Drivers ed corpus christi

Driving while blind in the left eye.

2023.06.04 19:42 Hot_Armadillo_4283 Driving while blind in the left eye.

Hello! I have a question for those with more experience then I.
My wife has always had glaucoma and cataracts since she was young. She recently had a relatively new surgery to help cure her glaucoma, and while it looks as if it's a success, still to early to say definitely. no pain, but still blind. She has experience driving decades ago, but her mother has always told her she "couldn't drive because she can't see". I understand why her mom would be afraid. The driving culture in her home country is absolutely insane compared to mine. I was terrified for the first week of being a passenger. When my wife moved to Canada she started to get her license, and I have driven with her, and she is a great driver. Lacking in confidence,but thats cuz her mom got into her head. She has since let her learners license expire without any more attempts. She has taken professional Drivers Ed here in Canada.
Here is my question. Can anyone who is blind in the left eye (right eye for the Brits and other left hand drivers) give me (and by extension my wife) some advice on driving, or over coming her fears? Any anecdotes?
And here is the most important question:
Any Albertans know of a Driving Instructor who is blind in the left eye?
submitted by Hot_Armadillo_4283 to disability [link] [comments]

2023.06.04 18:58 Novel-Negotiation-94 in my drivers ed class i sat next to this girl and i noticed that she would take a lot of my pens

usually when the class was over or something i’d see her either put the pen in her pencil bag or she would move it over to her side of the table. i used to have a really good pen and she took it 🙁
submitted by Novel-Negotiation-94 to teenagers [link] [comments]

2023.06.04 18:58 Novel-Negotiation-94 in my drivers ed class i sat next to this girl and i noticed that she would take a lot of my pens

usually when the class was over or something i’d see her either put the pen in her pencil bag or she would move it over to her side of the table. i used to have a really good pen and she took it 🙁
submitted by Novel-Negotiation-94 to teenagers [link] [comments]

2023.06.04 17:18 jamfork Holy Days

Is Corpus Christi a Holy Day of Obligation in Italy?
I’m visiting Italy so I just want to know for while i’m there. Also, which calendar should I be following in Terms of days if obligation? The country where I reside or the one I am visiting? I can’t find any official calendar for my country.
submitted by jamfork to Catholicism [link] [comments]

2023.06.04 16:45 misunderstoodspiders Found in corpus Christie TX

Found in corpus Christie TX submitted by misunderstoodspiders to spiders [link] [comments]

2023.06.04 16:39 CapitalCockroach3943 22yo mentally ill

22yo mentally ill submitted by CapitalCockroach3943 to u/CapitalCockroach3943 [link] [comments]

2023.06.04 15:59 sparklykai do y’all see a romance happening at all any time soon?

do y’all see a romance happening at all any time soon? submitted by sparklykai to AstrologyChartShare [link] [comments]

2023.06.04 15:43 daryyyl My Personal Experience: A Singaporean Living in Bangkok

TL;DR: A Singaporean’s comparison and experience of living in Bangkok, AMA.
Recently seen a lot of posts about moving from Singapore to another country and thought I would share my own experiences about moving from Singapore to Bangkok and some pros and cons of each location.
Please kindly take note that this is all from my personal experience and knowledge and may not apply to everyone.

I (30M) first experienced living and working in Bangkok due to an internship. The internship was mandatory but the location was not specified. I chose Bangkok having never lived there before and ended up liking it so decided to do another internship in Bangkok the following year. After completion, I managed to land a full time job in Bangkok and have been living in Bangkok for 7.5 years now. I am in the hospitality industry.

In order to stay legally in Thailand, you’ll need to be on the proper visa. You could come in on visa exemption and then do visa runs, but in the long run, it is not a viable option especially since immigration is cracking down on visa runs.
I have listed essentially the easiest visa’s to obtain to live in Thailand legally.
- Non-Immigrant B: Get hired by a company in Thailand, where they will issue you with a work permit and you are allowed to legally work in the role that is written in the work permit. The visa will be valid so long as you are employed.
- Non-Immigrant ED: Enroll into a language school to learn Thai or join a Muay Thai gym. Typically the visa lasts for a year. Working on this visa is illegal.
- Non-Immigrant O-A & O-X: Retirement visa, you need to be 50 years and above. Working on this visa is illegal.
- Non-Immigrant O (Thai Spouse): Get married to a Thai national. The visa is valid as long as you are legally married. Working on this visa is legal.
- Elite Visa: Essentially a paid visa that allows you to stay legally from 5 years up to 20 years. The price starts at THB 600K (one-time fee) up to THB 2M. Working on this visa is illegal.

Work Opportunities:
From the above mentioned visas, I only have experience with the Non-Immigrant B visa as I am employed in Bangkok. I may decide to change to the Non-Immigrant O (Thai Spouse) visa when I get married to my Thai partner next year.
Getting employed in Thailand is a route that a lot of people choose when first deciding to move to Thailand. There are essentially 2 options that someone could choose:
- Employee: Get hired by a Thai company. There are a list of prohibited jobs for foreigners in Thailand such as hairdresser, Thai massage, tour guide, legal services (you can be a consultant though). Legally there is also a minimum salary for foreigners to earn. For Singaporeans, the minimum salary / month is THB 45K however there are also loopholes in order for employees to avoid paying this much. This minimum salary does not apply to teaching. Some of the most popular jobs for foreigners are in education (teacher), tech, marketing, consulate / embassy, diving instructor, hospitality and work for an MNC.
- Business Owner: Opening your own business is another way to work in Thailand. The most popular registration choice for foreigners is to open a limited company. You will only have ownership of 49% of the company, and the remaining 51% needs to be owned by a Thai person. Many foreigners will put the 51% in their Thai spouse’s name. It is also possible to have 2 Thai’s own the 51% (25.5% each) so that the foreigner still has majority ownership. You can also then apply for a work permit however need to have four Thai workers per foreigner employed and THB 2 M in capital.

Salary & Income:
In general, the salary in Thailand is significantly lower than in Singapore, however the cost of living is also more expensive. My first salary in Bangkok was gross THB 45K / month, take home pay was around THB 38K. That is roughly S$1,500. I lived a mostly Thai lifestyle, with little to no savings each month. Thankfully I am now on a salary higher than if I was in the same position in Singapore. I would advise that a salary of THB 50K / month is the minimum that any Singaporean should be willing to take in order to move to Bangkok. Anything THB 100K / month and you’ll be able to live comfortably on a mixed of local + foreigner lifestyle so long as you have no kids or don’t intend to send them to international school.
The best is if you end up on an expat contract and you will have your basic salary (usually paid in USD) + housing allowance + yearly flight tickets back home + international school fees for your kids paid for. Obviously this is subject to the company but I have heard of people also getting transport allowance, grocery shopping allowance, company car and driver, live-in maid, etc.

Working Life:
Tasks in Singapore get done. And they get done fast. Singapore is efficient and as much as Singaporeans love queuing (for food), they also don’t like waiting. However, working in Singapore can be very competitive. The so called ‘rat race’ starts the moment you enter working life. Depending on the industry, overtime is often expected. The “kiasu” mentality in Singaporeans often causes the over-competitiveness at the workplace.
Working life in Thailand is quite the opposite of Singapore. Thai employees generally take things slower. Decisions that can be made in 1 day in Singapore, can take 1 month in Thailand. Many Thai workers just want to do their 8-10 hours a day, grab a beer after work, go home to sleep and then repeat the next day. Thai employees are also generally less competitive compared to Singaporeans, thus as a Singaporean working in Bangkok, I am able to stand out amongst my Thai colleagues and was able to progress much faster in my career compared to if I was working in the competitive Singaporean environment. In Thailand, “saving face” is very important especially at the management level. The practice of “saving face” is not something that many westerners understand and are used to, thus is often a disadvantage to them.

