy looked over just in time to see her rocketed herself backwards, dropping the bucket over the side. The Doctor caught his daughter before she fell into the hold, but he too had a look of fear plastered on his face. Andy and Jackie moved to the side to see what had scared her so badly, and the two of them couldn’t help but laugh out loud.
Grammie Slick and two of her daughters were there, sticking their heads out of the water with their mouths open, while Butterball was playing with the bucket.
Jackie laughed and stuck her hand out, rubbing the Orca matriarch on the snout. “Raggedy Andy’s fine, Grammie Slick! He’s just milking it for sympathy from these gullible hwun’eetums!”
“What in the Balance of Nature is going on here?” Mrs. Vaida’s shocked voice caused Andy and Jackie to look at her as she stared dumbfounded at the Orcas that were gathering alongside the boat.
“Oh they’re just saying ‘hi.’” Andy shrugged with a smile, despite the burning.
“More like ‘What the hell, cousins, you still got fish to pick. Quit loafin’ around and get another set in!’”
“Jackie, Motrin… NOW!” Andy growled at her. Jackie blew a raspberry at him before diving into the cabin.
“They’re pretty friendly, if you’d like to be introduced,” Andy held out a hand and motioned for Kalai and her father to step forward. Andy dipped his hand in again to make sure it was clear of any stinging cells, before he gently guided the hesitant Kalai to stick her ungloved hand out toward Grammie Slick.
One of the daughters blew a spout before sliding back under water, but Grammie gave a few clicks before briefly touching Kalai’s outstretched hand. “Kalai, this is Grammie Slick, Matriarch of J-Pod. Grammie, this is Kalai… a purple hwun’eetum.” Andy laughed a bit at the look of incredulity on Kalai’s face and the concern on her father’s.
There was a series of shutter clicks from behind Andy, and he turned to see Sakalbi snapping pictures as fast as she could. Kalai was clearly torn between fear and wonder as she held perfectly still and silent for Grammie, who was letting her touch her before she slid back under the water herself. Andy laughed as several clicks and whistles from the pod reverberated through the hull of the boat and he leaned back in.
“Alright, break’s over,” Andy called as he caught the flying bottle of pills Jackie threw at him. He popped two and swallowed them dry before washing the gloves off and putting them on. The extra rinse would have to wait, and he’d have to tough it out until they got back to shore. His boots squelched as he picked his way through the fish on the deck to get back to his station and nodded for Jackie to restart the drum.
It was another twenty minutes before the last of the net was pulled aboard and they were able to clear away all the fish into the hold. Andy stuck his head in and smiled. In a single set, they’d filled three quarters of it, and they had more than enough fish for the gathering and to feed another ten to fifteen families besides. The spouts and the clicks of J-Pod hanging around the boat, however, told Andy that they wanted their reef back and were still hungry.
Andy ordered them to prep the net for another set and helmed his boat again, only to bomb out in a straight line and let J-Pod take care of the fishing from that point on. Once they’d finished, Andy moved the boat out of the Orcas’ way and stood outside the cabin with Jackie while the three aliens crowded the bow, watching and recording the whales going to work a second time.
“Ok, I think we might get a moment to talk,” Andy muttered to Jackie in Salishian. “New orders from the Council. There’s going to be a raid.”
Jackie sucked in a breath and looked at him, all levity gone. “Cambrians, Militia, or the Dummy Bunnies?”
“Militia and the Interior.”
Jackie whistled softly in surprise as her eyebrows shot up. “Really poking the bear, cuz… When and where?”
“Uncle Willy wants us to hit the Militia Supply Depot out by Tanner on Saturday,” Andy growled quietly as he watched Kalai pointing to Grammie Slick’s dorsal as she swam out on the picket around the net.
“You mean the one close to the Snoqualmish?”
“Yeah. Full raid, we’re to hit it and take any supplies, especially military, that we can and destroy what we can’t. The messier we can make it the better. We’ll meet up with the Resistance on the old Bessemer Logging road by Hancock Creek and they get half for taking the credit. Me and Chuck’ve been assigned to ‘lead’ you.” Andy nodded and tried to flick some of the fish scales off himself, but got nowhere.
Jackie sat down on the rail with a groan before looking back up at him with a smirk. “You mean babysit on overwatch while we do the real work.”
Andy pursed his numb lips together and considered the ramifications of folding his arms on the jellyfish burns that had started to go quiet thanks to the Motrin. “Grandma and the Council want me to ‘get my hands dirty.’” He gritted his teeth in frustration.
“What? I’m sorry, that sentence made zero sense.” Jackie shook her head like she’d just been slapped.
Andy couldn’t keep the frustration and anger out of his tone when he spoke. “Apparently there are doubts about my loyalty to the tribe and whether or not I’ve lost my way.”
Jackie huffed in amusement. “Everyone knows the Council’s fucking stupid, but this is a new level of dumb. You got us land back, you got them to allow you to break the rules to feed our people, they’re fixing the fuck ups on our waterways because of you and they think you’ve gone to the dark side?” Jackie started laughing at the nonsense of the politics.
“Last time we talked, you thought I was playing with fire and-” Andy started to throw back at her before she snorted loudly.
“Results talk, cuz. Three of our Hatcheries returned, and my whole family drawing good money in Imperial Credits? Fuck, even if you had sold out, we need more Clan Heads doing the same thing.” She smiled as she nodded towards their guests on the bow.
“They still don’t trust that I know what I’m doing,” Andy growled as he folded his arms unconsciously and immediately regretted it.
Jackie snorted. “Of course they don’t. You didn’t talk to them or get their permission first. Hell, I’m surprised your grandma didn’t chuck you out on your ear for even suggesting that you should work for the dummy bunnies.” Jackie stretched and hopped up and around Andy to grab a water bottle. “But it’s working out. There’s land being returned, money in our hands, and food about to be on our table. You’re doin’ what a Chief is supposed to do.”
Andy scoffed and started to object. “I’m no Chief-”
Jackie gave his shoulder a slap and grinned evilly as a starburst of pain and burning cut through the painkillers, shutting Andy up mid-protest. “You keep saying you aren’t, but that don’t make it true.” She resumed her seat as Andy fought the yowl of pain back so as not to give her the satisfaction. “I mean, case in point, what are you going to do with all these fish Grammie’s catching for us right now?”
Andy blinked a few times as he regained his composure and thought seriously about his answer. “We’ll pull fifteen for the gathering they got invited to… Then all the fish you can pack into the truck goes to the Exiles. The rest? I’ll call Chuck and get some folks from the Council to claim the rest and distribute it to the families that need it.”