Condo, Apartments & Houses:
To be honest, I cannot speak about the Singapore property market and prices because I have no firsthand experience. I have never bought or rented any property in Singapore before. I can only share the prices in Bangkok for you guys to compare.
In Bangkok, a typical 1 bedroom condo (30 SQM to 35 SQM) can be found for THB 10K (S$388) to THB 15K (S$582) per month. These condos are typically within a 10 – 20 minute BTS/MRT ride into the city center. The further out you go, the cheaper condos are. Alternatively, the closer you are to the city center, the more expensive the condo’s get.
Local apartments are even cheaper and can be rented under THB10K per month. Some apartments even have rooms for rent that are THB 3000 (S$116) per month, however the room is usually quite small (20 SQM), has no kitchen, sometimes no hot water, sometimes no AC, and is in a very local area of Bangkok. It is literally a room with a bed and a bathroom inside.
There are also houses for rent in Bangkok. There are 2 major types of houses: the first are standalone houses and the second are called townhouses (essentially a house in a gated community). These can range from THB 25K (S$970) to more than THB 100K (S$3880) per month depending on the size, location, age, etc.
Alternatively, if you decide to, foreigners can also legally purchase condos under certain regulations. Every condo has a foreigner quota which essentially every condo need to be 51% majority owned by a Thai national. So if a condo has 100 units, minimum 51 units need to be owned by a Thai national. If the current condo only has 50 units owned by a Thai, then a foreigner is unable to purchase a unit in that condo project until 1 more unit is owned by a Thai. Condos can be bought starting from THB 1M (S$38.8K) to THB 100M (S$3.8M) depending on the size and location.
Owning land in Thailand by foreigners is not allowed. There are some ways and loopholes of getting around it such as setting up a business in Thailand. Lots of foreigners who marry a Thai national end up putting the land under their partners name and by getting a usufruct / right of superficies, it protects the foreigners in the sense that their partner would be unable to sell the land without the permission of the foreigner. It is honestly quite complicated and I personally went through this route.
The townhouse that I purchased cost around THB 12.5M (S$485K) and is roughly 250 SQM (2690 SQFT), with 4 bedrooms and 4 bathrooms, with a decent sized garden and garage large enough for 2 cars. It is in a good location (not in the city center) with a 20 minute drive into the city center. With S$485K, I am not sure if you could even buy a 2 or 3 bedroom HDB in a not so desired district in Singapore.

Singapore has hawker centers while Bangkok has street food. Street food in Bangkok is cheap, usually starting from THB 40. Singapore hawker centers are relatively affordable although there have been a significant increase in prices over the past couple of years. There are also a wide variety of eateries from food courts to Michelin Starred restaurants, with lots of different types of cuisines in both cities. Prices in both cities can range from cheap to crazy expensive, so it really depends on what kind of budget and lifestyle you have.

Cost Of Living:
It is well known that Singapore has an expensive cost of living, while the cost of living in Bangkok is cheaper. It is not S$1 for a one beer kind of cheap, but it’s definitely cheaper than Singapore. I have not lived in Singapore for the past 9 years so I am not in touch with the current prices in Singapore. So I will just share the prices in Bangkok.
Gym memberships in Bangkok are usually around THB 1000 (S$38) to THB 1500 (S$58) a month. A foot / Thai massage cost THB 250 (S$10) to THB 350 (S$13) per hour, a ticket in the cinema is about THB 250 (S$10). A drink in a bar is around THB 150 (S$6) to THB 250 (S$10) depending on the type of establishment. I could go on and on but in generally most things are cheaper in Bangkok than in Singapore.

- Public Transport: Public transport in Singapore is reliable. Living in Singapore, it is generally convenient to take the bus and MRT for transport.
In Bangkok, if you live in the city center you will have no issue using only the BTS & MRT to get around. Buses are not reliable due to the sheer amount of traffic. Alternatively, using motorcycle taxis are also a viable option for short to medium distances. If you lived in the suburbs or even other provinces such as Chiang Mai & Phuket, you’ll either have to buy / rent a car or motorcycle, use Grab or a songthaew (shared pickup truck).
- Motorcycle Ownership: Purchasing your own motorcycle is also a popular option. A new Honda Click 150 can be bought for around THB 61K (S$2.3k).
- Car Ownership: The cheapest first hand car in Singapore is roughly around S$80,000 to S$90,000 (THB 2M to THB 2.3M). On top of that, Singapore’s COE in May (1st bidding) for CAT A closed at S$101,001 (THB 2.5M).
In Thailand, cars start around THB 500K. An entry level Mercedes Benz A-Class will cost around THB 1.9 M (S$74,000). Cheaper cars in Thailand do come with a price and that is the traffic in Bangkok. During peak period, expect your 15 minute car ride to extend to 1 hour or even more depending on your location within the city. Traffic in other provinces is generally much better compared to Bangkok.

Social Circle:
In Singapore, you generally already have a group of friends that you met since high school / university / army (for guys).
Unless you have family or friends already living in Thailand, you’ll need to start from scratch. The easiest way to make friends is usually from your workplace. Another popular option is to use apps such as and Tinder for dating. Some may find it hard at first to make friends with Thai people due to the language barrier if you do not speak Thai and they do not speak much English.

In Singapore, English is widely spoken. Mandarin Chinese, Tamil and Malay are also used. It is easy to communicate with 99% of the population.
In Thailand, English is not widely used by everyone especially in the areas where there are no/less tourists. Signs (food, road, etc) can often be only written in Thai.

Domestic Travel:
Unless you consider taking the MRT to Sentosa domestic travelling, Singapore does not offer much domestic travel. In Thailand, a 1.5 hour plane ride can take you to Chiang Mai, Phuket, Koh Samui, Khon Kaen, etc. While a 2 hour car drive can take you to Pattaya, Hua Hin, Kanchanaburi, Ayutthaya, etc for quick weekend getaways. Singapore however, is a major hub in Asia and many international flights use Changi Airport as a hub. I also personally prefer Singapore Airlines to Thai Airways.

Safety & Crime:
Singapore is generally extremely safe. Chances of you getting robbed by knife are slim to none. In Thailand, it is also generally safe. Be smart and do not put yourself into dangerous situations and you’ll generally be fine. I have never gotten pickpocketed or robbed or scammed or anything of similarity over my years of living here.

This is the topic that I prefer not to talk about. In short:
- The Singapore government is stable.
- I have no comment regarding the Thai government, except let’s see what happens in the next couple of months.

TL;DR: A Singaporean’s comparison and experience of living in Bangkok, AMA.

And that’s pretty much it. I do apologize for this being so long. I tried my best to share as much as possible without overdoing it. This post got taken down in askSingapore , so hopefully it doesn't break any rules of this subreddit.
If anyone has any further questions, please feel free to AMA.
submitted by daryyyl to SingaporeRaw [link] [comments]

2023.06.04 15:02 oldspice75 Pilgrim flask with the Corpus Christi made from free-blown glass. Jesus' body is hollow and fills with whatever liquid is contained in the flask. Lower or middle Rhineland, Germany, ca. 1490-1510. The Cloisters collection [3726x4560]

Pilgrim flask with the Corpus Christi made from free-blown glass. Jesus' body is hollow and fills with whatever liquid is contained in the flask. Lower or middle Rhineland, Germany, ca. 1490-1510. The Cloisters collection [3726x4560] submitted by oldspice75 to ArtefactPorn [link] [comments]

2023.06.04 15:02 Mirathedeathstroke99 Not bad

Not bad submitted by Mirathedeathstroke99 to paperearmate [link] [comments]

2023.06.04 08:44 imaginary-ghostt Driver Ed

Hi im 15 and im trying to find a place in the area where i can take a class to get on the path of getting my permit and license, I just don’t know where to start. Does anyone know of good places that can help?
submitted by imaginary-ghostt to Wenatchee [link] [comments]

2023.06.04 08:20 MeetProfessional7254 Seeing some posts about Ems / Nurse conflict/ healthcare worker conflict in general

I am a nursing student a PN student to be exact , I want to bridge eventually but did half a dental hygiene program first (which I hated) so I am making up for lost time and need to start work faster (I need money). I am Canadian so I understand in other parts of the world may have different relationships/roles/stereotype's of health care professionals.
I came past an old post in this sub basically saying that people overestimate nurses abilities or ED nurses are mean. Personally as someone who is training to be a PN I am basically bottom of the barrel in the nursing world and health care world as far as respect or "power". I have done lifeguard training in the past as well and have EMTs , RMT's , RRT's in my class looking to change up their education. I personally have no clue why there is any "beef" between health care workers in general. I was also on this med student page and they were saying that other health care workers who don't go to Med school aka not doctors aka us lie and say we go to med school (like okay? I don't think so) . Personally in my clinical rotations so far I haven't had to much contact with a lot of other health care workers outside maybe nurses , physicians , PCAs and physiotherapists. Everyone seemed to get along pretty good. I've seen some patient staff conflicts but still only a handful. The only "rudeness" or "entitlement" I've seen in person was from some Physicians in Obstetrics and Pediatrics (they were really rude to my instructors and just acted super strange , it was so unnecessary) and med students blaming us for misplacing things etc. But that's it.
I read here that some ems people believe nurses are more respected then they are and are paid better. In the UK I have heard nurses are paid absolutely horrible and have no authority or respect and in my country (Canada) EMT's/Paramedics and RN's are paid around the same as alot of other people in Healthcare (30-40 an hour range). I had a really good relationship with the EMT girls in my class and also sort of believe that EMT's and nurses have the most to do out of any other areas in health care. I do think it's especially cool that EMT's go out in the world to get these people. I watch Night watch New Orleans EMT's when I start to forget there are good people in the world. So ya only really received some shade/ entitlement from physicians and med students so far. I believe health care has way to much in the way of social "hiarchy" for example my mom/ a lot of people don't even see me as a nurse! That's the general pop though.
What are your thoughts? PS I considered being an EMT but I didn't get my drivers license until a little later in life (I failed my test like 3 times and gave up for awhile). I think human beings as a whole are just not great and very judgmental. It is very exhausting.
submitted by MeetProfessional7254 to ems [link] [comments]

2023.06.04 05:49 Ok-Refrigerator-1680 I'm doing the online portion of drivers Ed right now and for part of it it made me watch a long ass video and you can't fastforward it, can't skip it. Nothing. You have to watch it all the way through, I was almost done with it then it kicked me out for "inactivity" now I have to restart it complete

submitted by Ok-Refrigerator-1680 to teenagers [link] [comments]

2023.06.04 05:33 crustymilk15 Do you look down upon adults who don't have their licenses?

I (27M) do not have a car, nor a license. I live in a major US city with (believe it or not) great public transport, and have a generously allocated budget towards busses/trains, ubers and flights. I have my groceries delivered right to my door. I also live within walking distance to a hospital and emergency vet. I live comfortably in this life style and I am not reliant on anyone for travel.
I took drivers ed when I was 16 and passed all my tests. I didn't drive poorly, and I don't particularly have any anxiety towards it. However, when I did drive, I noticed myself struggling to focus on the roads ahead of me. I could force myself to focus, but I'd fatigue quickly and then I'd struggle with staying awake. I didn't take my driver's test due to some big life events back then, but even now, I haven't taken my driver's test because I feel unsafe when I drive and I don't feel like I need one. With my attention span though, I don't feel like it's unlikely that I will be the cause of an accident. This is something I'm discussing with my doctor, and am in the process of testing for ADHD/ADD.
No one judges me for this, except for my partner. My partner offers to drive us to friends' houses, to date locations, to pick up food. I'm grateful for that, and it's a privelege for me, but I really don't expect it. I also do not ask for it. They also say they don't mind offering to drive, but there are times where I feel passive aggressiveness. Recently, my partner got hurt, and it made me wonder what would happen if there was an emergency. This motivated to want to get my license, but then my partner said "then you can be the primary driver." That's not the purpose I want to get it for, and I'd rather Uber for non-emergencies. My partner brought this up in front of our friends today, and I felt judgement from them. Now I'm questioning myself.
Is it unreasonable to not have a license at this age? Am I less of an adult, or less of a partner for not having one? Why do people look down on me if I'm self-reliant?
submitted by crustymilk15 to RedditForGrownups [link] [comments]

2023.06.04 05:03 Woman09 Corpus Christi checkpoints

Does corpus have any checkpoints ?
submitted by Woman09 to CorpusChristi [link] [comments]

2023.06.04 04:28 chbmg Easy Fixes To Make Survivors and Demons Happy – Saber, Please Read