Jackie deepened her voice and adopted a cowboy drawl. “He never eats until he sees the pots are full of meat in the lodges of the widows and orphans-”
“That’s Comanche Law, not Salish, and that’s from a John Wayne movie, you ass.” Andy huffed and Jackie giggled wickedly, flipped him off.
“Still haven’t refuted my point, cuz.” Jackie’s singsong voice caused Andy to glare spitefully at her, until she raised her hands defensively. “Alright, you’re not a Chief. So, Not Chief Tsu’titsi’uqw; you need to get your hands dirty and lead a raid. I’ll scrape up what we need and scout the target. You just meet up with us Saturday night at the Snoqualmish Casino and I’ll put a gun in your hands. Don’t worry, we’ll only get dirty enough to make the Council happy.”
“I’ll be a bit late; I’m escorting them to the Hwatcom Family Gathering on Friday.” Andy took a step back as Jackie stood up and twisted a bit to stretch out.
“No surprise there, grandpa’s an old school traditional Indian. They’re dummies, but they’re trying to do right by us, finally. Again, thanks to you, Chie-” Andy slapped the back of her head hard and growled at her, but she just started laughing, making him even madder.
“Alright, enough. Let’s get on the bow and not look like we’re sketchy Indians plotting to attack an Imperial fort.” Andy snarled, shoving her past him while she just kept laughing.
Andy stomped forward, aware of the wet sounds his boots made as he walked. Kalai turned and smiled at him as he moved to stand beside her and her father. “So how are they doing out there?”
“They just started their attack. This is fascinating! Their coordination, their ingenuity, and adaptation to human activity is astounding! I wish I had brought observation drones!” Sakalbi was glued to the binoculars and holding her omnipad up while she muttered observations into the speaker. Andy was content to watch as the pod put on a repeat performance and the net sagged again until they all came up and started swimming lazily around the net and the boat. All of them except Butterball and one of his older brothers. The two seemed to be getting into a jumping contest.
“He’s feeling a bit hyper. Must be nice to be full,” Jackie commented as the two whales took turns jumping out of the water and twisting in the air. Andy smiled and nodded and felt a hand go to his shoulder. He looked down and saw it was Kalai making eyes at him. Andy hid the grimace at the burn and gave her a wink.
“That one’s getting closer, should we be concerned?” Andy looked over at Dr. He’osforos and Kalai quickly moved her hand as they watched Butterball getting closer and closer with each jump.
Jackie hopped up and straddled the railing as Andy and Kalai shared a concerned look. Jackie hooked a hand around one of the roller horns and peered down into the water. “I don’t think so, I mean he knows we’re-”
The sudden appearance of a flying adolescent Orca only a scant few feet away from the boat right next to the lot of them cut Jackie off. Most of them only had enough time to watch the little playful bastard hang in the air for a moment before he twisted to almost shoulder punch the water as he came back down. Andy had just enough presence of mind to pull Kalai and her father down, and braced himself as the plume of water rose from where Butterball landed.
“Oh shi-” Andy heard Jackie say before water cascaded down on them and drenched them all, sending the boat rocking violently.
It took a moment for Andy to recover and he helped the two Shil back to their feet. “Quick check, is everyone alright?”
“HEY! WHAT THE HELL, BUTTERBALL! GRAMMIE! YOU HAVE A TALK WITH YOUR GRANDSON! HE’S GONNA GET SOMEONE KILLED ONE OF THESE DAYS!” Jackie screamed at the water, shaking her fist.
A camera shutter sounded and a dripping wet Mrs. Vaida stood, wide eyed in fear, staring out over the water.
Andy started laughing at the sight of his boss soaked to the bone, her hair and her fur a dripping mess. “That picture right there? You can title it: ‘Angry Native Woman Yells at Whale.’”
Kalai looked like she was on Krek’s doorstep. Akil’eas knelt next to her as he finished his examination and was looking over the readings on his omnipad. His daughter sat in front of the cabin on the little step, legs splayed out in front of her while she leaned against the railing on the side of the boat. Her father stood next to her as he finished a quick check of her vitals and her viral load.
“Unsurprisingly, you’re a bit elevated, but given your numbers over the last week, that’s saying that you’ve come back up to your normal levels.” Akil’eas had been worried. When they’d hauled in the net the second time, Kalai had stayed on the bow with the boy, Andy, while Akil’eas’d stood over the human woman’s shoulder and studied the controls.
Akil’ieas had also pitched in and helped fill the hold, but when he and Sakalbi could no longer stuff them in, they’d given up and stood out of the way. His old friend and colleague had spent the rest of the time recording, either the large predators that continued to circle and play around the boat, or the seemingly inefficient fishing practice of Andy and his people. No wonder he was so big, and his brother had been that strong. It beggared belief that their people worked at that backbreaking pace for so long, but there Andy stood, proud and tall at the end of it, while he and Sakalbi struggled to stay standing.
Akil’eas had to focus on keeping his hands from shaking and retrieved another water bottle for his exhausted daughter. Andy had them moving at a slow pace back towards a different harbor from the one they’d left that morning. They’d stopped briefly at the pier they’d started from to allow Jackie to disembark. The two humans packed all the fish that couldn’t fit in the hold up to Jackie’s truck and filled the bed of it without any help. She drove off with close to a hundred fish.
Now with the deck cleared, Andy told them they were on their way to the harbor most of his Band used. The trip had been slower going than the morning had been, but only because they were riding much lower in the water than they had been.
“King Triton’s farewell,” Kalai muttered looking up. Akil’eas followed his daughter’s gaze up to see a flock of white and gray seabirds calling out loudly as they kept pace with the boat as it headed towards the docks.
“It means work’s almost over. It’s a great sound, isn’t it?” Andy called out from the cabin where he sat at the helm.
Kalai shifted herself with great effort to look around the door to the cabin. “It sounds amazing.”
The smile Andy gave Kalai caused Akil’eas to have a pang of fatherly protectiveness, and only fatigue kept the scowl off his face. “Just wait, we’ll clean a few once we’ve off-loaded to the families. Fresh salmon tonight for everyone, and I’m cooking! Doc, we’d love to have you, too.”
“I’d love to but-”
Kalai grabbed his arm and stopped him. “Trust me, Papa, you don’t want to miss it.”
Akil’eas chewed his tongue for a moment, looking from Andy to Kalai. Sakalbi caught his eye and nodded emphatically. “Alright, if you’ll allow me to help. You must be exhausted.”