NOTE: This is a very long post. There’s a tl;dr summary at the bottom
This is coming from a long-time lurker, first time poster, and an Evil Dead fan for decades. For background, I have previous game dev experience, including Unity and Unreal, so I’m (mostly) not talking out my ass, and I've played both sides of this game roughly equally for more hours than I’d care to admit (primarily solo q, sometimes survivor with friends, and otherwise just playing demon when survivor queue times are high, as they have been many times since release). Usually, I just play whichever side has the lowest queue time.
Despite its flaws, this has been one of my favorite games of all time. The original development team was clearly passionate about the Evil Dead. The art, audio, and overall atmosphere are excellent and have superb attention to detail. I love all the random chatter from my survivor, the feeling of rushing through the woods as the Kandarian demon, and the intensity of a close game regardless of who wins. However, most of us would agree that this game has been held back by very poor "balancing" patches since release, as evidenced by polls on this subreddit confirming it is indeed the most frustrating problem.
We've endured shemps duping, brokenly OP characters, fear looping, and many other game-breaking exploits throughout. Bugs can be tolerable and are even to be expected, but the "fixes" almost always cause new issues and take far too long. It is painfully obvious that there has been very little time or effort expended on these issues by the post-release support team. Some patches have been so bad that they shouldn’t even make it to QA, let alone production – I’d be ashamed, esp. given that some of these issues can be fully and precisely patched in a few lines of code. I don’t need to see the source code to know that – even a rat’s nest of blueprints and disorganized C++ code can’t justify it.
I can only hope the skeleton crew that's continuing support for this game will take a few hours to address these issues. More importantly, I hope someone higher-up will recognize that this game still has millions of copies floating around and a lot more opportunities for profit, so it’s worth it to invest just a little time/thought into balance to keep new players and veterans happy. Frankly, each issue could be hammered out in minutes by someone familiar with the codebase, but I know it takes some time for building and testing across multiple platforms - days is fine, weeks/months is insane, esp. given the current state of the game.
I think it is important to first precisely define how the game is unbalanced, and how this imbalance can ruin the fun of many matches. Based on previous posts and my own personal experiences playing with friends and family at various skill levels, the following pattern becomes clear:
3+ Bad/Low-Level Survivors – Essentially 99% Demon Win
2+ Bad Survivors, All Others Decent to Excellent – Heavily demon-sided (~90% Demon Win)
1+ Bad Survivor, All Others Decent to Excellent – Somewhat demon-sided (~70% Demon Win)
All Survivors Decent, Not Very Cooperative/Sharing – About Equal (~50/50 on Win)
All Survivors Decent, Mostly Cooperative – Somewhat survivors-sided (~70% Survivor Win)
All Survivors with Good Skills/Teamwork/Knowledge – Heavily survivors-sided (~90% Survivor Win)
All Survivors with Excellent Skills/Teamwork/Knowledge – Essentially 99% Survivors Win
Note: Skills/teamwork/knowledge are not necessarily related to prestige level nor gameplay style, though usually survivors with prestige levels have stuck with the game long enough to at least be “decent” (even if they’re still not perfectly cooperative/sharing/etc.). This pattern is only somewhat altered by the demon’s skill level – new/low-level demons skew much more to higher survivor win rates in every scenario, and excellent high-level/prestige demons playing the current “meta” demon skew toward higher demon win rates. Any level 45+ demon that’s decent to good and usually plays non-meta demons like the current versions of Warlord or Necro (that’s me) will likely not skew these results.
I believe my personal experience is a microcosm of the overall balancing issue, and we’ve seen posts on this subreddit that consistently confirm the above pattern. It should be painfully obvious by now to anyone who’s played both sides long enough, and it should also be even more painfully obvious to any developers/publishers pouring over analytics data for the game. What adds insult to injury is that, at the more extreme ends of the pattern, a lot of toxicity emerges. Many survivors go into flashlight-clicky mode when they have the upper hand, and many demons retaliate by dancing with possessions over corpses or other means, whether it’s in the current match or against some innocent victims in the next match (I’ve sometimes been guilty too – I usually just take a break when toxic matches get to me and I turn toxic, but I’m truly sorry to anyone who’s had to deal with any of this crap from me)
Anyway, what will happen if the above pattern continues over time? Well, newer players who are consistently getting absolutely destroyed and possibly taunted at the same time (as either survivor or demon) will either (a) quit the game, or (b) get better. Now, run through that scenario while looking at the pattern and assume the game remains roughly in the current state. There will be more and more new/”bad” survivors quitting the game entirely, and a smaller portion that will only stick with the game if they level up and “git gud” over many hours (becoming good to excellent players). The same thing will happen to demon players. What happens when all we have left are good to excellent survivors and good to excellent demons? Well, check the chart again. Every match will be at least heavily survivor-sided if not a guaranteed win. Survivors get bored, even most masochistic veteran demon players give up, queue times for survivors reach new heights, and the game “dies.” This sequence of events has happened at various times in the game’s lifecycle, but I fear it’s headed toward extremes that will eventually make the game unplayable.
Obviously, it’s no fun to win virtually every time and it’s no fun to lose almost every time. Competitive games are most fun when you have close matches – ideally, there’d be a win rate of about 50% for either side. “But wait,” you say, “the pattern above indicates that there already IS a roughly 50/50 balance for that scenario!” And yes, that’s true. But how many matches are actually like that? How many matches have you personally played that felt close and competitive the whole time? It certainly wasn’t common when we had strong SBMM, and it isn’t common without SBMM either. Why? Because players who stick with the absolutely brutal intro to this game today are almost guaranteed to at least become good/high-level players with solid game mechanics/knowledge (though some will still become toxic/uncooperative teammates or toxic demons). Those who don’t become competent players are virtually guaranteed to quit in frustration, some after just the first several matches where they are either getting consistently annihilated by all the veterans, or clearly being “allowed” to win if the other side takes pity. In essence, the game is just plain brutal for HOURS on end for newer players and can become stale for solid veteran players. For veterans, we have survivors who team up with 3 other veterans (boring due to easy wins, low challenge), demons who can only win by repetitively attacking an inanimate stationary book (boring due to minimal ability to challenge survivors throughout match), or demons who see 2+ bad survivors and have to decide whether to let them win or immediately stomp them to move on (both of which can be boring due to low challenge, and frankly feel bad if harassing beginners). I absolutely LOVE any close matches, win or lose, but they are unfortunately exceptionally rare.
Clearly, the goal of balancing patches should be to make as many matches as close as possible. How? Well, it’s very simple – give beginners a chance and give veterans a challenge. Specifically, force or incentivize gameplay that elevates beginners, challenges veterans, prevents toxicity, and basically “evens the playing field” so that the chart above reads more like “20% through 80%” win rates for survivors rather than 1% through 99%. Thus, the fixes below mostly take aim at mechanics that are abused by veterans of the game or seek to better prepare beginners. Additionally, nearly each of the fixes below can be implemented with the equivalent of just a few lines of code.
I fully believe that this game can achieve a decent balance as a 4v1 asymm. It only seems impossible because the patches for balancing have often failed to address root causes and/or caused new issues. The game can be more welcoming for newcomers (both survivors and demons alike) while still having a lot of the same learning curves and leveling systems to reward higher level play without it becoming outright oppressive to either side.
Anyway, based on a lot of previous posts and my own observations, here are some easy fixes for the next patch:
1. Revert demon traps to their previous behavior (i.e. make it so possessed survivors can be walked into a trap) and fix the fear looping mechanic for SchemeBaal specifically
The latest "fix" for this had a workaround from the community within hours to fear loop survivors anyway and nerfed all other demons for no reason.
This can be easily resolved by reverting to the previous code/blueprints/whatever (or hell, going back to the previous build if necessary), and then implementing a simple solution for Schemer. This solution requires a scalpel, not a sledgehammer, so it should apply ONLY to Schemer. I can think of two easy possibilities, either of which would only need a few lines of code.
First possibility: If a survivor has set off a trap that was set by using the Schemer's special ability, then that trap now has a normal cool down and cannot be "reset" again by Schemer's current use of the special ability. This would allow Schemer to set a trap manually, possess a survivor, run them into it, get the trap reset immediately by their special ability, but then only run the survivor into the same trap a 2nd time. Thus, Schemer would still be the demon associated with traps and fear, but wouldn't be able to loop a survivor in one spot endlessly. A survivor that's slightly separated wouldn't necessarily immediately die, but a demon could still down a lone wolf by harassing, lowering health, raising fear, and then doing this method.
Second possibility: The trap setting special ability of Schemer could be disabled when Schemer possesses a survivor. This may nerf Schemer specifically a tad bit too heavily, but is still a far better fix than what we've got. It's also super easy to program with something like the following pseudocode:
If (demon.ability == true && == "Schemer" && demon.possessing == true)
demon.ability = false;
2. Implement a stamina cost for vaulting windows/railings (e.g. the stamina cost could be the same as dodging)
This helps keep gameplay fair for both sides. It's clearly unfair and unfun to have a demon that can easily fear loop a survivor to death even if their teammates aren't far away, and the same holds true for a survivor that can "loop" a demon and never die. Survivors can still use objects, dodges, and other means to postpone death if they're alone (as I've done myself and seen done as demon) but it's at least possible for a demon to get in an occasional hit and whittle down health (i.e. it cannot be done indefinitely, at least if vaulting also uses stamina). Alternatively, at least give demons the ability to vault all the same objects as survivors, such as railings, so a 1v1 chase is fair – it just doesn’t feel great when a survivor jumps over a porch railing and looks back to flashlight click your possessed unit, knowing that there’s somehow zero threat in this 1v1 encounter in a 4v1 game due to a simple exploit. Personally, I think just adding a stamina cost would be fine to try at least, and many others in this community seem to agree. Plus, it should again only be a few lines of code to adjust the stamina bavariable of a survivor whenever he/she vaults.
3. Edit the text for the "hints" when a match is loading. There are absolutely no CLEAR tips about giving the right resources to the right players, nor hints about any newer demons (i.e. the hints have never been updated)
Regardless of which side we've played, we all know solo q for survivors is a total crap shoot. None of us started playing this game knowing that we should be gathering supplies for ourselves AND our teammates, dropping shemps for support, dropping ammo for hunters, etc. Many players quit before learning these things and there is no in game explanation for them (besides one single vague tip I can remember about how you can share resources with teammates, but no clear indication of sharing based on class).
I think the lack of instructions for basic team play is one of the major causes of low player retention for the game. The tutorials are helpful for basic controls, but there needs be a lot more emphasis on the basics of this game that many of us on this subreddit take for granted.
I’d start by making sure the following tip text is the first to be shown to all players for a few matches after this is patched in:
“Stay close to your teammates and focus on the current objective to survive. Going off to loot alone is very dangerous”
(yes, veteran players can often get away with this, but man, it feels terrible playing on either side and watching someone just wander off to loot the whole game)
The other tips could be a lot more direct:
“Players should stay within the blue aura of leaders whenever possible to get additional buffs”
“Warriors should generally be given the best melee weapons but do little ranged damage”
“Hunters should generally be given the best ranged weapons but do little melee damage. Drop ammo for them if they ask”
“Support players are generally weakest, but can heal or shield all their teammates by using shemps and amulets near them. Drop spare shemps for support”
Now, the above “tip texts” at the loading menu are super quick and easy to add to the game. However, if the developers would like to go a little above and beyond, it would be amazing to add some additional text boxes within the game to warn players about bad choices. For example, there could be blinking text in the center bottom half of the screen for awhile if you’re carrying another survivor’s specialty weapon and they don’t have one (or if yours is a higher rarity). Also, there could be similar warning text that you’ve wondered more than, say, 100m from your team. Again, just trying to give simple, clear instructions to beginners (and those that are somehow still selfishly playing after reaching level 25+). And yeah, there are always arguments and exceptions to be made about how to play optimally, but some updated/clear tips could go a long way.
4. Implement a bonus XP on the results screen after a match is over that gives each side a bonus based on how many points the other side gained. Also, fix demon leveling based on survivodemon level
This one sounds a little weird and complicated, but it's really not. What I'm saying here is that veteran survivors should be rewarded for taking it easy on a baby demon, and a veteran demon should be rewarded for taking it easy on baby survivors.
Basically, regardless of which side you play or if you win or lose, I believe you should get a bonus XP based on how the other side did. For example, let's say you're a veteran pup player that gets matched to novice survivors and down them all with a power possessed basic before they even get the first map piece. In this case, those survivors will have very little points after the match (maybe even under 1000 per person) and the demon should get no bonus reward. The survivors here should at least get a bonus for enduring the slaughter and staying in the match. Let's say the demon takes it easy on them though, let's them progress, maybe even just throws AI at them (hell, I've personally spawned a boss and walked them to good crates when they're clearly new and can barely take on bots). Let's say they get 10k points per player this way - the demon now gets bonus XP for good behavior.
I'd say that there should be a bonus XP for each player if the other side reaches a certain point threshold, say 30k, or if the survivors are wiped before first objective (as in, survivors get a bonus for enduring such a match and demon gets no bonus). This would help discourage immediately stomping new players and help retain them (remember everyone, this game will die if it's just a few hardcore people with long queue times all doing cheesy strats and stomping anyone who dares try joining as a newbie).
Anyway, in psuedocode, something like this could work:
If (survivor.totalscore >= 30000)
demon.bonusxp = 3000;
If (demon.totalscore >= 30000)
survivor.bonusxp = 3000;
[Loop thru survivors to apply bonus to each - obviously, these values can be tweaked]
Obviously, you may have survivors or demons who go AFK and then it may make it impossible for the other side to get a bonus. Therefore, there could also be some basic code for checking if someone is AFK (i.e. hasn’t not moved more than a certain small distance in a decent amount of time, hasn’t set a trap or possessed anything in a certain time, etc.). Frankly, I have no idea how we still don’t have AFK checks – just about any other online game I’ve ever played automatically disconnects you if you’re not playing.
As a bonus idea to this bonus idea, you could also cancel ALL XP points for a player for a round in which he/she is toxic, such as a check for repetitive flashlight clicking. I find this irritating whether I'm a survivor or a demon (and I def didn't deserve a bunch of XP the few times I've been guilty of it when I felt a demon was being toxic). I don't think there's an easy way to detect all toxic demon behavior with code, but it would be trivial to keep track of flashlight clicking in code. Maybe if a demon is "hovering" (dancing) directly over a dead body too long with a possessed unit or survivor, then they also have their XP completely canceled for the round - that would also be easy to check via code. The key to promoting good, non-toxic behavior would be to implement these checks without specifying precisely how many flashlight clicks count or how long dancing over a corpse counts – just note that specific toxic behavior will result in zero XP for the round for the offender and automate it in code.
Finally, as another incentive for fair play, the leveling up of demons should be dependent on the level of the survivors they are harassing AND on the demon’s current skill tree level. In other words, there should be modifiers so that new, low-level demons get leveled up more by the same actions as high-level demons, such as downing a player, and there should also be modifiers so that high-level demons cannot get leveled up as much by harassing low-level survivors, such as constantly downing a newbie, but can get slightly more leveled up by downing a high-level survivor. This goes back to the idea of elevating beginners and challenging veterans, esp. since it’s incredibly frustrating to be constantly singled out as a brand-new survivor. This could be something like:
Lvl 1-24: x1.5 for demon leveling up
Lvl 25-44: x1.3 for demon leveling up
Lvl 45: x1.1 for demon leveling up
P1+: x1.0 for demon leveling up
Survivor (being attacked, hitting traps, or otherwise affected by demon):
Lvl 1-24: x0.5 for demon leveling up
Lvl 25: x1.0 for demon leveling up
P1+: x1.1 for demon leveling up
Specific examples:
Lvl 10 demon somehow downs a P3 survivor – demon levels up 1.5 x 1.1 = 1.65 times as much as now
Lvl 45 demon downs a Lvl 4 survivor – demon only levels up 1.1 x 0.5 = 0.55 times as much as now
P5 demon downs a P5 survivor – demon levels up 1.0 x 1.1 = 1.1 times as much as now
5. Disable the ability to start both the dagger and pages objectives at the same time
This "split cap" method is usually only used by high-level teams and can be almost impossible to counter by anyone who isn't a very experienced demon, at least on certain maps or when these objectives are at certain locations. I've managed to counter it myself most of the time as demon, but it can be very hard to deal with, esp. given that survivors are resurrected after either objective finishes. Depending on the map and RNG (esp. light sources at objectives and other variables), it can be impossible to counter.
Basically, if the timer is running on either objective, it should be impossible to start the other objective. This still allows creative play by high-level coordinated teams (e.g. maybe Pablo hides at the next objective waiting to kick it off immediately while waiting for others to race there by car). It also feels a lot more fair, particularly to less experienced demons.
Again, this could be fixed in just a couple lines of code. Literally, just check if a timer is running for daggepages and if so, don’t allow interaction with the other objective.
6. Add a call out in the in-game communication wheel to say "demon is on me” or “I need help” for survivors
We know from polls on this sub that most people are dropping into solo q most of the time (I’m sure Saber’s own analytics could prove this too). Also, many people don't have or don't want to use a headset. These are just common facts for most online games.
I know some people have resorted to using the "need matchsticks" chat option to indicate they're being attacked by a possessed unit but this is frankly absurd. We need a simple chat option for survivors for this. Honestly, if the text for “I need matchsticks” were simply replaced with “I need help!”, I'd be satisfied because I often need help fending off a possessed unit or boss a lot more than I need matchsticks in solo q.