Andy beamed at Akil’eas, “You won’t hear me turn down free help.”
“Vaascon fellas don’t have no frills, Haul away, haul away! They’re plain and skinny as a lodthfish gill, And we’re bound away for Vaasconia!”
Kalai sat back and started singing between sips of water. Akil’eas sat down next to her and joined in the chorus for a Vaascon sailing song. It was strange to think that these humans also sang to their sea gods to placate them and coordinate the work. What else could you expect from a sailorman? Some things call to the soul across time and evidently even the gulf space and peoples.
“So heave him up my Turry Turry girls, Haul away, haul away! Heave him up and let the sails unfurl! And we’re bound away for Vaasconia!”
Andy’s voice joining in on the chorus startled Akil’eas and Kalai and they both turned to look back at him.
He gave them another wide grin, “I started learning some of the sail songs after Kalai told me about sailing on Shil.”
“Akil’eas, a word?” Sakalbi motioned with her head towards the bow and offered him a hand up. He followed her to the bow, leaving the two children singing together.
The harbor mouth was coming up fast, and between the noise of the engine and the net drum keeping them out of sight, there was some privacy. “I’ve heard some rumors about your feelings toward humans…” Sakalbi leaned against the railing, giving him the look that every teacher and professor had when questioning a belligerent student. When Akil’eas didn’t answer her, save to throw her back his own look, she continued. “Kalai is quite taken with Andy. It’s been quite a refreshing thing to see her come out of her shell.”
“It’s a vacation romance, nothing more.” Akil’eas felt his stomach clench and couldn’t stop himself from looking back.
“I don’t think so, Akil’eas. This is the first time I’ve seen her so on thorns and thistles around anyone, much less a male. She’s been very keen around him.” The smile she gave him was a bit galling, but he had to admit, he didn’t really know Kalai as well as Sakalbi and her spouses.
“He is… I’m sure he is a very nice young man, but as a fit consort for a soon to be Duchess? No, and I’ve yet to meet a human that is.” The thought of a human becoming the next Duke He’osforos was absurd. Sure there had been the occasional non-Shil Kho-liebhaberin or even the one Duke Aurar’ian He’osforos who was a Triki, but a human? “They’re far too individualistic and self centered to rise to the responsibilities of the Peerage.”
“That’s not exactly as large a sample size as you think it is, Leas. If you had Andy in your class, or on your crew, disregarding the fact that he’s human, what would your read on him be?”
Akil’eas locked his jaw and pursed his lips, defiantly. “I don’t know.”
“Come on, Leas, you’re better than me at reading people, and I’m damn good at it.” He hated how Sakalbi’s eyes flashed and her right ear would twitch when she thought she had the upper hand in an argument. He huffed a sigh and decided to play her little game, just to humor her enough so that she’d drop the subject.
“Dependable, fastidious and competent, judging by the state of his equipment and his boat. Self sacrificing, diligent, hard working, given what I’ve observed today. He’s got a temper, but it takes a bit to get there, and he’s carrying some pretty heavy emotional scars.” He’d not seen very much of Andy, but the old Sailing Master and Professor in him started to come out and assess the boy just as he would any of his students or junior sailors.
“That’s my read, too. Doesn’t sound so individualistic and self-centered to me. Blighted Nature, Leas, from what I’ve learned about him and his people, he broke with several of their traditions and customs to help us. He’s stuck his neck out far further for us than we would have for him and his people, for no other reason than to try and save his homeland. Were he an Erbian on Myr or even back home in Vaasconia, there’d be Groom-War over his hand.”
Akil’eas was a bit piqued about her statement, “What about your daughter? Kalai made no secret about little Sitry mooning after him, and her disapproval of their courtship.”
“She thinks she’s in love, and it very well might be that she is, but Kalai’s disapproval should tell you what it tells me, given your own rather astute assessment of the man.”
“HEY DOC! TAKE THE WHEEL, I GOTTA DRUM US IN!” Andy’s voice cut their conversation short as Akil’eas turned to look back around the drum. Andy waved him back as he slowed their approach to come in. “Take us to Dock 5, straight back and to port.”
“Straight back and to larboard, aye!” Akil’eas rattled off as he traded places with Andy at the helm.
Kalai heaved herself up to stand as Andy grabbed a large leather circle and ran forward to jump up on the bow. As Akil’eas piloted the boat into the harbor and made the turn, he saw a large crowd of humans gathered on the pier and the shore. As soon as they were in sight, he watched as Andy, standing tall, began to drum a beat and vocalize, projecting his voice over the water to those on shore. Akil’eas sputtered a bit in surprise as he guided the boat slowly towards the open mooring.
“That’s their call. His family’s song lets the people on shore know who he is and that he’s friendly.” Kalai looked back at Akil’eas before moving inside the cabin to stand next to her father. “All the families know it, but only he is allowed to sing it. It’s their version of a family crest and coat of arms. Elder Hwatcom taught us about those. There’ll be a reply in a second granting us permission to come ashore.”
There was indeed a response of drumming and singing from the assembly of humans as many started to crowd forward carrying what appeared to be coolers. Andy reappeared and took the controls back and reversed to kill their forward momentum as Sakalbi threw out their mooring lines to the waiting humans. Andy killed the engine and moved quickly out of the cabin to speak in a language that Akil’eas did not recognize. There seemed to be a bit of confusion from those gathered on the dock, but Andy opened the hatch to show the hold full of fish.
“Don’t thank me, thank them. Sockeye and Kings to all comers, courtesy of the Vaidas and the Vaida Warren!” Andy shouted happily in Vatikre as he pulled two giant fish out by their gills and handed them off to the applauding humans.
Sakalbi managed to shoot Akil’eas a smug look before she plunged her hands into the mass of fish and began helping Andy hand them out to the people.
First:
https://www.reddit.com/Sexyspacebabes/comments/yz0u3h/the_cryptid_chronicle_chapter_1/
Previous:
https://www.reddit.com/Sexyspacebabes/comments/13tppad/cryptid_chronicle_chapter_30/
Next:
Possible Late Post Due to Vacation. I will try to post on time, but it may be as late as 6/12/23
submitted by
Kazevenikov to
Sexyspacebabes [link] [comments]
2023.06.04 03:30 TacitusCallahan How do you know you have a good job?
I'm 22 years old and I'm not entirely sure if I'm in a good spot for my age.
I've done Security for a few years now. Started out as a seasonal park ranger when I was 19. Then worked Security for a series of museums and cultural entities. Now I do Security through a level one trauma center. It's a in-house Public Safety Department that employees Police Officers, Hospital EMS, Dispatchers and Security Staff. I'm making $45,000 - $50,000 a year not accounting overtime. 204 hours of PTO with a 5 year cap of 275 hours. 5 hours per pay period and 16 per holiday worked. The schedule is 6 on 2 off rotating. There are career advancement options to branch out into both EMS or LE. I haven't entirely decided where I want to branch out. Our Hospital has a EMS Air Wing that falls under our department and I've thought about building my resume through the hospital to possibly be a flight medic. I'd have to switch jobs a handful of times over the course of the next 5 years. I'd need two years of Ground BLS experience (EMT B) and one year of Ground ALS Experience (EMT A or Paramedic) before being able to move into flight roles.
I also have a part time gig as a wedding coordinator for a large non profit. $18 hr and the schedule is just availability based.
I'm not entirely sure if I'm actually in a good place. Despite feeling like my job has meaning and purpose I get weird reactions from people when I tell them what I do.
submitted by
TacitusCallahan to
careerguidance [link] [comments]
2023.06.04 03:23 TacitusCallahan What defines a good job?
I'm 22 years old and I'm not entirely sure if I'm in a good spot for my age.
Full time I do Security through a level one trauma center. It's a in-house Public Safety Department that employees Police Officers, Hospital EMS, Dispatchers and Security Staff. I'm making $45,000 - $50,000 a year not accounting overtime. 204 hours of PTO with a 5 year cap of 275 hours. 5 hours per pay period and 16 per holiday worked. The schedule is 6 on 2 off rotating. There are career advancement options to branch out into both EMS or LE. I haven't entirely decided where I want to branch out. Our Hospital has a EMS Air Wing that falls under our department and I've thought about building my resume through the hospital to possibly be a flight medic. I'd have to switch jobs a handful of times over the course of the next 5 years. I'd need two years of Ground BLS experience (EMT B) and one year of Ground ALS Experience (EMT A or Paramedic) before being able to move into flight roles.
I also have a part time gig as a wedding coordinator for a large non profit. $18 hr and the schedule is just availability based.
I'm not entirely sure if I'm actually in a good place. Despite feeling like my job has meaning and purpose I get weird reactions from people when I tell them what I do.
submitted by
TacitusCallahan to
jobs [link] [comments]
2023.06.04 02:23 fitnessjobs_global 📲 New Job: Assistant Fitness Coordinator at HealthcareSource Medical Center (Services admin-only migration) in Danville, New Hampshire, us 💪
2023.06.04 01:50 minebookme Crucial Facts About Rental Properties
| https://preview.redd.it/qh3u7gqk4w3b1.jpg?width=1350&format=pjpg&auto=webp&s=c8e6fbb1199a13956e9c52269d0178c1f096ad5a Investing in rental properties can be a rewarding venture, offering both financial stability and long-term wealth accumulation. However, navigating the world of real estate requires a solid understanding of the crucial facts surrounding rental properties. From generating passive income and property appreciation to managing tenants and understanding local regulations, being well-informed is key to making sound investment decisions. So, let’s explore the essential facts that every potential landlord should know about rental properties. Whether you are a seasoned investor or a beginner, this information will provide valuable insights to help you maximize profitability and mitigate risks in this lucrative market. How To Start A Rental Property Business Starting a rental property business can be an exciting and lucrative venture. With careful planning and a solid strategy, you can generate a steady stream of passive income while building long-term wealth. Here are some essential steps to help you get started: Define Your Goals Determine your financial goals and objectives for the rental property business. Consider factors such as desired cash flow, return on investment, and long-term plans for property growth. Research The Market Conduct thorough market research to identify areas with high rental demand and potential for growth. Look for neighborhoods with desirable amenities, good schools, and proximity to transportation and employment centers. Set A Budget Establish a budget that includes property acquisition costs, renovations or repairs, ongoing maintenance expenses, property management fees, and vacancies. Ensure your budget aligns with your financial goals and the local rental market conditions. Secure Financing Explore financing options such as traditional mortgages, private lenders, or partnerships. Obtain pre-approval for a loan, considering your credit score, income, and down payment requirements. Identify The Right Property Look for properties that meet your investment criteria, such as affordability, potential rental income, and appreciation prospects. Conduct thorough inspections, considering the property’s condition and any necessary repairs or renovations. Legal Considerations Understand local laws and regulations pertaining to rental properties, including landlord-tenant laws, licensing requirements, safety codes, and zoning restrictions. Consult with an attorney to ensure compliance. Create Lease Agreements Develop comprehensive lease agreements that clearly outline tenant responsibilities, rent payment terms, and property rules. Include provisions for security deposits, maintenance responsibilities, and eviction procedures. Tenant Screening Implement a rigorous tenant screening process to find reliable and responsible tenants. Conduct background checks, verify employment and income, and check references to minimize potential risks. Property Management Decide whether to self-manage or hire a professional property management company. Property managers handle tenant communication, maintenance requests, rent collection, and property inspections, saving you time and ensuring efficient operations. Market And Advertise Market your rental property through various channels such as online listings, social media, and local advertising. Highlight the property’s unique features and benefits to attract potential tenants. Can A Landlord Show A House That You Are Renting As a tenant, it’s essential to know your rights and responsibilities when it comes to your rental property. One common question that arises is whether a landlord has the right to show the house or apartment you are currently renting to prospective tenants or buyers. The answer to whether a landlord can show a rented property largely depends on the terms outlined in the lease agreement. In most cases, landlords have the right to enter the property for legitimate reasons, such as repairs, inspections, or emergencies. However, showing the property to potential tenants or buyers is usually subject to certain conditions. Many jurisdictions require landlords to provide notice to tenants before entering the property. This notice period can vary, but it’s typically 24 to 48 hours. This advance notice allows you as the tenant to prepare for the visit and make any necessary arrangements. It’s important to review your lease agreement to understand the specific terms regarding property showings. Some leases may include clauses that explicitly state the landlord’s right to show the property during the final months of the tenancy. This is particularly common when a lease is approaching its expiration date and the landlord is seeking new tenants. While landlords have the right to show the property, they are generally expected to be respectful of your privacy and convenience. They should coordinate with you to find mutually agreeable times for property viewings. If you have concerns or conflicts with the proposed showing schedule, it’s advisable to communicate with your landlord and try to find a solution that works for both parties. How Long Does It Take To Rent A House Renting a house is an important decision that involves finding the right property, completing the necessary paperwork, and securing a suitable tenant. The time it takes to rent a house can vary depending on several factors. Finding A Tenant The first step in renting a house is finding a suitable tenant. This process usually begins with advertising the property through various channels such as online listings, real estate agents, or local classifieds. The duration of this step can vary, but it typically takes a few weeks to attract potential