This should be easy to add to the game (it’s more than a few lines of code and would require minor image/text adjustments and possibly kicking off existing voice lines, but should still be doable). I’m pretty sure that most characters already have a voice line recorded that could work (I picture Scotty already literally saying “I need help”) and if not, we’ve already been shown that voice lines don’t really have to match their context anyway (I picture Mia saying “fire’s lit. Anybody needs fire, it’s here” when turning on her flashlight – so hell, just make that what she says when she uses “I need help” on the wheel – we’ve already accepted she’s crazy anyway and the text would be clear at least).
7. Keep car possessions consistent on all maps. Demons either can't possess them until they "spawn" when survivors are near (like Castle Kandar) or they can possess them at any time anywhere
Personally, I think that it should only be possible to possess cars when survivors have "spawned" them by being close to them like on the Kandar map. The method of flipping all cars on a map at the start of a match is generally only used by a few high MMR demons and feels cheesy to me (I also feel it's cheesy to drive 3 cars to each objective, but cars are always going to be divisive and they can also be used to cause a lot of damage at objectives at least).
I think car possession should've followed the lore of AvED, kept survivors inside, and done something different like having both driver and demon fighting for control of the vehicle, like maybe survivor controls keep randomly reversing while demon controls it normally and the driver tries to counter the demon driving until infernal energy runs out - survivors take a little damage whenever the car crashes. However, this idea is complex, so I'll stick to easy fixes.
No matter what, it just seems like the ability to possess cars should be consistent across all maps and it should be easy to implement, esp. since there's already code/logic for the two scenarios.
8. Add a single menu option at the main menu when choosing a game mode to select "random"
This could immensely help queue times. I know there are others like me who just want to play and don't care about whether they're survivor or demon.
This may take a tiny bit more work to implement than some of the pieces above (e.g. need a little artwork for the button, menu programming, some matchmaking programming, etc.) but it would help queue times, which have been problematic at various times in this game's life cycle.
9. Adjust RNG based on the overall levels of survivors
Again, this goes back to elevating beginners and challenging veterans. I’ve been in too many games with all prestige survivors that can split up and loot a large portion of the map without fear of consequence until each character has his/her own purple/gold specialty weapon (which also goes back to looping/vaulting endlessly and depends on map, demon character, etc.) – those games are a wash for demon. On the other hand, I’ve been in too many solo q matches where people are bringing grey weapons to defend the book and hobbling in without shemps knowing it’s just a slaughter. I’d really like to be in more balanced matches where veteran teams don’t all have perfect weapons for an easy win, and novice players don’t all hobble around with garbage for a guaranteed loss.
As a simple fix, it would make sense to simply increase the odds of chests being purple/gold if 2 or more survivors are under P1, and decrease those same odds if all survivors are P1 or above (in all other cases, odds can remain the same). And yeah, I know prestige does not perfectly equal pure skill, but odds are you’re at least “decent” at the game if you’ve made it that far (if not good or excellent). This RNG adjustment for chests could be multiplied by whatever Ed brings to the table. For example, if the decrease for all prestige players is to have 0.75x the amount of purple/gold chests and the increase Ed brings is 1.5x, then there would still be slightly more purple/gold chests on the map than normal even for all prestige players (and a lot more good chests for new players, who definitely could use the boost).
10. Give out more XP/SP – we need more double XP/SP events and there should be a bonus given to any low-level players (say, anyone who hasn’t gotten a single character to P1) to get and retain new players
This last point shouldn’t need much explanation. The community obviously overwhelming voted to have more double XP/SP events. It would take such an incredible number of hours to P5 every single character that I’d imagine only those who have literally played non-stop for thousands of hours since release could have done it already. For some, like me, who only took a brief hiatus from the game since release, it feels like a herculean task to even get 1 or 2 characters to P5 on either side. Such events literally help with balance by elevating beginners and they also give a reason for veterans to return. Queue times were noticeably lower during the last event, even though it was poorly announced, clearly timed to try and mess with TCM (which is just a bad look, esp. since there was nothing for this game’s own anniversary), and wasn’t even VISIBLE in the game menus. Despite all this, it was still a success. Saber, unless you’re actively trying to eliminate your player base, it makes no sense to not do these regularly. And since you timed it to try to pull attention away from TCM, it would seem as though you want to retain players (or you’re just petty, but I’m guessing you’re more motivated by profits than such emotional considerations).
Anyway, more XP/SP please. Also, please put some kind of indication that an event is planned and/or is actively occurring in your game. I mean, it could literally be a freaking sprite on the main menu screen with some text announcing a double XP event and the duration – this is really basic stuff.
Finally, I don’t think anyone here would argue with giving away a large number of spirit points to every newish player the next time they open the game. I think a one-time bonus of at least 100K would be very reasonable for anyone who has not reached P1 for any character. I personally know several people IRL who would be back to playing the game if this were done (and almost certainly give you money for DLC when they get a chance to actually enjoy the game in a semi-competitive way) – these people just don’t have the time or patience to grind through hours of straight losses to even have a chance.
Closing thoughts:
I know there are a lot of other great ideas from the community on future content for the game (maps, characters, etc.) so I've just tried to stick to simple, easy to implement fixes for the developers.
Saber, this game could still generate a lot of (mostly passive) revenue if you support it well. There are many of us who are ready to throw money at any random DLC or cosmetic (myself included as a huge Evil Dead fan). However, the fans will only stick around to throw money at the game if the basic fundamental gameplay is somewhat balanced and glaring exploits/bugs are addressed. Seriously, if it's tweaked to feel good to play either side without major exploits being used by anyone, I (and many others) would keep throwing money at literal outfit accessories that could be crafted by a single 3d artist - it should more than pay for servers and labor, at which point you're just watching the money roll in.
Anyway, I've tried to stick to easy fixes that could improve the game for both novices and veterans. It would be easy to just say "buff the other side" whenever queue times are long for one side. At this time, it's obvious that average to excellent demon players are at a disadvantage when compared to equally skilled survivor players (as evidenced by queue times). I also remember times when demon queue times were long and I just played survivor because a certain demon was overturned or using cheesy exploits, so more people wanted to play demon.
However, I've been honestly sad that playing either side has just not felt good lately. It doesn't feel good to sit in a long queue for survivor, and it definitely doesn't feel good to crush noobs or get crushed by full prestige teams on coms. I can count on one hand the number of fun/close matches I’ve played in the last several dozen – I’d love to play more like those. Even if none of the changes above happen, I'd at least enjoy receiving some love for the older demons so they're at least fun to play and a challenge to go against (Plaguebringer Witch getting her original movement speed back, Necro and Warlord getting some minor buffs in any areas since they're pretty universally considered weak right now, etc.) – I mention these buffs in case you want to fall back on the tired old “just buff the other side” method.
Saber, please implement some quick and easy fixes for this game . Even if you're just in it for the money at this point, I'm literally here wanting to throw more money at this game, but only if some basic balancing changes are made. If the next patch surgically tweaks some major pain points rather than bludgeoning fundamental gameplay elements, then I'll be here waiting to throw money at any random DLC you've got. Otherwise, I'll sadly have to find another game (as many others have or will, given the overall sentiments after this latest patch and some patches before it). You can still turn the ship around - you have 3 million copies of this game floating around. That's literally millions of fans who likely want to return to the game and throw money at DLCs if the gameplay experience is fun. It's up to you now.
Tl;dr Summary:
The game can be balanced by elevating novices and challenging veterans. Here’s how…
  1. Revert demon traps to their previous behavior (i.e. make it so possessed survivors can be walked into a trap) and ACTUALLY fix Baal specifically
  2. Make vaulting cost stamina
  3. Edit/create hints for new players at the match loading screen that are clear and direct
  4. Give out a bonus XP for "good behavior" (not demolishing newbies), cancel XP for “toxic behavior” (flashlight clicking as survivor, dancing on corpses as demon), level up demon based on levels of victims
  5. Do not allow dagger and pages objectives to run simultaneously
  6. Add a call out in the in-game communication wheel to say "I need help" for survivors
  7. Keep car possession rules consistent on all maps
  8. Add a "random side" menu option to be able to play either survivor or demon, whichever happens to get matched first
  9. Adjust chest rarity RNG based on the overall level of survivors
  10. More XP/SP events. Also, give a bonus 100K+ SP to anyone with zero prestige characters
submitted by chbmg to EvilDeadTheGame [link] [comments]

2023.06.04 04:20 Cephalomagus 2023 Season 3 Release Notes [Pre-Release Version]

The Release Notes for 2023 Season 3 have been posted on the iRacing Forums!
Find them posted here:

Or read them below!

2023 Season 3 Release Notes [Pre-Release Version]

This is the iRacing 2023 Season 3 Release! This release contains both content and upgrades for 2023 Season 3, which officially starts on June 12th! This season update includes three new cars: Cadillac V-Series.R GTP, Ligier JS P320, and Porsche 911 GT3 R (992). iRacing also expands its track offerings to include MotorLand Aragón (7 configs) and Willow Springs International Raceway, as well as a new 2023 Cup config for Chicago Street Course.
Our Dirt Taskforce has completed their work on the Dirt Refresh Project shared with the community back in February, and we are excited for you to experience the fruits of their labors. The Spotter System has received a Race Control-focused set of updates and new calls that will liven up your racing and keep you better informed about what is happening on the track and in the race. New challengers approach - you will now have the ability to add AI Opponent Rosters to your Hosted Sessions that utilize the Heat Racing format! We are excited to announce we have been investing time into saving you time, loading time to be precise, and this Season Release includes a first phase of loading optimizations that should get you into the driver’s seat just a little bit faster. Willow Springs International Raceway is proud to pioneer a new 3D Foliage System that automatically populates the environment with grasses, shrubs, and other creations of Mother Nature. USB Audio Hot Swapping is now fully enabled and supported by iRacing for all of your headset and speaker needs. A new Graphics Option has also been added which controls the display of all cockpit obstructions instead of this parameter being car setup specific.
The New Damage Model has been put into practice on eleven additional cars. And last but not least our AI Drivers have mastered eight new cars and twenty-four new track configurations. Welcome to iRacing 2023 Season 3!
Season highlights include:
Visit our 2023 Season 3 features page here:
Full 2023 Season 3 Release details are below.



Hosted Racing

AI Racing



Paint Shop



Windows Support

Race Servers


Dynamic Track

Race Control

Qualifying Scrutiny

Dirt Racing

AI Racing

New Damage Model

Auto Fuel



3D Foliage System

Visual Effects






Force Feedback



Official iRacing Sporting Code

submitted by Cephalomagus to iRacing [link] [comments]

2023.06.04 03:13 high-priest-of-swo Chance a rising junior interested in CS with decent ECs who has no clue about admissions


White male, upper middle class, somewhat competitive small public school, no hooks from NYS

Intended Major(s):

CS, CompE, or EE (not sure which I will choose yet)


PSAT 10: 1420 - 700 EBR - 720 Math (no studying, screwed up on the writing part)
Will take SAT & ACT


4.0/4.3ish? (at the end of freshman year my weighted was 4.19, I think its around 4.3 this year) - School Doesn't Rank


3 APs (AP Physics 1, AP Euro, AP CSA)
Future (j = junior year, s = senior year):
AP Calc BC (j) AP Stat (j) AP Physics 2 (j) AP USH (j) AP Lang (j) AP Physics C (s) AP Chem (s) AP Lit (s) AP Music Theory (maybe s) AP Spanish (s) Linear Algebra or Multivariable online (s) AP Principles (maybe s) AP Gov (s)
College Courses: unsure, likely some math courses (calc, linear algebra) some CS and some engineering or physics, will do sophomore and junior year

Awards (little light here):

Research Grant Award from local university
Exploravision Honorable Mention
MIT InvenTeam Finalist
All-county band member
National Spanish Exam Silver (ik that's not impressive, I'm running out of stuff)
Music honors society
maybe presidential service?
hopefully some more research competitions (ISEF finalist?)
maybe USACO Plat?
hopefully all-state band member
maybe FRC dean's list award?


Created a compiled, LLVM based programming language freshman/sophomore year(wrote a paper, will submit to a few journals)
DriveCaptain/Code captain/PR Captain of FRC Robotics team (won first ever regional with the team, developed one of a kind library, wrote a programming tutorial)
Member of programming research lab at T20 - hopefully get some published papers (in journals, not just preprint)
MIT InvenTeam team lead
Aerospace Engineering Research Project (won the grant award)
Research into effectiveness of autonomous hydroponic plant management
NHRL Battle Bots (maybe I'll do good?)
Made a few games (mostly for game jams)
Wrote full backend to online gaming website
Custom NeoVim config (wasted too much time lmao)
Summer Research TA at my school
Mentored school's middle school robotics club
School's jazz band, wind ensemble, pit orchestra & brass ensemble
EngIn Volunteer (tutor Ukrainians in English)
Varsity swimming (will do for 4 years)
JV/Varsity Baseball
Club swimming (will do for total of 9 years)
College Summer COurses
Some summer research programs hopefully
Research program at local laboratory
Hopefully collaborate with local university's lab on aerospace engineering research project


I would generally consider myself a good writer, so hopefully pretty good? Letters of rec will all be from teachers who I have known for 4+ years (and hopefully one from research professor)


Reaches/Targets (not really sure how these should be split): MIT, Stanford, CMU, Berkley, Columbia, NYU, Cornell, UMich, UIUC, Cal tech, UChicago Safeties: Stony Brook University, WPI, RPI, RIT


Is there anything else that I should be doing? I know my awards section is especially thin, I'm hoping to enter a LOT more research competitions next year hopefully with better projects. How can I try to fill that section up? I HATE competitive programming, so if there is any way I can squeeze some awards out of my projects/ECs that would be awesome. Is there anywhere worth thinking about ED'ing?
submitted by high-priest-of-swo to chanceme [link] [comments]

2023.06.04 02:10 Patient_Pumpkin_1550 Entitled dad claims I'm doing drugs on the bus