tenants. Property Viewings Once interested tenants inquire about the property, it’s time to schedule property viewings. This step allows prospective tenants to tour the house and assess its suitability. Property viewings can take a few days or weeks, depending on the availability of both the property and the tenants. Application And Screening After finding a tenant who is interested in renting the house, they need to complete an application form. This typically includes providing personal and financial information, references, and sometimes a credit check. The screening process can take a few days to a week to verify the tenant’s background and financial stability. Lease Agreement Once the tenant’s application is approved, a lease agreement is prepared. This document outlines the terms and conditions of the rental, including rent amount, lease duration, and any additional clauses. The negotiation and finalization of the lease agreement can take a few days to a week. Move-In And Handover After signing the lease agreement, the tenant is ready to move in. The move-in process involves conducting a thorough inspection of the property, documenting any existing damages, and handing over the keys. This step typically occurs within a few days of signing the lease agreement. What Bills Do You Pay When Renting A House When renting a house, it’s important to understand the various bills and expenses you will be responsible for. Here are 7 of the most common bills you may encounter: Rent Rent is the primary bill you will pay when renting a house. It is the agreed-upon amount you pay to the landlord or property management company in exchange for living in the property. Utilities Utilities typically include electricity, gas, and water. You will be responsible for paying these bills, which cover the usage of these essential services. The specific utilities you pay for may vary depending on your rental agreement. Internet And Cable If you want to have internet access and cable television in your rental house, you will need to subscribe to these services and pay the monthly bills. Keep in mind that these bills are usually separate from your rent and utilities. Renter’s Insurance While not always mandatory, it is highly recommended to have renter’s insurance. This insurance policy protects your personal belongings in case of theft, fire, or other unforeseen events. You will need to pay the monthly or annual premiums for this insurance. Maintenance And Repairs As a tenant, you are generally responsible for minor maintenance and repairs in the rental house. This includes tasks like changing light bulbs, fixing minor plumbing issues, and maintaining the cleanliness of the property. However, major repairs and structural issues are typically the landlord’s responsibility. Parking And Garbage Some rental properties may have additional bills for parking spaces or garbage collection services. If your rental house offers dedicated parking or has specific garbage collection requirements, you may need to pay for these services separately. Who Is Responsible For Water Leak In Rented Property The responsibility for water leaks in a rented property can vary depending on the specific circumstances and the terms outlined in the lease agreement. In general, the landlord is typically responsible for the maintenance and repair of the property, including issues related to plumbing and water leaks. It is the landlord’s duty to ensure that the property is in a habitable condition and to address any necessary repairs. However, if a water leak is caused by the tenant’s negligence or improper use of the plumbing system, they may be held responsible for the resulting damages. For example, if the tenant accidentally causes a pipe to burst by improperly using the plumbing fixtures, they may be liable for the repair costs and any resulting damage to the property. It is important for both landlords and tenants to carefully review the lease agreement to understand their respective responsibilities regarding maintenance and repairs. Additionally, local rental laws and regulations may provide further guidance on the division of responsibilities in case of water leaks or other issues in rented properties. If there is any uncertainty or disagreement, it is advisable to seek legal advice or consult with a local housing authority for clarification. Can You Rent An Apartment If You Own A Home Owning a home doesn’t necessarily mean you can’t explore the option of renting an apartment. Whether you’re considering downsizing, relocating temporarily, or seeking additional income, renting an apartment while owning a home is indeed possible. Here are a few key points to consider: Financial Considerations Before diving into renting an apartment, it’s important to evaluate your financial situation. Ensure that you can comfortably afford the expenses of both your home and the rental apartment. Assess your mortgage payments, property taxes, insurance, maintenance costs, and potential rental income to determine if renting an apartment aligns with your budget. Rental Application Process Just like any other prospective tenant, you’ll need to go through the rental application process. Landlords typically require income verification, credit checks, and references. Be prepared to provide necessary documentation that demonstrates your ability to meet rental obligations alongside your homeownership responsibilities. Lease Agreements Signing a lease agreement is a standard practice when renting an apartment. It outlines the terms and conditions of your tenancy. Make sure to thoroughly review the lease agreement, understanding the duration, rent amount, utilities, and any additional terms that may apply. Be aware of any clauses that may conflict with your homeownership obligations. Property Management Renting an apartment while owning a home may require additional management responsibilities. If you plan to maintain both properties, consider the time and effort required for property upkeep, repairs, and tenant communication. Alternatively, hiring a property management company can alleviate the burden by handling day-to-day operations on your behalf. Legal And Tax Implications Depending on your location and local regulations, there may be legal and tax considerations to keep in mind. Consult with legal and tax professionals to understand any implications or obligations that arise from renting out your home or renting an apartment while owning a home. Who Is Responsible For Replacing Smoke Alarms In Rented Properties In rented properties, the responsibility for replacing smoke alarms typically falls on the landlord. Smoke alarms are essential safety devices that help protect tenants from the dangers of fire. Landlords have a legal obligation to ensure that their rental properties meet certain safety standards, and smoke alarms are a crucial part of those requirements. When a tenant moves into a rental property, it is the landlord’s responsibility to provide functioning smoke alarms in appropriate locations. This includes installing smoke alarms on each level of the property and near bedrooms or sleeping areas. Landlords should also ensure that the smoke alarms are in good working condition, with functional batteries or a reliable power source. While tenants are responsible for regularly testing the smoke alarms and notifying the landlord if they are not working properly, the ultimate responsibility for replacing smoke alarms lies with the landlord. This means that if a smoke alarm malfunctions or reaches the end of its lifespan, it is the landlord’s duty to replace it promptly. It’s important for landlords to understand the specific regulations regarding smoke alarms in their jurisdiction, as laws may vary from one location to another. Some areas may have additional requirements, such as the use of interconnected smoke alarms or the need for carbon monoxide detectors. By fulfilling their responsibility to replace smoke alarms in rental properties, landlords can prioritize the safety of their tenants and ensure compliance with legal obligations. Regular maintenance and prompt replacements not only contribute to a secure living environment but also help prevent potential tragedies associated with fire incidents. Can Landlord Sell House While Renting If you’re a tenant renting a house, you may wonder what happens if your landlord decides to sell the property. The answer is yes, a landlord can sell a house while it is being rented. However, the process and implications can vary depending on your jurisdiction and the terms of your lease agreement. In most cases, when a landlord decides to sell a rental property, they must adhere to local laws and regulations regarding tenant rights and notice periods. They typically need to provide you with advance notice about the intention to sell and allow reasonable access for potential buyers to view the property. During the selling process, your lease agreement remains in effect, and your rights as a tenant should be protected. In some cases, the new owner may honor the existing lease agreement until its expiration, while in other situations, they may have the option to terminate the lease with proper notice. It’s essential to review your lease agreement and familiarize yourself with the local laws to understand your rights and obligations as a tenant when the landlord decides to sell the rented house. Additionally, open communication with your landlord can help clarify any concerns and ensure a smooth transition during the selling process. Can You Rent A House At 18 Renting a house at the age of 18 is possible, but it can come with certain challenges. Many landlords have age restrictions or may prefer tenants with a stable income and rental history. However, with proper planning and preparation, it is still feasible to secure a rental property at this age. Firstly, it is important to demonstrate financial responsibility and stability. This can be achieved by providing proof of income, such as pay stubs or bank statements, and having a solid credit history. Building a positive rental history by obtaining references from previous landlords or utilizing a co-signer can also increase your chances. Additionally, it can be helpful to research and approach landlords who are more open to renting to younger tenants. This can include private landlords or smaller property management companies. Being prepared to provide a larger security deposit or having a guarantor can also help alleviate concerns that landlords may have. Ultimately, while it may require extra effort, finding a rental property at 18 is possible by showcasing your reliability, financial stability, and responsible behavior. Do You Need a Real Estate License To Rent Property In many states, renting out your own property as an individual does not typically require a real estate license. But the requirement for a real estate license to rent property depends on the jurisdiction in which you are located. However, if you engage in property management or act as a rental agent on behalf of others, a license may be required. Remember, the regulations can vary significantly between countries, states, and even municipalities. Therefore, it’s crucial to research and understand the specific rules and requirements in your particular area. Consulting with a local real estate attorney or contacting the relevant licensing authorities can provide you with accurate and up-to-date information for your specific location. How To Save Money For A House While Renting Saving money for a house while renting may seem challenging, but with the right strategies, it is achievable. Here are 9 crucial tips to help you save: Set A Budget Create a monthly budget that includes all your expenses and identifies areas where you can cut back. Prioritize saving for your future home by allocating a specific amount each month. Reduce Rent Expenses Consider downsizing to a smaller, more affordable rental property or explore options like house-sharing to reduce your monthly rent expenses. Minimize Utilities Be mindful of your utility usage and find ways to reduce energy costs. Turn off lights when not in use, unplug electronics, and use energy-efficient appliances. Cut Unnecessary Expenses Review your subscriptions and memberships. Cancel or downgrade services you don’t use frequently. Reduce entertainment expenses by opting for free or low-cost activities. Automate Savings Set up an automatic transfer from your paycheck to a separate savings account dedicated to your house fund. This makes saving easier and ensures consistency. Earn Extra Income Explore ways to earn additional income, such as taking on a side job or freelancing. Use the extra earnings solely for your house savings. Save Windfalls Whenever you receive unexpected money, such as tax refunds or bonuses, resist the temptation to splurge. Instead, put these funds directly into your house savings. Seek Affordable Housing Assistance Research local housing programs or grants that can assist first-time homebuyers. Explore options like down payment assistance or low-interest loans. Be Disciplined Stay focused on your goal of saving for a house. Avoid unnecessary expenses and remind yourself of the long-term benefits of homeownership. Can You Paint A Rented House One common question that arises when renting a house is whether or not you can paint the property. The answer to this question depends on various factors, including the terms of your lease agreement and the landlord’s policies. In some cases, landlords may allow tenants to paint the rented house, but with certain restrictions. They may require specific colors, require approval of the paint choices, or ask that the tenant repaint the walls to the original color before moving out. On the other hand, some landlords may not permit tenants to paint the property at all, wanting to maintain consistency and avoid potential damage or the need for additional painting expenses. To avoid any conflicts or misunderstandings, it is crucial to communicate with your landlord regarding your intentions to paint the house. It is advisable to get written permission and clarify any conditions or restrictions beforehand. Do I Need A Business License To Rent Property If you’re considering renting out a property, you may be wondering whether you need a business license. The answer depends on various factors, including your location and the specific regulations in your area. In many jurisdictions, renting out a property does not necessarily require a separate business license. Rental activities are often considered a form of real estate investment or passive income, rather than an active business. However, it’s crucial to research and comply with local laws and regulations, as some areas may have specific licensing requirements for landlords. While a business license may not be mandatory, you might still need to register your rental property with local authorities or obtain permits related to safety, zoning, or occupancy. These requirements are typically in place to ensure compliance with building codes and protect the well-being of tenants. To ensure you’re operating within the legal framework, it’s advisable to consult with local government agencies or seek guidance from a real estate attorney. They can provide accurate information based on your specific location and help you navigate any licensing or regulatory obligations related to renting out property. Who Is Responsible For Trees In A Rented Property Determining responsibility for trees in a rented property depends on various factors and the specific terms outlined in the lease agreement. Generally, the landlord is responsible for the maintenance and care of trees on the property. This includes tasks such as pruning, trimming, and addressing any potential hazards posed by the trees. However, if a tree-related issue arises due to the tenant’s negligence, such as causing damage by improperly trimming or removing a tree without permission, the tenant may be held responsible for any resulting damages. To avoid any confusion or disputes, it is crucial for both landlords and tenants to clearly define the responsibilities regarding tree care and maintenance in the lease agreement. Additionally, local laws and regulations may provide further guidance on the matter. Open communication between the landlord and tenant is essential to address any tree-related concerns and ensure the property remains safe and well-maintained. Crucial Facts About Rental Properties: Final Words Understanding the crucial facts about rental properties is essential for anyone considering or currently involved in real estate investing. Rental properties can offer a passive income stream, property appreciation, and long-term financial stability. Location plays a significant role in the success of a rental property, as well as understanding the local real estate market. Financing options, effective property management, and compliance with rental laws and regulations are all key factors to consider. Maintenance and repairs are necessary for maintaining property value and tenant satisfaction. Additionally, landlords must be aware of the risks involved and have appropriate insurance coverage. By being well-informed about these crucial facts, individuals can make informed decisions, minimize risks, and maximize the profitability of their rental property investments. submitted by minebookme to u/minebookme [link] [comments] |
2023.06.04 01:01 MufasaSmacks Crusader Kings 3 Warfare Overhaul Idea, Real Strategy Requires Cunning!!! But also an iron fist !!