M- me Bd- bus driver Ed- entitled dad Kl-kind lady
So a little bit of background on me I have a bunch of health issues and that means I have a lot of medications. The important one here is my anti sickness meds Ondansetron (Zofran). Now due to issues here in the UK getting hold of some of my medications has been a nightmare. My anti sickness has been the hardest to get so what little I do have I am heavily rationing until I can finally get it again. The other important thing to note is that for a while now it has been coming in a pill bottle and not a blister, here in the UK that's very unusual. Another thing that's important to mention is that is pretty clear I'm disabled I have a walking stick and I wear a sunflower lanyard. Also my face is dropped on the left due to a stroke I had. Basically if you look at me you know full well I'm disabled. The last thing is 3rd of June is my birthday tbh the day kinda sucked and birthdays are fairly important in my family especially mine as I've spent so many in hospital.
So I was on the bus today and I'm already in a pretty foul mood. I had gone to the pharmacy in hopes of getting my meds (no luck). I'm feeling very sick, I'm in a lot of pain, I'm tired and to top it all off its my birthday and I can't eat my birthday cake without feeling even worse. So needless to say I was close to tears. I was sat on the bus in the disabled seats head against the window music in my ears trying not to cry.
One of my earphones ran out of charge so I went into my bag to grab the case and switch to wired earphones. Just as I was doing this this dad got on the bus with a small child. I paid them no mind as I dug through my bag until I heard him clear his throat "my child needs to sit there" he said looking at me. Now the bus was not busy at this point and the seat next to me as well as the other disabled seats. I looked at him in confusion and I said "I'm sorry sir but as you can see I'm already sat here and it's very clear I need them, he is welcome to sit next to me or you can pick any of the other seats". Now I could have absolutely been nicer about it but as I said I was in no mood.
He just huffed at me and sat on the other seats. All seemed well until the child started complaining he wanted to sit on the left side where I was. The dad ignored the kid whilst the kid kept moaning. Now at this point my sickness had gotten a lot worse. So I reluctantly grabbed my anti sickness meds from my bag to take one. It has one of those child safety caps on the ones where you push down and turn at the same time. I really don't like these caps but whatever get on with it.
I was struggling to get it pushed down. but before I could complete this my meds where grabbed out my hand. The man went marching to the driver, he started shouting I was taking drugs on the bus and I should be arrested. The driver pulled over and got out his cab. At this point everything got far too much and I burst into tears. The driver an older man who knows me said "m isn't taking drugs they are taking their medications" at this point a lady had sat down next to me and wrapped her arm around me. I was just crying and crying and crying. Everything had gotten too much friends didn't wish me a happy birthday, I wasn't feeling well, I just want my anti sickness meds, I want a day where I'm not unwell especially on my birthday. As if to pile on top of it KL who was hugging me smelt of the soap my grandma used so on top of it I started missing her and wishing it was her hugging me on my birthday.
The ed realised how wrong he was and how much he fucked up but still tried to worm his way out I don't really know what he said I just know that he was trying to make and excuse. Bd grabbed my meds off him told him to get off and grabbed my water out my bag and helped get the cap off I took my meds. But was still very upset as you can imagine.
Fortunately bd knows my auntie so he called her and got her to come and pick me up to take me home.
Tldr: entitled dad says I'm doing drugs on the bus when I'm just taking my regular meds and I got really upset.
Edit: wow I really can't thank everyone enough for your support and birthday wishes you guys are incredible thank you thank you thank you!
submitted by Patient_Pumpkin_1550 to entitledparents [link] [comments]

2023.06.04 00:46 kpbennett02 Am I the jerk for choosing not to date a guy because his allergies are in direct opposition to my career choice?

I tried to keep this short and failed miserably. So buckle up, guys. This one is long. I (20f) don't want to be in a romantic relationship with a 20m because of his allergies. I will admit there's a bit more to it, but thats the jist of this particular predicament. A little bit of context: I grew up in a small rural area where (I kid you not) all the guys my age were in a relationship and/or were total creeps. I'm not the most attractive person by social standards, but I'm happy with how I am. But I attracted a fair share of creeps in school. For this reason, I haven't been on a date since I was 16, after the guy I had dated said on both of those dates that he was going to marry me (Keep in mind, this was the closest thing to my first boyfriend). After I called off the relationship, he stalked me for 6 months. There were other creeps, but this legitimately scared me. And I am a very skittish person. I've only very recently gotten interested in dating again, and as a New Years Resolution. Last year, I haf joined my sister's friend group, after 2 of them asked for my help pranking my sister. I knew many of their faces and names already, because most of them were in the grade below me in high school. We all became very close, very quickly. They got me into Magic the Gathering (we play Commander), we have random group outings when we're all free, and now I'm going to be an honorary aunt to one of the friends' future baby. One of the guys in the friend group (lets call him A) is the subject of this story. A was in the grade below mine (he's like 9 months younger than me). We didn't talk in high school, though apparently I asked him to be my driving buddy once in drivers' ed. But since I've joined the friend group, we, in particular, have gotten close. We talk about everything. And A is a gentleman. He will literally run to the register to pay for everyone's food (or tell the waiter it's on him), he fixed my tire without me telling him it had a slow leak, he gives everyone rides, and (as stereotypical as it sounds) his smile makes my heart melt. For Christmas, he took the whole group up to the Shedd Aquarium and paid for EVERYTHING, including good parking, and a locker to put our stuff in. I mean, holy crap, thats the nicest thing anyone's ever done. All-in-all, A's just an amazing guy, and I do like him a lot. Now, here's my dilemma: I dropped community college for personal reasons almost a year and a half ago. Since then, I've been working 1-2 part time jobs plus odd jobs in order to slowly save money so I could attend a good cosmetology school in my area. I adore makeup and hair! I dye my hair some outrageous color (usually a vibrant red) at least twice a year; I wear fun, dramatic, heavy, dark makeup whenever I go out; I've even done a full-body cosplay of Harley Quinn (which involved using a good white body paint mixed with a light foundation on my arms and legs). The problem? A is allergic to makeup. Like, l-brush-on-a-tiny-bit-of -foundation-and-break-out-into-hives, allergic. He showed me a picture from a while back when his now-ex kissed him on the side of the mouth. From what A told me, it was just a lip plumpegloss, but half of his mouth and parts of his cheek and jaw had swelled, and a good extra chunk of his face and neck had been covered in hives. And I knew this girl in school. She uses hypoallergenic makeup! And yes, you can be allergic to mypoallergenic makeup. Somewhat-luckily, though, A's allergy is the type of allergy where if he touches it, it causes a reaction, so it's a relief that I can usually be in the same room as him without causing a reaction. Still, this scares me. A few hours ago he came by my workplace and asked what I wanted for my birthday (I turn 21 in a week). After trying to convince him that a giftcard to Starbucks would be perfect (since I use the app to get deals, and get a small drink and a cake pop every week anyway), I half-jokingly said I want a tattoo of a butterfly on my foot, and he said something along the lines of, "That's more of a gift you get after a year of dating, don't you think?" The way he phrased it was much smoother. But if that wasn't a confession of some kind, I don't know what is. I was dumbfounded, but then went back to tell him a Starbucks card would be perfect. Now, I don't know what to do. I was willing to let this crush die out, but now I'm 80% sure he's into me. A is one of the kindest guys I've met, certainly one of the only decent single guys in my age group in my area (like I said, in my area a lot of the guys are either taken or very creepy), but he's allergic not only to one of my favorite hobbies, but what will be my entire career! Irony at its finest. The last thing I want is be a legitimate health risk to a man I have come to care for so deeply. I'd love to continue being friends with A, but I don't want to be in a relationship where I could hurt him with a simple kiss. So, am I the asshole for not dating a guy because his allergies are in opposition to my future career?
submitted by kpbennett02 to amithejerkpodcast [link] [comments]

2023.06.03 20:48 SteelBelle Free Ticket for Corpus Christi tonight at 7pm

Accidentally bought an extra ticket if anyone is interested message me.
Check out "Corpus Christi by Terrence McNally" on Eventbrite!
Date: Sat, Jun 3 • 7:00 PM EDT
Location: 4 North Blount Street, Raleigh, NC 27601
submitted by SteelBelle to raleigh [link] [comments]

2023.06.03 18:03 No_Feeling_4322 I need a car

I was just told that IM going to have to save up for a vehicle, after countless times asking my dad if i could even get anything, i was told i should save up and just wait until i turn 17 and spend this next year driving. Well theres a problem with that, ive had my permit since last november, and i havent been allowed to drive for a single second. And this wouldn't be a problem, but he also wont pay for drivers ed, and i will be buying a car, paying for gas and insurance, and he refused to even look at a vehicle nevertheless something i wanted (nothing > $8k). He also spends SO much on alcohol and customization for his jeep hes had for maybe a month. So here i am, making $8 an hour and tips, with seemingly no help and was told i had to save for something. i cant get a full sized truck and he said no to a miata (miata is always the answer), so i was wondering what vehicles i should take a look at that are good cars and wont break the bank. Ive always loved project cars, tuners, lifted trucks (not squated), skylines, "clean" builds on cars, a lot of things really, but nothing newer. any suggestions?
TL;DR- i need ideas for a vehicle i can save up for making $8 an hour and tips (part time). something decent on gas and fun
submitted by No_Feeling_4322 to Whatshouldibuy [link] [comments]