Crusader Kings 3 warfare overhaul ideas
- Instead of instantly rallying troops anywhere you place a marker, a warfare overhaul in Crusader Kings III could introduce the need to build Garrison Army outposts with stationed troops of your choice. These outposts would require maintenance cost depending on how big you want this outpost/fort and a food supply, which could be achieved by constructing pastures or farms in the outpost's region or other regions within your realm which you will have to create a supply caravan to bring food over. Establishing supply routes like the routes you can create in game now but for caravans would be essential, but these routes could be vulnerable to ambushes ,raiders and looted by enemies so it is important who you pick as a Supply caravan master ,who you hire and the entourage. Revealing such routes, your enemies would need a skilled spymaster as will you. Garrison outposts could be upgraded with defenses, fortifications, and weaponry, such as archer towers for siege defense, caltrops to counter horses, stationary ballista and catapults, Mottes, stake walls, small farms, and recruitment centers that bolster garrisoned troops based on the control of the region.
- Troop placement would require strategic planning within your realm, as you would no longer be able to instantly summon them from rally points. Instead, armies would need to be stationed in outposts, castles, cities, monasteries, towns, and raised from there. Coordinating troops to join together would involve planning routes for them to rendezvous to. Properly planning routes for armies and supply caravans would be crucial for maintaining well-supplied forces during long campaigns or long distance raids. Properly maintaining your forces and supplying them will yield buffs and big morals boosts that could help in upcoming skirmishes. Capturing vital enemy farms, pastures, ambushing enemy caravans, and targeting key armies during wars when they are spread thin would be essential for winning battles and perhaps the war itself along with capturing important characters of course.
- Ability to station all your troops/levies In one place such as one of your castles , cities or outpost would require the availability of supplies and food to sustain such a large force all in one location. Inadequate supplies and food in outposts, cities, or castles would lead to death, famine, starvation, and disease, which could also affect important characters located in those settlements.
- Strategically placing outposts along border roads, creating choke points in front of bridges, and establishing garrison outpost ports could strengthen borders and act as deterrents against attacks from other realms and raids. However, this would also provide opportunities for your spymaster to create allies within enemy realms. These allies could incite revolts, start whole revolutions, reveal outpost strength and upgrades (YES fog of war mechanics), decrease development in regions, expose enemy supply chains for potential ambushes (YES fog of war mechanics) ,and sabotage key supply chain farms and pastures to destabilize outposts Weakening and eventually destroying these outposts would be possible if they become unsustainable. AI CAN DO THE SAME. Your new Allies in enemy realms would expect rewards such as strong hooks, land and titles, guaranteed council seats, gold, artifacts, religious exemptions, alliances, marriages with your family members, or pre-made vassal contracts with limited responsibilities.
- In the context of an outpost or outposts, a supply line refers to the route that delivers essential resources and supplies to support the outpost's operations. It connects the outpost with sources of food and reinforcement if need be and a supply chain encompasses processes involved in managing that path and ensuring a steady flow of supplies. In game there will be a Supply Management tab in which you can see every farm and pasture in your realm and the amount of food you yield a month from it , you can also see your outposts , how much it cost to maintain it which can change, depending on the amount of upgrades and size and how much food is required to sustain your forces inside that outpost which could change depending on the size of your force in that particular outpost. You will be able to connect a farms and pastures to any outpost until all needs are meet. Once this is done, you will be able to pick who is the Supply caravan master, who is in the entourage, who is hired ,the route and you can see how long it will take to reach its destination without delays. Once you have everything organized and planned, it will operate on its own until you decide to destroy the supply line or it is destroyed by the enemies so no need to constantly check on it.
- While it would be possible to plan troops and raiding party routes to bypass choke points, outposts, and challenging terrains like mountains, rivers, wetlands, dense forests, and hills, careful consideration of the chosen routes would be necessary due to associated dangers. Adequate preparation or direct confrontations with outposts would be required. Winning battles against enemy outposts would not immediately trigger wars, but losing would have negative consequences, such as neighboring realms developing a dislike for you, realm you attacked plotting against you and your family, and war starting. Winning an outpost battle would present choices through a realm event prompt, including options to eliminate everyone, destroy or leave the outpost standing, loot it, leave a survivor to spread false information on who attacked the outpost in which you can name neighboring realms or specific people or recruit the remaining stationed levies and commanders while destroying the outpost.
- A warfare overhaul could introduce siege events and battlefield events that significantly impact battles. These events could be influenced by weather, terrain, and factors like duels against enemy knights, heroic events during battles, capturing knights/commanders instead of killing them, and sustaining injuries. If opposing kings are present when two armies engage in battle, an event prompt could allow you to challenge the enemy king to a duel to the death or be challenged by them that way you can end the war than and there without sustaining casualties. Refusing a duel with a king would result in gaining the cowardice king trait, leading to a -30 opinion from all knights and a levy reinforcement rate reduction of -10% for 20 years. Alternatively, you could accept the challenge and have a champion fight on your behalf or you just accept the challenge. The winner of the duel would win the war outright, but continuing the war with a new leige after the duel would result in dishonorable penalties for 30 years, acquiring the craven trait, and a -50 opinion with neighboring realms. Same goes for the AI.
- Feel free to provide any additional ideas or suggestions to further enhance the warfare experience in Crusader Kings III.
submitted by
MufasaSmacks to
crusaderkings3 [link] [comments]
2023.06.04 00:10 Ceezyr An Investigation of Random Bullet Spread
I posted this to
/truetf2 as well but could not cross post.
I've been sitting on this for a little while now and I've hit the point where any questions I have about it I can't fully answer on my own. To make a long story short for a while I've wanted to simulate random bullet spread in this game to figure out how much of a difference it makes. Doing that in TF2 would be slow and have a ton of errors but if I could figure out how to simulate it externally, that would allow me to create extremely large amounts of data and test a lot of scenarios. The problem is I didn't understand how random bullet spread works, specifically what makes it random.
How does random spread work? To figure that out first I looked at the code. Searching about this topic always lead me back to the same
/truetf2 thread and
this comment which links to TF2-Base and has this chunk of code:
// Get circular gaussian spread. float x, y; x = RandomFloat( -0.5, 0.5 ) + RandomFloat( -0.5, 0.5 ); y = RandomFloat( -0.5, 0.5 ) + RandomFloat( -0.5, 0.5 );
This seemed useful because it at least implies they are handling the angles in x and y rather than using some other coordinates but it also raised some questions. If I assumed the function RandomFloat was gaussian, why are two calls being added together? I also wasn't sure if the arguments passed were limits being placed on it or something else. Digging further I got to
this file with another relevant code block.
//----------------------------------------------------------------------------- // A couple of convenience functions to access the library's global uniform stream //----------------------------------------------------------------------------- VSTDLIB_INTERFACE void RandomSeed( int iSeed ); VSTDLIB_INTERFACE float RandomFloat( float flMinVal = 0.0f, float flMaxVal = 1.0f ); VSTDLIB_INTERFACE float RandomFloatExp( float flMinVal = 0.0f, float flMaxVal = 1.0f, float flExponent = 1.0f ); VSTDLIB_INTERFACE int RandomInt( int iMinVal, int iMaxVal ); VSTDLIB_INTERFACE float RandomGaussianFloat( float flMean = 0.0f, float flStdDev = 1.0f );
Those two calls are to the uniform random variable function, not the gaussian function. From a quick google search I did find that this is a way to approximate gaussian distributions but with only two it should like basically like a triangle instead of a smooth gaussian. There are a few reasons I could think of why they did it this way but the important thing is they return values between -1 and 1, which implies the variables scale some other value.
Every tf2 weapon has a ctx file that holds variables about it and the shotgun has four, one for each class and they are basically identical. In each of those there is a variable named Spread with a value of 0.0675. That's far too small to be degrees but for radians it seems about right and implies that the random pellets from a shotgun can take a maximum angle of 0.0675 radians from center in x and y.
All of this would be relatively simple to simulate but I couldn't find hard numbers on the fixed spread pattern and wasn't sure the values even meant what I thought they did. TF2-Base as far as I'm aware isn't the actual code as well, so maybe whatever Valve has internally is different. So I decided to test it.
Experiment setup I created a map that contained a single room with one wall textured with the solid blue dev texture. The bullet decals were all replaced with a small gradient so they were identical and easier to see compared to the default. On accident I also discovered that setting decals to 9 removes the single perfectly accurate shot, which is lucky because it simplified processing later.
To run the test I selected engineer and bound a single key that would shoot and call impulse 101 to reload. A python script would automatically send a keypress, wait for the recoil to settle, then take a screenshot (which was also cropped to just a small region the bullets could land in). I let this run for a couple hours and generated about 3,800 screenshots. I could have also toyed with the host timescale to speed up this process but I was worried it could possibly have other effects that might invalidate all of this.
Data Processing Making the wall solid blue made processing the data very simple. At first I intended to make the decal red, but alpha weirdness I don't understand made them black. That meant all I had to do was select the blue channel and then invert the image so that all the decals went to the max value and the wall texture went to zero. This was passed to a function that can find local maxima and it would return the location of each pellet. I had also taken a single screenshot of the fixed spread pattern and another where I used the measure texture. These gave me a perfect center and a conversion to hammer units from pixels. From this data I converted back until I could determine the angles in x and y. Some shots did overlap and were lost but they shouldn't dramatically effect the end result.
An example of the screenshot, with the processed version next to it, and all of the bullet decals automatically circled is below.
https://i.redd.it/z3r2wcfmt83b1.png Results As expected, the maximum magnitude for the angles was about 0.065. Getting exactly 0.0675 would be unexpected because it is the least common value and there is going to be some error. A histogram below shows all of the angles I found:
https://i.redd.it/zwa01nqnu83b1.png Unexpected Findings This is where things started to get weird. I had created a scatter plot of each shot and after a while realized it didn't have enough points.
https://i.redd.it/u8utncwpv83b1.png 3,800 shots times 9 (with some losses) should be over 30,000 individual points easily. There should be overlap in the middle where they are closer to max probability but even then the center should be nearly colored in. As it turns out a lot pellets were landing in the same spots. Even stranger is that I was getting exactly repeated shots. The example shot from the first image occurred 23 times. I didn't test for any symmetries so it's possible those also occurred.
I've come up with a few theories on what is going on:
- TF2 is using a table based random number generator. This is how Doom handled random numbers, at least partially for demo compatibility and it did have effects in game. Some weapons couldn't deal the maximum damage the gamecode implied elsewhere but can in sourceports that change how this work. Of the theories this one is the least likely, but it's not impossible.
- The RNG used is bad. There are a bunch of ways to create bad RNG but unless it was a mistake I can't think of a reason why they would stick with it. A good RNG shouldn't have significantly more performance overhead.
- New seeds are frequently generated from player input. Of the options this seems the most likely because if it is the case I created the worst possible scenario. There is only one player input occurring and since it is automated it should be almost exactly the same. There isn't mouse input that should be a good source for seeding, no real inconsistency in key press time, and there is nothing else that should be calling the RNG to help advance it. The other related possibility is that maybe calling impulse 101 or any of the other tweaks I made are causing an issue.
- I screwed up in some other way I haven't thought of. This one I view as the second most likely explanation.
One of my reasons for sharing this now is that I am not sure how to figure out the correct results. I can think of some ways to test out option 3 but they would significantly complicate scripting and possibly require active input which would be tedious. If that is the reason I got weird repeats, the data would be useful in implying that the code is working the way I'm assuming it does.
The other reason for sharing is if it does turn out to be issue 2 or 1, that could imply other effects that I haven't tested. These things are unlikely to be noticed in game, but if we for example knew shotguns with random spread almost always put more pellets to the left of the crosshair that may be significant. Or it's option 4 and I can't find the problem on my own.
Below is a google drive folder that contains basically everything I used and another write up I need to edit. There are a lot of pictures you can view and a zip of them to download. There's also a spreadsheet containing all the shot locations that gives slightly different min and max values, probably due to differences in float precision and tangent calculations compared to how I actually did the analysis.
https://drive.google.com/drive1/folders/1vFadC98NJKTdTYBPiJVP2uDY7OOtt7_5 TLDR I tested the random bullet spread in TF2. If I'm right random pellets can be a maximum of about 3.9 degrees off from a straight line down the crosshair. There was some weird stuff that could be a mistake that makes this all pointless, but it might be nothing or it might imply this game is even more broken than most of us assumed. If there are any source engine wizards out there I would love to get some feedback on what they think is going on.
submitted by
Ceezyr to
tf2 [link] [comments]